From 9be16564a0b4f7a62854bd7181a8ee7938536476 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Thu, 25 Jan 2024 15:11:43 -0500 Subject: [PATCH] change operation order for input checks --- Assets/Scripts/Conductor.cs | 16 ++-- Assets/Scripts/Games/DJSchool/DJSchool.cs | 27 ++----- Assets/Scripts/Games/DJSchool/Student.cs | 14 +--- .../Scripts/Games/KarateMan/KarateManJoe.cs | 35 +++++---- .../Scripts/Games/KarateMan/KarateManPot.cs | 6 ++ Assets/Scripts/Games/Minigame.cs | 76 +++---------------- Assets/Scripts/Games/PlayerActionEvent.cs | 7 -- .../Scripts/Games/PlayerActionEvent.cs.meta | 2 +- Assets/Scripts/Games/TossBoys/TossBoys.cs | 24 +++--- Assets/Scripts/Util/BeatAction.cs | 18 +++-- Assets/Scripts/Util/Sound.cs | 2 +- ...Generator.Editor.ProjectSettingsData.asset | 3 + 12 files changed, 81 insertions(+), 149 deletions(-) diff --git a/Assets/Scripts/Conductor.cs b/Assets/Scripts/Conductor.cs index 1acff611c..ece56c33d 100644 --- a/Assets/Scripts/Conductor.cs +++ b/Assets/Scripts/Conductor.cs @@ -46,7 +46,7 @@ namespace HeavenStudio // Current time of the song private double time; double dspTime; - double absTime, absTimeAdjust, lastAbsTime; + double absTime, absTimeAdjust; double dspSizeSeconds; double dspMargin = 128 / 44100.0; bool deferTimeKeeping = false; @@ -56,7 +56,7 @@ namespace HeavenStudio private double dspStart; private float dspStartTime => (float)dspStart; public double dspStartTimeAsDouble => dspStart; - DateTime startTime, lastMixTime; + DateTime startTime; //the beat we started at private double startPos; @@ -88,7 +88,6 @@ namespace HeavenStudio private float minigamePitch = 1f; public float SongPitch { get => isPaused ? 0f : (timelinePitch * minigamePitch); } public float TimelinePitch { get => timelinePitch; } - private float musicScheduledPitch = 1f; private double musicScheduledTime = 0; // volume modifier @@ -201,16 +200,15 @@ namespace HeavenStudio double musicStartDelay = -offset - startPos; if (musicStartDelay > 0) { - musicScheduledTime = dspTime + (musicStartDelay / timelinePitch) + 2*dspSizeSeconds; - dspStart = dspTime + 2*dspSizeSeconds; + musicScheduledTime = dspTime + (musicStartDelay / timelinePitch) + 2 * dspSizeSeconds; + dspStart = dspTime + 2 * dspSizeSeconds; } else { - musicScheduledTime = dspTime + 2*dspSizeSeconds; - dspStart = dspTime + 2*dspSizeSeconds; + musicScheduledTime = dspTime + 2 * dspSizeSeconds; + dspStart = dspTime + 2 * dspSizeSeconds; } musicSource.PlayScheduled(musicScheduledTime); - musicScheduledPitch = timelinePitch; musicSource.pitch = timelinePitch; Debug.Log($"playback scheduled for dsptime {dspStart}"); } @@ -221,7 +219,6 @@ namespace HeavenStudio startTime = DateTime.Now; absTimeAdjust = 0; - lastAbsTime = 0; deferTimeKeeping = musicSource.clip != null; isPlaying = true; @@ -242,7 +239,6 @@ namespace HeavenStudio absTimeAdjust = 0; dspStart = dsp; } - lastMixTime = DateTime.Now; } public void Pause() diff --git a/Assets/Scripts/Games/DJSchool/DJSchool.cs b/Assets/Scripts/Games/DJSchool/DJSchool.cs index bb42062cf..a860f0258 100644 --- a/Assets/Scripts/Games/DJSchool/DJSchool.cs +++ b/Assets/Scripts/Games/DJSchool/DJSchool.cs @@ -166,11 +166,11 @@ namespace HeavenStudio.Games public override void OnBeatPulse(double beat) { if (!BeatIsInBopRegion(beat)) return; - if (student.isHolding) + if (student.isHolding && !student.swiping) { student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); } - else if (!student.swiping && student.anim.IsAnimationNotPlaying()) + else if (student.anim.IsAnimationNotPlaying() && !student.swiping) { student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); } @@ -217,16 +217,19 @@ namespace HeavenStudio.Games { student.UnHold(); shouldBeHolding = false; + ScoreMiss(); } else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold { student.OnFlickSwipe(); shouldBeHolding = false; + ScoreMiss(); } else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease)) { student.UnHold(); shouldBeHolding = false; + ScoreMiss(); } } @@ -249,11 +252,11 @@ namespace HeavenStudio.Games { new BeatAction.Action(beat + i, delegate { - if (student.isHolding) + if (student.isHolding && !student.swiping) { student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); } - else if (!student.swiping && student.anim.IsAnimationNotPlaying()) + else if (student.anim.IsAnimationNotPlaying() && !student.swiping) { student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); } @@ -469,27 +472,13 @@ namespace HeavenStudio.Games ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); } andStop = false; - - - - } - //void SetupCue(float beat, bool swipe) - //{ - // if (swipe) - // student.swipeBeat = beat; - // else - // student.holdBeat = beat; - - // student.eligible = true; - // student.ResetState(); - //} - public static void SoundFX(bool toggle) { Student.soundFX = toggle; } + public static void VoiceLines(double beat, int type) { string[] sounds; diff --git a/Assets/Scripts/Games/DJSchool/Student.cs b/Assets/Scripts/Games/DJSchool/Student.cs index ee1c0021a..ef40ca06f 100644 --- a/Assets/Scripts/Games/DJSchool/Student.cs +++ b/Assets/Scripts/Games/DJSchool/Student.cs @@ -169,23 +169,21 @@ namespace HeavenStudio.Games.Scripts_DJSchool public void OnHitSwipe(PlayerActionEvent caller, float beat) { game.shouldBeHolding = false; + isHolding = false; + swiping = true; + SoundByte.PlayOneShotGame("djSchool/recordSwipe"); + anim.Play("Swipe", 0, 0); if (beat >= 1f || beat <= -1f) missed = true; if (!missed) { - isHolding = false; - missed = false; shouldBeHolding = false; - SoundByte.PlayOneShotGame("djSchool/recordSwipe"); FlashFX(false); - swiping = true; BeatAction.New(this, new List() { - new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }), new BeatAction.Action(beat + 4f, delegate { swiping = false; }), }); - //anim.Play("Swipe", 0, 0); game.djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.UpSecond); game.djYellowScript.Reverse(); game.smileBeat = caller.timer + caller.startBeat + 1f; @@ -199,13 +197,10 @@ namespace HeavenStudio.Games.Scripts_DJSchool else { OnMissSwipeForPlayerInput(caller.timer + caller.startBeat + 1); - SoundByte.PlayOneShotGame("djSchool/recordSwipe"); BeatAction.New(this, new List() { - new BeatAction.Action(beat, delegate { anim.Play("Swipe", 0, 0); }), new BeatAction.Action(beat + 4f, delegate { swiping = false; }), }); - //anim.Play("Swipe", 0, 0); tableAnim.speed = 1; tableAnim.DoScaledAnimationAsync("Student_Turntable_Swipe", 0.5f); @@ -304,7 +299,6 @@ namespace HeavenStudio.Games.Scripts_DJSchool } } - //Not sure but will do? private void OnDestroy() { diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index e05f87070..f19adda1e 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -39,7 +39,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan double lastChargeTime = double.MinValue; double unPrepareTime = double.MinValue; double noNuriJabTime = double.MinValue; - bool canEmote = false; + bool canEmote = false, justPunched = false; public int wantFace = 0; public bool inSpecial @@ -137,7 +137,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !inSpecial) + if (PlayerInput.GetIsAction(KarateMan.InputAction_Press) && !(inSpecial || justPunched)) { if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_Press)) { @@ -204,7 +204,11 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } } + } + void LateUpdate() + { + justPunched = false; } public void Bop() @@ -230,19 +234,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan switch (forceHand) { - case 0: - if (cond.songPositionInBeatsAsDouble - lastPunchTime < 0.25f + (Minigame.JustLateTime() - 1f)) - { - lastPunchTime = double.MinValue; - anim.DoScaledAnimationAsync("Straight", 0.5f); - straight = true; - } - else - { - lastPunchTime = cond.songPositionInBeatsAsDouble; - anim.DoScaledAnimationAsync("Jab", 0.5f); - } - break; case 1: anim.DoScaledAnimationAsync("Jab", 0.5f); break; @@ -255,6 +246,19 @@ namespace HeavenStudio.Games.Scripts_KarateMan anim.DoNormalizedAnimation("JabNoNuri"); noNuriJabTime = cond.songPositionInBeatsAsDouble; break; + default: + if (cond.songPositionInBeatsAsDouble <= cond.GetBeatFromSongPos(lastPunchTime + Minigame.NgLateTime() - 1) + 0.25) + { + lastPunchTime = double.MinValue; + anim.DoScaledAnimationAsync("Straight", 0.5f); + straight = true; + } + else + { + lastPunchTime = cond.songPositionAsDouble; + anim.DoScaledAnimationAsync("Jab", 0.5f); + } + break; } if (touchCharge) { @@ -265,6 +269,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { bop.startBeat = cond.songPositionInBeatsAsDouble + 0.5f; } + justPunched = true; return straight; //returns what hand was used to punch the object } diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index cf33afc9a..5768680a4 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -190,6 +190,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan case ItemType.ComboPot1: OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_AltDown, ComboStartJustOrNg, ComboStartThrough, ComboStartOut, CanCombo); OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_Press, ComboStartWrongAction, ComboStartOut, ComboStartOut, CanHitWrong); + OnHitWrongAction.weight = 0; path = 1; break; case ItemType.ComboPot2: @@ -216,6 +217,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan case ItemType.KickBarrel: OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, KickChargeJustOrNg, ItemThrough, ItemOut, CanCombo); OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanComboWrong); + OnHitWrongAction.weight = 0; path = 1; comboId = -1; break; @@ -243,12 +245,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan case ItemType.Bomb: OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); + OnHitWrongAction.weight = 0; path = 1; comboId = -1; break; default: OnHit = KarateMan.instance.ScheduleInput(startBeat, 1f, KarateMan.InputAction_Press, ItemJustOrNg, ItemThrough, ItemOut, CanHit); OnHitWrongAction = KarateMan.instance.ScheduleUserInput(startBeat, 1f, KarateMan.InputAction_AltDown, ItemWrongAction, ItemOut, ItemOut, CanHitWrong); + OnHitWrongAction.weight = 0; path = 1; comboId = -1; break; @@ -832,6 +836,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan }), }); KarateMan.instance.Nori.DoThrough(); + KarateMan.instance.ScoreMiss(); } public void ItemOut(PlayerActionEvent caller) { } @@ -937,6 +942,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan { ItemHitEffect(straight); } + KarateMan.instance.ScoreMiss(); KarateMan.instance.Nori.DoThrough(); } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index 5396b7775..eafdc64ba 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -198,42 +198,6 @@ namespace HeavenStudio.Games scheduledInputs.Remove(evt); } - //Get the scheduled input that should happen the **Soonest** - //Can return null if there's no scheduled inputs - // remark: need a check for specific button(s) - [Obsolete("Use GetClosestScheduledInput InputAction or InputAction category instead")] - public PlayerActionEvent GetClosestScheduledInput(InputType input = InputType.ANY) - { - PlayerActionEvent closest = null; - - foreach (PlayerActionEvent toCompare in scheduledInputs) - { - // ignore inputs that are for sequencing in autoplay - if (toCompare.autoplayOnly) continue; - - if (closest == null) - { - if (input == InputType.ANY || (toCompare.inputType & input) != 0) - closest = toCompare; - } - else - { - double t1 = closest.startBeat + closest.timer; - double t2 = toCompare.startBeat + toCompare.timer; - - // Debug.Log("t1=" + t1 + " -- t2=" + t2); - - if (t2 < t1) - { - if (input == InputType.ANY || (toCompare.inputType & input) != 0) - closest = toCompare; - } - } - } - - return closest; - } - public PlayerActionEvent GetClosestScheduledInput(int[] actionCats) { int catIdx = (int)PlayerInput.CurrentControlStyle; @@ -267,22 +231,6 @@ namespace HeavenStudio.Games return closest; } - public PlayerActionEvent GetClosestScheduledInput(PlayerInput.InputAction action) - { - return GetClosestScheduledInput(action.inputLockCategory); - } - - //Hasn't been tested yet. *Should* work. - //Can be used to detect if the user is expected to input something now or not - //Useful for strict call and responses games like Tambourine - [Obsolete("Use IsExpectingInputNow InputAction or InputAction category instead")] - public bool IsExpectingInputNow(InputType wantInput = InputType.ANY) - { - PlayerActionEvent input = GetClosestScheduledInput(wantInput); - if (input == null) return false; - return input.IsExpectingInputNow(); - } - public bool IsExpectingInputNow(int[] wantActionCategory) { PlayerActionEvent input = GetClosestScheduledInput(wantActionCategory); @@ -299,43 +247,43 @@ namespace HeavenStudio.Games public static double NgEarlyTime(float pitch = -1) { if (pitch < 0) - return 1f - ngEarlyTime; - return 1f - (ngEarlyTimeBase * pitch); + return 1 - ngEarlyTime; + return 1 - (ngEarlyTimeBase * pitch); } public static double JustEarlyTime(float pitch = -1) { if (pitch < 0) - return 1f - justEarlyTime; - return 1f - (justEarlyTimeBase * pitch); + return 1 - justEarlyTime; + return 1 - (justEarlyTimeBase * pitch); } public static double JustLateTime(float pitch = -1) { if (pitch < 0) - return 1f + justLateTime; - return 1f + (justLateTimeBase * pitch); + return 1 + justLateTime; + return 1 + (justLateTimeBase * pitch); } public static double NgLateTime(float pitch = -1) { if (pitch < 0) - return 1f + ngLateTime; - return 1f + (ngLateTimeBase * pitch); + return 1 + ngLateTime; + return 1 + (ngLateTimeBase * pitch); } public static double AceEarlyTime(float pitch = -1) { if (pitch < 0) - return 1f - aceEarlyTime; - return 1f - (aceEarlyTimeBase * pitch); + return 1 - aceEarlyTime; + return 1 - (aceEarlyTimeBase * pitch); } public static double AceLateTime(float pitch = -1) { if (pitch < 0) - return 1f + aceLateTime; - return 1f + (aceLateTimeBase * pitch); + return 1 + aceLateTime; + return 1 + (aceLateTimeBase * pitch); } public virtual void OnGameSwitch(double beat) diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs b/Assets/Scripts/Games/PlayerActionEvent.cs index 8ea9eaba8..d2fdbe569 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs +++ b/Assets/Scripts/Games/PlayerActionEvent.cs @@ -42,8 +42,6 @@ namespace HeavenStudio.Games public bool noAutoplay = false; //Indicates if this PlayerActionEvent is recognized by the autoplay. /!\ Overrides autoPlayOnly /!\ - public InputType inputType; //The type of input. Check the InputType class to see a list of all of them - public bool perfectOnly = false; //Indicates that the input only recognize perfect inputs. public bool countsForAccuracy = true; //Indicates if the input counts for the accuracy or not. If set to false, it'll not be counted in the accuracy calculation @@ -160,11 +158,6 @@ namespace HeavenStudio.Games if (toCompare.InputAction != null && toCompare.InputAction.inputLockCategory[catIdx] != InputAction.inputLockCategory[catIdx]) continue; } - else - { - if ((toCompare.inputType & this.inputType) == 0) continue; - if (!toCompare.IsExpectingInputNow()) continue; - } double t1 = this.startBeat + this.timer; double t2 = toCompare.startBeat + toCompare.timer; diff --git a/Assets/Scripts/Games/PlayerActionEvent.cs.meta b/Assets/Scripts/Games/PlayerActionEvent.cs.meta index 62a527341..85e97d8c2 100644 --- a/Assets/Scripts/Games/PlayerActionEvent.cs.meta +++ b/Assets/Scripts/Games/PlayerActionEvent.cs.meta @@ -4,7 +4,7 @@ MonoImporter: externalObjects: {} serializedVersion: 2 defaultReferences: [] - executionOrder: 5 + executionOrder: -30 icon: {instanceID: 0} userData: assetBundleName: diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index fe5c003a0..f85d28cca 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -177,29 +177,23 @@ namespace HeavenStudio.Games protected static bool IA_TouchNrm(out double dt) { return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && (instance.currentReceiver is WhichTossKid.Akachan - || (instance.lastReceiver is WhichTossKid.Akachan or WhichTossKid.None - && instance.currentReceiver is WhichTossKid.None) - || (instance.IsExpectingInputNow(InputAction_Aka) - && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)))); + && ((instance.currentReceiver is WhichTossKid.Akachan or WhichTossKid.None) + || instance.IsExpectingInputNow(InputAction_Aka)) + && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Kii)); } protected static bool IA_TouchDir(out double dt) { return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && (instance.currentReceiver is WhichTossKid.Kiiyan - || (instance.lastReceiver is WhichTossKid.Kiiyan - && instance.currentReceiver is WhichTossKid.None) - || (instance.IsExpectingInputNow(InputAction_Kii) - && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka)))); + && ((instance.currentReceiver is WhichTossKid.Kiiyan) + || instance.IsExpectingInputNow(InputAction_Kii)) + && !(instance.IsExpectingInputNow(InputAction_Ao) || instance.IsExpectingInputNow(InputAction_Aka)); } protected static bool IA_TouchAlt(out double dt) { return PlayerInput.GetTouchDown(InputController.ActionsTouch.Tap, out dt) - && (instance.currentReceiver is WhichTossKid.Aokun - || (instance.lastReceiver is WhichTossKid.Aokun - && instance.currentReceiver is WhichTossKid.None) - || (instance.IsExpectingInputNow(InputAction_Ao) - && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)))); + && ((instance.currentReceiver is WhichTossKid.Aokun) + || instance.IsExpectingInputNow(InputAction_Ao)) + && !(instance.IsExpectingInputNow(InputAction_Aka) || instance.IsExpectingInputNow(InputAction_Kii)); } protected static bool IA_BatonNrm(out double dt) diff --git a/Assets/Scripts/Util/BeatAction.cs b/Assets/Scripts/Util/BeatAction.cs index 2c6ef0346..7ed802732 100644 --- a/Assets/Scripts/Util/BeatAction.cs +++ b/Assets/Scripts/Util/BeatAction.cs @@ -58,15 +58,19 @@ namespace HeavenStudio.Util if (behaviour == null || !(conductor.isPlaying || conductor.isPaused)) return; - try + while (conductor.songPositionInBeatsAsDouble >= actions[idx].beat) { - actions[idx].function.Invoke(); + try + { + actions[idx].function.Invoke(); + } + catch (System.Exception e) + { + Debug.LogError($"Exception thrown while executing BeatAction: {e}"); + } + idx++; + if (idx >= actions.Count) return; } - catch (System.Exception e) - { - Debug.LogError($"Exception thrown while executing BeatAction: {e}"); - } - idx++; } } } diff --git a/Assets/Scripts/Util/Sound.cs b/Assets/Scripts/Util/Sound.cs index 5084bdbad..3ac3c44ad 100644 --- a/Assets/Scripts/Util/Sound.cs +++ b/Assets/Scripts/Util/Sound.cs @@ -37,7 +37,7 @@ namespace HeavenStudio.Util bool queued = false; public bool available = true; - const double PREBAKE_TIME = 0.5; + const double PREBAKE_TIME = 0.25; private void Start() { diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 77a2c2032..9bd4b8b72 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -55,5 +55,8 @@ MonoBehaviour: - Assets/Scripts/Games/TrickClass/TrickClass.cs - Assets/Scripts/GameInitializer.cs - Assets/Scripts/LevelEditor/Timeline/Timeline.cs + - Assets/Scripts/Games/PlayerActionEvent.cs + - Assets/Scripts/Games/KarateMan/KarateManPot.cs + - Assets/Scripts/Games/DJSchool/DJSchool.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []