diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs index 80bbd733e..418da126e 100644 --- a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs +++ b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs @@ -189,24 +189,24 @@ namespace HeavenStudio.Games case FillType.Pattern1: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("nightWalkAgb/fill1A", beat - ((1/3) * 2)), + new MultiSound.Sound("nightWalkAgb/fill1A", beat - 0.66666), new MultiSound.Sound("nightWalkAgb/fill1B", beat - 0.5), - new MultiSound.Sound("nightWalkAgb/fill1C", beat - (1/3)), - new MultiSound.Sound("nightWalkAgb/fill1D", beat - ((1/3) * 0.5)), + new MultiSound.Sound("nightWalkAgb/fill1C", beat - 0.33333), + new MultiSound.Sound("nightWalkAgb/fill1D", beat - 0.16666), }, forcePlay: true); break; case FillType.Pattern2: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("nightWalkAgb/fill2A", beat - ((1/3) * 2)), + new MultiSound.Sound("nightWalkAgb/fill2A", beat - 0.66666), new MultiSound.Sound("nightWalkAgb/fill2B", beat - 0.5), - new MultiSound.Sound("nightWalkAgb/fill2C", beat - ((1/3) * 0.5)), + new MultiSound.Sound("nightWalkAgb/fill2C", beat - 0.16666), }, forcePlay: true); break; case FillType.Pattern3: MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound("nightWalkAgb/fill3A", beat - ((1/3) * 2)), + new MultiSound.Sound("nightWalkAgb/fill3A", beat - 0.66666), new MultiSound.Sound("nightWalkAgb/fill3B", beat - 0.5), }, forcePlay: true); break;