diff --git a/Assets/Resources/Games/monkeyWatch.prefab b/Assets/Resources/Games/monkeyWatch.prefab
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diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/Click.anim b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/Click.anim
index 96ef9b414..905d186b0 100644
--- a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/Click.anim
+++ b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/Click.anim
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m_Events:
diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller
index b855ae9a0..72b6150f8 100644
--- a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller
+++ b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/MonkeyClicker/MonkeyClickerAnim.controller
@@ -40,7 +40,7 @@ AnimatorStateMachine:
m_Position: {x: 30, y: 180, z: 0}
- serializedVersion: 1
m_State: {fileID: -1699384699004828011}
- m_Position: {x: 65, y: 245, z: 0}
+ m_Position: {x: 30, y: 240, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim
index 967542f0b..6ed593788 100644
--- a/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim
+++ b/Assets/Resources/Sprites/Games/MonkeyWatch/Animations/PlayerMonkey/PlayerClap.anim
@@ -2713,11 +2713,4 @@ AnimationClip:
script: {fileID: 0}
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
- m_Events:
- - time: 0
- functionName:
- data:
- objectReferenceParameter: {fileID: 0}
- floatParameter: 0
- intParameter: 0
- messageOptions: 0
+ m_Events: []
diff --git a/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta b/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta
index 1004872b0..e33a9172b 100644
--- a/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta
+++ b/Assets/Resources/Sprites/Games/MonkeyWatch/MonkeyWatch.png.meta
@@ -385,8 +385,8 @@ TextureImporter:
y: 2258
width: 3767
height: 1838
- alignment: 0
- pivot: {x: 0.5, y: 0.5}
+ alignment: 9
+ pivot: {x: 0.4860873, y: 0.5250272}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
index 704265790..b3f9a8ff9 100644
--- a/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
+++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyClicker.cs
@@ -35,20 +35,14 @@ namespace HeavenStudio.Games.Scripts_MonkeyWatch
}
- private void Miss(PlayerActionEvent caller)
- {
-
- }
-
- private void Out(PlayerActionEvent caller)
- {
-
- }
-
// animation events
public void UpdateRotation(float rot)
{
- gameObject.transform.localEulerAngles -= new Vector3(0, 0, rot);
+ gameObject.transform.eulerAngles -= new Vector3(0, 0, rot);
+
+ // offset the rotation of the particle effects so that they're always upright
+ YellowStars.transform.eulerAngles = Vector3.zero;
+ PinkStars.transform.eulerAngles = Vector3.zero;
}
public void PlayAnimation(string anim)
diff --git a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
index daf06c681..ba107d26b 100644
--- a/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
+++ b/Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
@@ -30,7 +30,10 @@ namespace HeavenStudio.Games.Loaders
MonkeyWatch.instance.Clapping(e.beat);
},
defaultLength = 2f,
- inactiveFunction = delegate {var e = eventCaller.currentEntity; MonkeyWatch.ClappingInactive(e.beat);},
+ inactiveFunction = delegate {
+ var e = eventCaller.currentEntity;
+ MonkeyWatch.ClappingInactive(e.beat);
+ },
},
new GameAction("offbeatMonkeys", "Offbeat Monkeys")
{
@@ -48,10 +51,6 @@ namespace HeavenStudio.Games.Loaders
},
new GameAction("customMonkey", "Custom Monkey")
{
- function = delegate {
- var e = eventCaller.currentEntity;
- MonkeyWatch.instance.CustomMonkeySFX(e.beat, e["sfx"]);
- },
defaultLength = 0.5f,
parameters = new List()
{
@@ -104,7 +103,8 @@ namespace HeavenStudio.Games
}
static List queuedInputs = new();
- List offbeatMonkeys = new List();
+ Dictionary offbeatMonkeys = new Dictionary();
+ List customMonkeys = new List();
List watchHoles = new List();
public struct OffbeatMonkey
@@ -112,7 +112,6 @@ namespace HeavenStudio.Games
public double beat;
public bool mute;
public float length;
- public CustomMonkey[] monkeys;
}
public struct CustomMonkey
@@ -131,33 +130,19 @@ namespace HeavenStudio.Games
void Awake()
{
instance = this;
+ customMonkeys = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "customMonkey" });
var offbeatEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" });
- var customEvents = EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "customMonkey" });
for (int i = 0; i < offbeatEvents.Count; i++)
{
- double offbeatBeat = offbeatEvents[i].beat;
- if (offbeatBeat >= Conductor.instance.songPositionInBeatsAsDouble)
+ if (offbeatEvents[i].beat >= Conductor.instance.songPositionInBeats)
{
- var tempMonkeys = new List();
- if (offbeatEvents[i]["custom"]) {
- for (int j = 0; j < customEvents.Count; j++)
- {
- if (customEvents[j].beat >= offbeatBeat+2
- && customEvents[j].beat <= offbeatBeat+offbeatEvents[i].length)
- {
- tempMonkeys.Add(new CustomMonkey{
- beat = customEvents[j].beat,
- sfx = customEvents[j]["sfx"],
- });
- }
+ offbeatMonkeys.Add(
+ Mathf.Round((float)offbeatEvents[i].beat),
+ new OffbeatMonkey{
+ mute = offbeatEvents[i]["mute"],
+ length = offbeatEvents[i].length,
}
- }
- offbeatMonkeys.Add(new OffbeatMonkey{
- beat = Mathf.Round((float)offbeatBeat),
- mute = offbeatEvents[i]["mute"],
- length = offbeatEvents[i].length,
- monkeys = (tempMonkeys.Count == 0 ? null : tempMonkeys.ToArray()),
- });
+ );
}
}
@@ -169,19 +154,19 @@ namespace HeavenStudio.Games
private void Start()
{
- GameCamera.additionalPosition = new Vector3(0, 18.95f, 0);
+ GameCamera.additionalPosition = new Vector3(0, 19.548f, 0);
}
public override void OnGameSwitch(double beat)
{
if (wantOffbeat.length != 0)
{
- PinkMonkeys(wantOffbeat.beat, wantOffbeat.length, wantOffbeat.mute);
+ double offBeat = wantOffbeat.beat;
+ PinkMonkeys(offBeat, wantOffbeat.length, wantOffbeat.mute, customMonkeys.FindAll(x => x.beat >= offBeat + 2 && x.beat < offBeat + wantOffbeat.length));
wantOffbeat = new OffbeatMonkey{
beat = 0,
length = 0,
mute = false,
- monkeys = null,
};
}
if (wantClapping != double.MinValue) {
@@ -221,27 +206,20 @@ namespace HeavenStudio.Games
startedClapping = true;
}
- public void Clapping(double beat)
+ public void Clapping(double beat, double inputCheck = double.MinValue)
{
- bool schedule = true;
- for (int i = 0; i < offbeatMonkeys.Count; i++)
- {
- if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length)
- schedule = false;
- }
- if (schedule) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing);
-
- for (int i = 0; i < offbeatMonkeys.Count; i++)
- {
- if (offbeatMonkeys[i].beat == beat) {
- PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
- PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
- break;
- }
+ if (offbeatMonkeys.ContainsKey(beat)) {
+ var monkeys = customMonkeys.FindAll(x => x.beat >= beat + 2 && x.beat < beat + offbeatMonkeys[beat].length);
+ PinkMonkeys(beat, offbeatMonkeys[beat].length, offbeatMonkeys[beat].mute, monkeys);
+ PinkMonkeySFX(beat, offbeatMonkeys[beat].length, offbeatMonkeys[beat].mute, monkeys);
+ } else if (offbeatMonkeys.ContainsKey(beat - 2)) {
+ inputCheck = (beat - 2) + offbeatMonkeys[beat - 2].length;
}
+ if (inputCheck <= beat) ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, JustYellow, Miss, Nothing);
+
BeatAction.New(gameObject, new List() {
- new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2); }),
+ new BeatAction.Action(beat + 2, delegate { Clapping(beat + 2, inputCheck); }),
});
}
@@ -253,10 +231,10 @@ namespace HeavenStudio.Games
mute = mute,
};
ClappingInactive(beat);
- PinkMonkeySFX(beat, length, mute, true);
+ PinkMonkeySFX(beat, length, mute, EventCaller.GetAllInGameManagerList("monkeyWatch", new string[] { "offbeatMonkeys" }));
}
- public static void PinkMonkeySFX(double beat, float length, bool mute, bool notCustom)
+ public static void PinkMonkeySFX(double beat, float length, bool mute, List monkeys)
{
var sfx = new List();
@@ -271,59 +249,47 @@ namespace HeavenStudio.Games
});
}
- if (notCustom) {
+ if (monkeys == null) {
for (int i = 2; i < length; i++) {
sfx.AddRange(new MultiSound.Sound[] {
new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", beat + i + 0.5 ),
new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", beat + i + 0.75),
});
}
+ } else {
+ for (int i = 0; i < monkeys.Count; i++) {
+ sfx.AddRange(new MultiSound.Sound[] {
+ new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}", monkeys[i].beat ),
+ new MultiSound.Sound($"monkeyWatch/voiceKi{(i % 2 == 0 ? 1 : 2)}Echo1", monkeys[i].beat + 0.25),
+ });
+ }
}
MultiSound.Play(sfx.ToArray(), forcePlay: true);
}
- public void PinkMonkeys(double beat, float length, bool mute, CustomMonkey[] monkeys = null)
+ public void PinkMonkeys(double beat, float length, bool mute, List monkeys)
{
- var tempMonkeys = new List();
- if (monkeys == null) {
+ if (monkeys.Count == 0) {
for (int i = 2; i < length; i++) {
- tempMonkeys.Add(new CustomMonkey{beat = beat + 0.5f + i, sfx = (i % 2 == 0 ? 1 : 2)});
+ ScheduleInput(beat, i + 0.5, InputType.STANDARD_DOWN, JustPink, Miss, Nothing);
+ }
+ } else {
+ for (int i = 0; i < monkeys.Count; i++)
+ {
+ ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i]["sfx"] == 3 ? JustYellow : JustPink), Miss, Nothing);
}
- monkeys = tempMonkeys.ToArray();
- }
-
- for (int i = 0; i < monkeys.Length; i++)
- {
- ScheduleInput(beat, monkeys[i].beat - beat, InputType.STANDARD_DOWN, (monkeys[i].sfx == 3 ? JustYellow : JustPink), Miss, Nothing);
}
}
- public void CustomMonkeySFX(double beat, int sfx)
- {
- for (int i = 0; i < offbeatMonkeys.Count; i++)
- {
- if (beat >= offbeatMonkeys[i].beat+2 && beat < offbeatMonkeys[i].beat+offbeatMonkeys[i].length) {
- PinkMonkeys(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, offbeatMonkeys[i].monkeys);
- PinkMonkeySFX(beat, offbeatMonkeys[i].length, offbeatMonkeys[i].mute, (offbeatMonkeys[i].monkeys == null));
- }
- }
- MultiSound.Play(new MultiSound.Sound[] {
- new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}", beat ),
- new MultiSound.Sound($"monkeyWatch/voiceKi{sfx}Echo1", beat + 0.25),
- });
- }
-
- public void JustYellow(PlayerActionEvent caller, float state)
+ void JustYellow(PlayerActionEvent caller, float state)
{
Just(state, true);
- monkeyPlayer.YellowStars.Play();
}
- public void JustPink(PlayerActionEvent caller, float state)
+ void JustPink(PlayerActionEvent caller, float state)
{
Just(state, false);
- monkeyPlayer.PinkStars.Play();
}
void Just(float state, bool isYellow)
@@ -335,18 +301,23 @@ namespace HeavenStudio.Games
whichAnim += "Barely";
} else {
SoundByte.PlayOneShotGame(isYellow ? $"monkeyWatch/clapOnbeat{UnityEngine.Random.Range(1, 5)}" : "monkeyWatch/clapOffbeat");
- if (!isYellow) whichAnim += "Big";
+ if (isYellow)
+ monkeyPlayer.YellowStars.Play();
+ else {
+ monkeyPlayer.PinkStars.Play();
+ whichAnim += "Big";
+ }
}
monkeyPlayer.MonkeyAnim.DoScaledAnimationAsync(whichAnim, 0.5f);
- monkeyPlayer.UpdateRotation(6);
+ monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
}
- public void Miss(PlayerActionEvent caller)
+ void Miss(PlayerActionEvent caller)
{
- monkeyPlayer.UpdateRotation(6);
+ monkeyPlayer.ClickerAnim.DoScaledAnimationAsync("Click", 0.5f);
}
- public void Nothing(PlayerActionEvent caller) {}
+ void Nothing(PlayerActionEvent caller) {}
/* starting from the first monkey, these are the amount of monkeys clapped before the prepare animation switches.
4 +