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diff --git a/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
new file mode 100644
index 000000000..74ee09411
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
@@ -0,0 +1,123 @@
+using HeavenStudio.Util;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ public static class PcoSomenLoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller) {
+ return new Minigame("rhythmSomen", "Rhythm Sōmen \n[WIP don't use]", "000000", false, false, new List()
+ {
+ new GameAction("crane (far)", delegate { RhythmSomen.instance.DoFarCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
+ new GameAction("crane (close)", delegate { RhythmSomen.instance.DoCloseCrane(eventCaller.currentEntity.beat); }, 3.0f, false),
+ new GameAction("crane (both)", delegate { RhythmSomen.instance.DoBothCrane(eventCaller.currentEntity.beat); }, 4.0f, false),
+ new GameAction("offbeat bell", delegate { RhythmSomen.instance.DoBell(eventCaller.currentEntity.beat); }, 1.0f, false),
+ });
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ // using Scripts_RhythmSomen;
+ public class RhythmSomen : Minigame
+ {
+ public Animator SomenPlayer;
+ public Animator CloseCrane;
+ public Animator FarCrane;
+ public GameObject Player;
+
+ public GameEvent bop = new GameEvent();
+
+ public static RhythmSomen instance;
+
+ // Start is called before the first frame update
+ void Awake()
+ {
+ instance = this;
+ }
+
+ // Update is called once per frame
+ void Update()
+ {
+ var cond = Conductor.instance;
+ if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1))
+ {
+ SomenPlayer.Play("HeadBob", -1, 0);
+ }
+ }
+
+ public void DoFarCrane(float beat)
+ {
+ //Far Drop Multisound
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
+ new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
+ new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
+ });
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
+ new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
+ new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
+ });
+
+ }
+
+ public void DoCloseCrane(float beat)
+ {
+ //Close Drop Multisound
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("rhythmSomen/somen_lowerclose", beat),
+ new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
+ new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
+ });
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
+ new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
+ new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
+ });
+
+ }
+
+ public void DoBothCrane(float beat)
+ {
+ //Both Drop Multisound
+ MultiSound.Play(new MultiSound.Sound[] {
+ new MultiSound.Sound("rhythmSomen/somen_lowerfar", beat),
+ new MultiSound.Sound("rhythmSomen/somen_doublealarm", beat),
+ new MultiSound.Sound("rhythmSomen/somen_drop", beat + 1f),
+ new MultiSound.Sound("rhythmSomen/somen_woosh", beat + 1.5f),
+ });
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { CloseCrane.Play("DropClose", -1, 0);}),
+ new BeatAction.Action(beat, delegate { FarCrane.Play("Drop", -1, 0);}),
+ new BeatAction.Action(beat + 1.0f, delegate { CloseCrane.Play("OpenClose", -1, 0);}),
+ new BeatAction.Action(beat + 1.0f, delegate { FarCrane.Play("Open", -1, 0);}),
+ new BeatAction.Action(beat + 1.5f, delegate { CloseCrane.Play("LiftClose", -1, 0);}),
+ new BeatAction.Action(beat + 1.5f, delegate { FarCrane.Play("Lift", -1, 0);}),
+ });
+
+ }
+
+ public void DoBell(float beat)
+ {
+ //Bell Sound lol
+ Jukebox.PlayOneShotGame("rhythmSomen/somen_bell");
+
+ BeatAction.New(Player, new List()
+ {
+ new BeatAction.Action(beat, delegate { SomenPlayer.Play("Exclam", -1, 0);}),
+ });
+
+ }
+ }
+}
\ No newline at end of file
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