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HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class PcoSomenLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("rhythmSomen", "Rhythm Sōmen \n[WIP don't use]", "000000", false, false, new List() + { + new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false), + new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false), + new GameAction("crane (both)", delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, 4.0f, false), + new GameAction("offbeat bell", delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, 1.0f, false), + }); + } + } +} + +namespace HeavenStudio.Games +{ + // using Scripts_RhythmSomen; + public class RhythmSomen : Minigame + { + public Animator SomenPlayer; + public Animator CloseCrane; + public Animator FarCrane; + public GameObject Player; + + public GameEvent bop = new GameEvent(); + + public static RhythmSomen instance; + + // Start is called before the first frame update + void Awake() + { + instance = this; + } + + // Update is called once per frame + void Update() + { + var cond = Conductor.instance; + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) + { + SomenPlayer.Play("HeadBob", -1, 0); + } + } + + public void DoFarCrane(float beat) + { + //Far Drop Multisound + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), + new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), + new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}), + new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}), + }); + + } + + public void DoCloseCrane(float beat) + { + //Close Drop Multisound + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat), + new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), + new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}), + new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}), + }); + + } + + public void DoBothCrane(float beat) + { + //Both Drop Multisound + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat), + new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat), + new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f), + new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f), + }); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}), + new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}), + new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}), + new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}), + new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}), + }); + + } + + public void DoBell(float beat) + { + //Bell Sound lol + Jukebox.PlayOneShotGame("rhythmSomen/somen_bell"); + + BeatAction.New(Player, new List() + { + new BeatAction.Action(beat, delegate { SomenPlayer.Play("Exclam", -1, 0);}), + }); + + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs.meta b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs.meta new file mode 100644 index 000000000..c6db655da --- 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