diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index abbdd66bf..9e3dbd737 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -485,7 +485,7 @@ namespace HeavenStudio.Games public void OneTwoThree(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None); + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookHorizontal", beat), @@ -613,7 +613,7 @@ namespace HeavenStudio.Games public void ItsUpToYou(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None); + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookVertical", beat), @@ -771,7 +771,7 @@ namespace HeavenStudio.Games public void LetsGoReadABunchaBooks(double beat, int whoSpeaks) { canBop = false; - ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, None); + ScheduleInput(beat, 2, InputType.STANDARD_DOWN, JustFlip, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/letsGoRead", beat), @@ -957,7 +957,7 @@ namespace HeavenStudio.Games public void RahRahSisBoomBaBoom(double beat, int whoSpeaks, bool consecutive) { canBop = false; - ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, None); + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustFlipBoom, MissFlip, Nothing); List soundsToPlay = new List() { new MultiSound.Sound("cheerReaders/bookDiagonal", beat + 0.5f), @@ -1168,8 +1168,8 @@ namespace HeavenStudio.Games { canBop = false; float actualLength = length * 0.25f; - ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, None); - ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, None); + ScheduleInput(beat, 2 * actualLength, InputType.STANDARD_ALT_DOWN, JustHoldSpin, MissFlip, Nothing); + ScheduleInput(beat, 3 * actualLength, InputType.STANDARD_ALT_UP, JustReleaseSpin, MissFlip, Nothing); List soundsToPlay = new List(); if (whistle) { @@ -1450,6 +1450,6 @@ namespace HeavenStudio.Games } } - void Void(PlayerActionEvent caller) {} + void Nothing(PlayerActionEvent caller) {} } }