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000000000..a869357b3 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0507ed58d8bc20240b9bf716d4a49db5 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs new file mode 100644 index 000000000..acf6ee8c5 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -0,0 +1,186 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlClapTrapLoader + { + public static Minigame AddGame(EventCaller eventCaller) { + return new Minigame("clapTrap", "Clap Trap \n[WIP]", "FFf362B", false, false, new List() + { + new GameAction("clap", "Clap") + { + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Clap(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["slapper"]);}, + defaultLength = 1f, + resizable = true, + parameters = new List() + { + new Param("slapper", ClapTrap.ClapType.Hand, "Which slapper?", "The thing attempting to hit the dummy"), + } + }, + new GameAction("change background color", "Change Background Color") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, + resizable = true, + parameters = new List() + { + new Param("colorA", ClapTrap.defaultBgColor, "Start Color", "The starting color in the fade"), + new Param("colorB", ClapTrap.defaultBgColor, "End Color", "The ending color in the fade") + }, + }, + new GameAction("change hand color", "Change Hand Colors") + { + function = delegate { var e = eventCaller.currentEntity; ClapTrap.instance.ChangeHandColor(e["stageLeftHandColor"], e["stageRightHandColor"]); }, + defaultLength = 1f, + parameters = new List() + { + new Param("stageLeftHandColor", ClapTrap.defaultLeftColor, "Stage Left Hand Color", "The color used on the dummy's hand (stage left)"), + new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)") + }, + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + public partial class ClapTrap : Minigame + { + [Header("Sprite Renderers")] + [SerializeField] SpriteRenderer Background; + + public static ClapTrap instance; + + private static Color _defaultBgColor; + public static Color defaultBgColor + { + get + { + ColorUtility.TryParseHtmlString("#FFEF11", out _defaultBgColor); + return _defaultBgColor; + } + } + + private static Color _defaultLeftColor; + public static Color defaultLeftColor + { + get + { + ColorUtility.TryParseHtmlString("#10B5E7", out _defaultLeftColor); + return _defaultLeftColor; + } + } + + private static Color _defaultRightColor; + public static Color defaultRightColor + { + get + { + ColorUtility.TryParseHtmlString("#EC740F", out _defaultRightColor); + return _defaultRightColor; + } + } + + public void Clap(float beat, float length, int type) + { + + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound("clapTrap/donk", beat), + new MultiSound.Sound("clapTrap/donk", beat + length), + new MultiSound.Sound("clapTrap/donk", beat + length * 2), + new MultiSound.Sound("clapTrap/whiff", beat + length * 4, offset : (float)(Jukebox.GetClipLengthGame("clapTrap/whiff"))), + }, forcePlay: true); + ScheduleInput(beat, length * 4, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out); + + } + + private void Hit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) { + Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); + } + else if (state == 0f) { + Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); + } + else { + Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); + } + } + + private void Miss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame($"clapTrap/miss"); + } + + private void Out(PlayerActionEvent caller) + { + + } + + void Awake() + { + instance = this; + } + + + public void ChangeBackgroundColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + { + if (bgColorTween != null) + bgColorTween.Kill(true); + } + + + if (seconds == 0) + { + bg.color = color; + } + else + { + bgColorTween = bg.DOColor(color, seconds); + } + } + + public void FadeBackgroundColor(Color start, Color end, float beats) + { + ChangeBackgroundColor(start, 0f); + ChangeBackgroundColor(end, beats); + } + + public void ChangeHandColor(Color stageLeftHandColor, Color stageRightHandColor) + { + stageLeft.color = stageLeftHandColor; + stageLeftRim.color = stageLeftHandColor; + stageRight.color = stageRightHandColor; + stageRightRim.color = stageRightHandColor; + } + + [Header("Colors")] + public SpriteRenderer bg; + + Tween bgColorTween; + + public SpriteRenderer stageLeft; + + public SpriteRenderer stageRight; + + public SpriteRenderer stageLeftRim; + + public SpriteRenderer stageRightRim; + + public enum ClapType + { + Hand, + Cat, + Stick, + Random, + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta new file mode 100644 index 000000000..3dcdb3413 --- /dev/null +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: ae50c07d6063aa54dbb92255bfdf3f40 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: