From 9c640ea3d23a1f00d009d89d87981b696f431807 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Mon, 14 Mar 2022 20:54:54 -0400 Subject: [PATCH] Fan Club: like 50% of the game lmao --- Assets/Resources/Games/fanClub.prefab | 5060 ++++++++++++++- Assets/Resources/Prefabs/Games/FanClub.meta | 8 + .../Prefabs/Games/FanClub/Fan.prefab | 5720 +++++++++++++++++ .../Prefabs/Games/FanClub/Fan.prefab.meta | 7 + .../Sfx/games/fanClub/arisa_ka_jp.wav | Bin 0 -> 13994 bytes .../Sfx/games/fanClub/arisa_ka_jp.wav.meta | 22 + .../Sfx/games/fanClub/arisa_mo_jp.wav | Bin 0 -> 20396 bytes .../Sfx/games/fanClub/arisa_mo_jp.wav.meta | 22 + .../Sfx/games/fanClub/arisa_ne_jp.wav | Bin 0 -> 22832 bytes .../Sfx/games/fanClub/arisa_ne_jp.wav.meta | 22 + .../FanClub/Animations/Arisa/Arisa.controller | 120 +- .../FanClub/Animations/Arisa/IdolBeat.anim | 413 +- .../FanClub/Animations/Arisa/IdolCall0.anim | 4461 +++++++++++++ .../Animations/Arisa/IdolCall0.anim.meta | 8 + .../FanClub/Animations/Arisa/IdolCall1.anim 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FanClub : Minigame { @@ -15,10 +16,24 @@ namespace HeavenStudio.Games [Header("Objects")] public GameObject Arisa; + public ParticleSystem idolClapEffect; + public GameObject spectator; + public GameObject spectatorAnchor; // end userdata + + //arisa's animation controller private Animator idolAnimator; + //spectators + private List Spectators; + private GameObject Player; + + //bop-type animations public GameEvent bop = new GameEvent(); + public GameEvent specBop = new GameEvent(); + public GameEvent handCrap = new GameEvent(); + public GameEvent response = new GameEvent(); + //game scene public static FanClub instance; private void Awake() @@ -26,18 +41,70 @@ namespace HeavenStudio.Games instance = this; } + const int FAN_COUNT = 12; + const float RADIUS = 1.25f; private void Start() { + Spectators = new List(); idolAnimator = Arisa.GetComponent(); + + // procedurally spawning the spectators + // from middle of viewport: + + // |========A========| + // f==f==f==0==p==f==f + // =f==f==0==0==f==f== + + //spawn 10, the 4th is our player (idx 3) + Vector3 origin = spectatorAnchor.transform.localPosition; + int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; + Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); + spawnPos.x -= RADIUS * 2 * 3; + for (int i = 0; i < FAN_COUNT; i++) + { + GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); + mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); + mobj.GetComponent().sortingOrder = i + sortOrigin; + if (i == 3) + Player = mobj; + Spectators.Add(mobj); + + //prepare spawn point of next spectator + spawnPos.x += RADIUS * 2; + if (i == 2) + spawnPos.x += RADIUS * 2; + if (i == 8) + spawnPos.x += RADIUS * 4; + if (i == 5) + { + spawnPos = new Vector3(origin.x, origin.y, origin.z); + spawnPos.x -= RADIUS * 2 * 4 - RADIUS; + spawnPos.y -= RADIUS; + spawnPos.z -= RADIUS/4; + } + } } private void Update() { if (Conductor.instance.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { - if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) + if (Conductor.instance.songPositionInBeats >= specBop.startBeat && Conductor.instance.songPositionInBeats < specBop.startBeat + specBop.length) + PlayAnimationAll("FanBeat"); + + if (Conductor.instance.songPositionInBeats >= response.startBeat && Conductor.instance.songPositionInBeats < response.startBeat + response.length) + { + idolAnimator.Play("IdolResponse", 0, 0); + } + else if (Conductor.instance.songPositionInBeats >= handCrap.startBeat && Conductor.instance.songPositionInBeats < handCrap.startBeat + handCrap.length) + { + idolAnimator.Play("IdolCrap", 0, 0); + idolClapEffect.Play(); + } + else if (Conductor.instance.songPositionInBeats >= bop.startBeat && Conductor.instance.songPositionInBeats < bop.startBeat + bop.length) { idolAnimator.Play("IdolBeat", 0, 0); + PlayAnimationAll("FanBeat"); } } } @@ -48,7 +115,13 @@ namespace HeavenStudio.Games bop.startBeat = beat; } - public void CallHai(float beat) + public void SpecBop(float beat, float length) + { + specBop.length = length; + specBop.startBeat = beat; + } + + public void CallHai(float beat, int type = 0) { MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("fanClub/arisa_hai_1_jp", beat), @@ -58,16 +131,71 @@ namespace HeavenStudio.Games BeatAction.New(Arisa, new List() { - new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); }), - new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); }), - new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); }), - new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); }), + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat + 2f, delegate { Arisa.GetComponent().Play("IdolPeace", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat + 3f, delegate { Arisa.GetComponent().Play("IdolPeaceNoSync", 0, 0); PlayAnimationAll("FanPrepare");}), - new BeatAction.Action(beat + 4f, delegate { Arisa.GetComponent().Play("IdolCrap", 0, 0); }), - new BeatAction.Action(beat + 5f, delegate { Arisa.GetComponent().Play("IdolCrap", 0, 0); }), - new BeatAction.Action(beat + 6f, delegate { Arisa.GetComponent().Play("IdolCrap", 0, 0); }), - new BeatAction.Action(beat + 7f, delegate { Arisa.GetComponent().Play("IdolCrap", 0, 0); }), + new BeatAction.Action(beat + 4f, delegate { PlayAnimationAll("FanClap", true);}), + new BeatAction.Action(beat + 5f, delegate { PlayAnimationAll("FanClap", true);}), + new BeatAction.Action(beat + 6f, delegate { PlayAnimationAll("FanClap", true);}), + new BeatAction.Action(beat + 7f, delegate { PlayAnimationAll("FanClap", true);}), }); + + handCrap.length = 4f; + handCrap.startBeat = beat + 4f; + } + + const float CALL_LENGTH = 2f; + public void CallKamone(float beat, int type = 0) + { + // clip certain events to the start of this cue if needed + if (bop.startBeat + bop.length > beat && bop.startBeat < beat) + { + //let bopping continue *after* this cue + if (bop.startBeat + bop.length > beat + CALL_LENGTH) + { + bop.length -= (beat + CALL_LENGTH - bop.startBeat); + bop.startBeat = beat + CALL_LENGTH; + } + else + bop.length = beat - bop.startBeat; + } + // interrupt clapping completely, no need to continue + if (handCrap.startBeat + handCrap.length > beat && handCrap.startBeat < beat) + handCrap.length = beat - handCrap.startBeat; + // same with responses + if (response.startBeat + response.length > beat && response.startBeat < beat) + response.length = beat - response.startBeat; + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("fanClub/arisa_ka_jp", beat), + new MultiSound.Sound("fanClub/arisa_mo_jp", beat + 0.5f), + new MultiSound.Sound("fanClub/arisa_ne_jp", beat + 1f), + }); + + BeatAction.New(Arisa, new List() + { + new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0", 0, 0); PlayAnimationAll("FanBeat");}), + new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1", 0, 0); }), + new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanPrepare");}), + }); + + response.length = 4f; + response.startBeat = beat + CALL_LENGTH; + } + + private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false) + { + for (int i = 0; i < Spectators.Count; i++) + { + if (i == 3 && noPlayer) + continue; + + if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) + continue; + Spectators[i].GetComponent().Play(anim, -1, 0); + } } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs new file mode 100644 index 000000000..a0bf87994 --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs @@ -0,0 +1,32 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using System; +using Starpelly; + +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Scripts_FanClub +{ + public class NtrIdolFan : MonoBehaviour + { + [Header("References")] + public Animator animator; + public Animator headAnimator; + public ParticleSystem fanClapEffect; + + bool player = false; + bool stopBeat = false; + + public void Bop() + { + if (animator.IsAnimationNotPlaying() && !stopBeat) + animator.Play("FanBeat", 0, 0); + } + + public void ClapParticle() + { + fanClapEffect.Play(); + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta new file mode 100644 index 000000000..9c02357ab --- /dev/null +++ b/Assets/Scripts/Games/FanClub/NtrIdolFan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 9446bd86cfdf08f4685a84d3c5348781 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index d31881373..b360661e7 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -420,7 +420,9 @@ namespace HeavenStudio new Minigame("fanClub", "Fan Club \n[WIP don't use]", "FDFD00", false, false, new List() { new GameAction("bop", delegate { FanClub.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), + // new GameAction("bop (spectators)", delegate { FanClub.instance.SpecBop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("hais", delegate { FanClub.instance.CallHai(eventCaller.currentEntity.beat); }, 8, false), + new GameAction("kamone", delegate { FanClub.instance.CallKamone(eventCaller.currentEntity.beat); }, 6, false), }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {