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curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.y + path: Clicker/Shadow2 + classID: 4 + script: {fileID: 0} + - curve: + serializedVersion: 2 + m_Curve: [] + m_PreInfinity: 2 + m_PostInfinity: 2 + m_RotationOrder: 4 + attribute: m_LocalEulerAngles.z + path: Clicker/Shadow2 + classID: 4 + script: {fileID: 0} m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 m_Events: diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller index b855ae9a0..72b6150f8 100644 --- a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller +++ b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller @@ -40,7 +40,7 @@ AnimatorStateMachine: m_Position: {x: 30, y: 180, z: 0} - serializedVersion: 1 m_State: {fileID: -1699384699004828011} - m_Position: {x: 65, y: 245, z: 0} + m_Position: {x: 30, y: 240, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim index 967542f0b..6ed593788 100644 --- a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim +++ b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim @@ -2713,11 +2713,4 @@ AnimationClip: script: {fileID: 0} m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 - m_Events: - - time: 0 - functionName: - data: - objectReferenceParameter: {fileID: 0} - floatParameter: 0 - intParameter: 0 - messageOptions: 0 + m_Events: [] diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta b/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta index 1004872b0..e33a9172b 100644 --- a/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta +++ b/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta @@ -385,8 +385,8 @@ TextureImporter: y: 2258 width: 3767 height: 1838 - alignment: 0 - pivot: {x: 0.5, y: 0.5} + alignment: 9 + pivot: {x: 0.4860873, y: 0.5250272} border: {x: 0, y: 0, z: 0, w: 0} outline: [] physicsShape: [] diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs index 704265790..b3f9a8ff9 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs @@ -35,20 +35,14 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch } - private void Miss(PlayerActionEvent caller) - { - - } - - private void Out(PlayerActionEvent caller) - { - - } - // animation events public void UpdateRotation(float rot) { - gameObject.transform.localEulerAngles -= new Vector3(0, 0, rot); + gameObject.transform.eulerAngles -= new Vector3(0, 0, rot); + + // offset the rotation of the particle effects so that they're always upright + YellowStars.transform.eulerAngles = Vector3.zero; + PinkStars.transform.eulerAngles = Vector3.zero; } public void PlayAnimation(string anim) diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs index daf06c681..ba107d26b 100644 --- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs +++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs @@ -30,7 +30,10 @@ namespace HeavenStudio.Games.Loaders MonkeyWatch.instance.Clapping(e.beat); }, defaultLength = 2f, - inactiveFunction = delegate {var e = eventCaller.currentEntity; MonkeyWatch.ClappingInactive(e.beat);}, + inactiveFunction = delegate { + var e = eventCaller.currentEntity; + MonkeyWatch.ClappingInactive(e.beat); + }, }, new GameAction("offbeatMonkeys", "Offbeat Monkeys") { @@ -48,10 +51,6 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("customMonkey", "Custom Monkey") { - function = delegate { - var e = eventCaller.currentEntity; - MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]); - }, defaultLength = 0.5f, parameters = new List() { @@ -104,7 +103,8 @@ namespace HeavenStudio.Games } static List queuedInputs = new(); - List offbeatMonkeys = new List(); + Dictionary offbeatMonkeys = new Dictionary(); + List customMonkeys = new List(); List watchHoles = new List(); public struct OffbeatMonkey @@ -112,7 +112,6 @@ namespace HeavenStudio.Games public double beat; public bool mute; public float length; - public CustomMonkey[] monkeys; } public struct CustomMonkey @@ -131,33 +130,19 @@ namespace HeavenStudio.Games void Awake() { instance = this; + customMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "customMonkey" }); var offbeatEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" }); - var customEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "customMonkey" }); for (int i = 0; i < offbeatEvents.Count; i++) { - double offbeatBeat = offbeatEvents[i].beat; - if (offbeatBeat >= Conductor.instance.songPositionInBeatsAsDouble) + if (offbeatEvents[i].beat >= Conductor.instance.songPositionInBeats) { - var tempMonkeys = new List(); - if (offbeatEvents[i]["custom"]) { - for (int j = 0; j < customEvents.Count; j++) - { - if (customEvents[j].beat >= offbeatBeat+2 - && customEvents[j].beat <= offbeatBeat+offbeatEvents[i].length) - { - tempMonkeys.Add(new CustomMonkey{ - beat = customEvents[j].beat, - sfx = customEvents[j]["sfx"], - }); - } + offbeatMonkeys.Add( + Mathf.Round((float)offbeatEvents[i].beat), + new OffbeatMonkey{ + mute = offbeatEvents[i]["mute"], + length = offbeatEvents[i].length, } - } - offbeatMonkeys.Add(new OffbeatMonkey{ - beat = Mathf.Round((float)offbeatBeat), - mute = offbeatEvents[i]["mute"], - length = offbeatEvents[i].length, - monkeys = (tempMonkeys.Count == 0 ? null : tempMonkeys.ToArray()), - }); + ); } } @@ -169,19 +154,19 @@ namespace HeavenStudio.Games private void Start() { - GameCamera.additionalPosition = new Vector3(0, 18.95f, 0); + GameCamera.additionalPosition = new Vector3(0, 19.548f, 0); } public override void OnGameSwitch(double beat) { if (wantOffbeat.length != 0) { - PinkMonkeys(wantOffbeat.beat, wantOffbeat.length, wantOffbeat.mute); + double offBeat = wantOffbeat.beat; + PinkMonkeys(offBeat, wantOffbeat.length, wantOffbeat.mute, customMonkeys.FindAll(x => x.beat >= offBeat + 2 && x.beat < offBeat + wantOffbeat.length)); wantOffbeat = new OffbeatMonkey{ beat = 0, length = 0, mute = false, - monkeys = null, }; } if (wantClapping != double.MinValue) { @@ -221,27 +206,20 @@ namespace HeavenStudio.Games startedClapping = true; } - public void Clapping(double beat) + public void Clapping(double beat, double inputCheck = double.MinValue) { - bool schedule = true; - for (int i = 0; i < offbeatMonkeys.Count; i++) - { - if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length) - schedule = false; - } - if (schedule) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing); - - for (int i = 0; i < offbeatMonkeys.Count; i++) - { - if (offbeatMonkeys[i].beat == beat) { - PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys); - PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null)); - break; - } + if (offbeatMonkeys.ContainsKey(beat)) { + var monkeys = customMonkeys.FindAll(x => x.beat >= beat + 2 && x.beat < beat + offbeatMonkeys[beat].length); + PinkMonkeys(beat, offbeatMonkeys[beat].length, offbeatMonkeys[beat].mute, monkeys); + PinkMonkeySFX(beat, offbeatMonkeys[beat].length, offbeatMonkeys[beat].mute, monkeys); + } else if (offbeatMonkeys.ContainsKey(beat - 2)) { + inputCheck = (beat - 2) + offbeatMonkeys[beat - 2].length; } + if (inputCheck <= beat) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing); + BeatAction.New(gameObject, new List() { - new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2); }), + new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2, inputCheck); }), }); } @@ -253,10 +231,10 @@ namespace HeavenStudio.Games mute = mute, }; ClappingInactive(beat); - PinkMonkeySFX(beat, length, mute, true); + PinkMonkeySFX(beat, length, mute, EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" })); } - public static void PinkMonkeySFX(double beat, float length, bool mute, bool notCustom) + public static void PinkMonkeySFX(double beat, float length, bool mute, List monkeys) { var sfx = new List(); @@ -271,59 +249,47 @@ namespace HeavenStudio.Games }); } - if (notCustom) { + if (monkeys == null) { for (int i = 2; i < length; i++) { sfx.AddRange(new MultiSound.Sound[] { new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", beat + i + 0.5 ), new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", beat + i + 0.75), }); } + } else { + for (int i = 0; i < monkeys.Count; i++) { + sfx.AddRange(new MultiSound.Sound[] { + new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", monkeys[i].beat ), + new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", monkeys[i].beat + 0.25), + }); + } } MultiSound.Play(sfx.ToArray(), forcePlay: true); } - public void PinkMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null) + public void PinkMonkeys(double beat, float length, bool mute, List monkeys) { - var tempMonkeys = new List(); - if (monkeys == null) { + if (monkeys.Count == 0) { for (int i = 2; i < length; i++) { - tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)}); + ScheduleInput(beat, i + 0.5, InputType.STANDARD_DOWN, JustPink, Miss, Nothing); + } + } else { + for (int i = 0; i < monkeys.Count; i++) + { + ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i]["sfx"] == 3 ? JustYellow : JustPink), Miss, Nothing); } - monkeys = tempMonkeys.ToArray(); - } - - for (int i = 0; i < monkeys.Length; i++) - { - ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i].sfx == 3 ? JustYellow : JustPink), Miss, Nothing); } } - public void CustomMonkeySFX(double beat, int sfx) - { - for (int i = 0; i < offbeatMonkeys.Count; i++) - { - if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length) { - PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys); - PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null)); - } - } - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ), - new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25), - }); - } - - public void JustYellow(PlayerActionEvent caller, float state) + void JustYellow(PlayerActionEvent caller, float state) { Just(state, true); - monkeyPlayer.YellowStars.Play(); } - public void JustPink(PlayerActionEvent caller, float state) + void JustPink(PlayerActionEvent caller, float state) { Just(state, false); - monkeyPlayer.PinkStars.Play(); } void Just(float state, bool isYellow) @@ -335,18 +301,23 @@ namespace HeavenStudio.Games whichAnim += "Barely"; } else { SoundByte.PlayOneShotGame(isYellow ? $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 5)}" : "monkeyWatch/clapOffbeat"); - if (!isYellow) whichAnim += "Big"; + if (isYellow) + monkeyPlayer.YellowStars.Play(); + else { + monkeyPlayer.PinkStars.Play(); + whichAnim += "Big"; + } } monkeyPlayer.MonkeyAnim.DoScaledAnimationAsync(whichAnim, 0.5f); - monkeyPlayer.UpdateRotation(6); + monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f); } - public void Miss(PlayerActionEvent caller) + void Miss(PlayerActionEvent caller) { - monkeyPlayer.UpdateRotation(6); + monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f); } - public void Nothing(PlayerActionEvent caller) {} + void Nothing(PlayerActionEvent caller) {} /* starting from the first monkey, these are the amount of monkeys clapped before the prepare animation switches. 4 +