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b/Assets/Resources/Sprites/Games/Ringside/Animations/YeMiss.anim.meta new file mode 100644 index 000000000..196912aa2 --- /dev/null +++ b/Assets/Resources/Sprites/Games/Ringside/Animations/YeMiss.anim.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c91e63a48e0cc2c488d4fbebb800f9d7 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/Ringside/Sprite-Grayscale.shader b/Assets/Resources/Sprites/Games/Ringside/Sprite-Grayscale.shader new file mode 100644 index 000000000..22173e297 --- /dev/null +++ b/Assets/Resources/Sprites/Games/Ringside/Sprite-Grayscale.shader @@ -0,0 +1,81 @@ +// Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' + +Shader "Sprites-GrayScale" +{ + Properties + { + [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} + _Color ("Tint", Color) = (1,1,1,1) + [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 + _GrayscaleAmount ("Grayscale Amount", Range (0, 1)) = 1.0 + } + + SubShader + { + Tags + { + "Queue"="Transparent" + "IgnoreProjector"="True" + "RenderType"="Transparent" + "PreviewType"="Plane" + "CanUseSpriteAtlas"="True" + } + + Cull Off + Lighting Off + ZWrite Off + Fog { Mode Off } + Blend SrcAlpha OneMinusSrcAlpha + + Pass + { + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma multi_compile DUMMY PIXELSNAP_ON + #include "UnityCG.cginc" + + struct appdata_t + { + float4 vertex : POSITION; + float4 color : COLOR; + float2 texcoord : TEXCOORD0; + }; + + struct v2f + { + float4 vertex : SV_POSITION; + fixed4 color : COLOR; + half2 texcoord : TEXCOORD0; + }; + + fixed4 _Color; + + v2f vert(appdata_t IN) + { + v2f OUT; + OUT.vertex = UnityObjectToClipPos(IN.vertex); + OUT.texcoord = IN.texcoord; + OUT.color = IN.color * _Color; + #ifdef PIXELSNAP_ON + OUT.vertex = UnityPixelSnap (OUT.vertex); + #endif + + return OUT; + } + + sampler2D _MainTex; + uniform float 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[] + indices: + edges: [] + weights: [] + secondaryTextures: [] + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Ringside.meta b/Assets/Scripts/Games/Ringside.meta new file mode 100644 index 000000000..a81002b3a --- /dev/null +++ b/Assets/Scripts/Games/Ringside.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 244bf28f588557f45add74dfcb37dd43 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs new file mode 100644 index 000000000..7918c0dcc --- /dev/null +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -0,0 +1,930 @@ +using HeavenStudio.Util; +using System; +using System.Collections.Generic; +using UnityEngine; +using DG.Tweening; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + public static class RvlRingsideLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("ringside", "Ringside \n[WIP]", "WUTRU3", false, false, new List() + { + new GameAction("question", "Question") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"]); }, + parameters = new List() + { + new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."), + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + }, + defaultLength = 4f + }, + new GameAction("woahYouGoBigGuy", "Woah You Go Big Guy!") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.BigGuy(e.beat, e["variant"]); }, + parameters = new List() + { + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + }, + defaultLength = 4f + }, + new GameAction("poseForTheFans", "Pose For The Fans!") + { + preFunction = delegate {var e = eventCaller.currentEntity; Ringside.PoseForTheFans(e.beat, e["and"], e["variant"], e["keepZoomedOut"], e["newspaperBeats"]); }, + parameters = new List() + { + new Param("and", false, "And", "Whether the And voice line should be said or not."), + new Param("variant", Ringside.PoseForTheFansVariant.Random, "Variant", "Which variant of the cue do you wish to play."), + new Param("keepZoomedOut", false, "Keep Zoomed Out", "Whether the camera should keep being zoomed out after the event has completed."), + new Param("newspaperBeats", new EntityTypes.Float(0, 80, 0), "Newspaper Beats", "How many beats should the newspaper stay for?"), + new Param("ease", EasingFunction.Ease.EaseOutQuad, "Camera Ease", "What ease should the camera use?"), + }, + defaultLength = 4f + }, + new GameAction("toggleBop", "Toggle Bop") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleBop(e["bop"]); }, + parameters = new List() + { + new Param("bop", false, "Bop?", "Whether the wrestler should bop or not."), + }, + defaultLength = 0.5f + }, + new GameAction("toggleSweat", "Toggle Sweat") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ToggleSweat(e["sweat"]); }, + parameters = new List() + { + new Param("sweat", false, "Sweat?", "Whether the wrestler should sweat or not."), + }, + defaultLength = 0.5f + }, + new GameAction("questionScaled", "Question (Stretchable)") + { + function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat, e["alt"], e["variant"], e.length); }, + preFunction = delegate {if (Ringside.instance == null) return; var e = eventCaller.currentEntity; Ringside.instance.PreQuestion(e.beat, e["variant"], e.length); }, + parameters = new List() + { + new Param("alt", false, "Alt", "Whether the alt voice line should be used or not."), + new Param("variant", Ringside.QuestionVariant.Random, "Variant", "Which variant of the cue do you wish to play.") + }, + defaultLength = 4f, + resizable = true + }, + }); + } + } +} + +namespace HeavenStudio.Games +{ + public class Ringside : Minigame + { + private static Color _defaultBGColorLight; + public static Color defaultBGColorLight + { + get + { + ColorUtility.TryParseHtmlString("#5a5a5a", out _defaultBGColorLight); + return _defaultBGColorLight; + } + } + + [Header("Components")] + [SerializeField] Animator wrestlerAnim; + [SerializeField] Animator reporterAnim; + [SerializeField] Animator audienceAnim; + [SerializeField] Animator wrestlerNewspaperAnim; + [SerializeField] Animator reporterNewspaperAnim; + [SerializeField] SpriteRenderer flashWhite; + [SerializeField] SpriteRenderer blackVoid; + [SerializeField] GameObject flashObject; + [SerializeField] GameObject poseFlash; + [SerializeField] GameObject newspaper; + [SerializeField] Transform wrestlerTransform; + [SerializeField] SpriteRenderer bg; + [SerializeField] ParticleSystem flashParticles; + [SerializeField] ParticleSystem sweatParticles; + + [Header("Variables")] + public static List queuedPoses = new List(); + public struct QueuedPose + { + public float beat; + public bool keepZoomedOut; + public float newspaperBeats; + } + Tween flashTween; + Tween bgTween; + public enum QuestionVariant + { + First = 1, + Second = 2, + Third = 3, + Random = 4, + } + public enum PoseForTheFansVariant + { + First = 1, + Second = 2, + Random = 3 + } + private float currentZoomCamBeat; + private Vector3 lastCamPos = new Vector3(0, 0, -10); + private Vector3 currentCamPos = new Vector3(0, 0, -10); + private bool shouldBop = true; + private bool missedBigGuy; + private bool reporterShouldHeart; + private bool hitPose; + private Sound kidsLaugh; + private int currentPose; + private EasingFunction.Ease lastEase; + + private int currentZoomIndex; + + private List allCameraEvents = new List(); + + public GameEvent bop = new GameEvent(); + + public static Ringside instance; + + void OnDestroy() + { + if (queuedPoses.Count > 0) queuedPoses.Clear(); + } + + public override void OnTimeChange() + { + UpdateCameraZoom(); + } + + void Awake() + { + instance = this; + var camEvents = EventCaller.GetAllInGameManagerList("ringside", new string[] { "poseForTheFans" }); + List tempEvents = new List(); + for (int i = 0; i < camEvents.Count; i++) + { + if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats) + { + tempEvents.Add(camEvents[i]); + } + } + + allCameraEvents = tempEvents; + + UpdateCameraZoom(); + } + + void Update() + { + var cond = Conductor.instance; + + if (cond.isPlaying && !cond.isPaused) + { + if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && isPlaying(wrestlerAnim, "Idle") && shouldBop) + { + if (UnityEngine.Random.Range(1, 18) == 1) + { + wrestlerAnim.DoScaledAnimationAsync("BopPec"); + } + else + { + wrestlerAnim.DoScaledAnimationAsync("Bop"); + } + } + if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + wrestlerAnim.DoScaledAnimationAsync("YeMiss", 0.25f); + Jukebox.PlayOneShotGame($"ringside/confusedanswer"); + if (isPlaying(reporterAnim, "IdleReporter")) reporterAnim.Play("IdleLate", 0, 0); + } + if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) + { + int randomPose = UnityEngine.Random.Range(1, 7); + wrestlerAnim.Play($"Pose{randomPose}", 0, 0); + reporterAnim.Play("FlinchReporter", 0, 0); + Jukebox.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); + Jukebox.PlayOneShotGame("ringside/barely"); + wrestlerTransform.localScale = new Vector3(1.1f, 1.1f, 1f); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), + }); + } + ReporterBlink(); + } + if (allCameraEvents.Count > 0) + { + if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) + { + if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat) + { + UpdateCameraZoom(); + currentZoomIndex++; + } + } + + float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, 2.5f); + + if (normalizedBeat >= 0) + { + if (normalizedBeat > 1) + { + GameCamera.additionalPosition = new Vector3(currentCamPos.x, currentCamPos.y, currentCamPos.z + 10); + } + else + { + EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); + float newPosX = func(lastCamPos.x, currentCamPos.x, normalizedBeat); + float newPosY = func(lastCamPos.y, currentCamPos.y, normalizedBeat); + float newPosZ = func(lastCamPos.z + 10, currentCamPos.z + 10, normalizedBeat); + GameCamera.additionalPosition = new Vector3(newPosX, newPosY, newPosZ); + } + } + } + } + + void LateUpdate() + { + var cond = Conductor.instance; + if (cond.isPlaying && !cond.isPaused) + { + if (queuedPoses.Count > 0) + { + foreach (var p in queuedPoses) + { + if (p.newspaperBeats > 0) + { + reporterShouldHeart = true; + } + else + { + reporterShouldHeart = false; + } + if (cond.songPositionInBeats - 0.05f > p.beat) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat, delegate { wrestlerAnim.Play("PreparePoseIdle", 0, 0); }), + }); + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat, delegate {wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }), + }); + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat, delegate {audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }), + new BeatAction.Action(p.beat + 1, delegate { PoseCheck(p.beat); }), + new BeatAction.Action(p.beat + 3.99f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), + new BeatAction.Action(p.beat + 3.99f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + if (!p.keepZoomedOut) + { + if (p.newspaperBeats > 0) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat + 3f, delegate + { + blackVoid.color = Color.black; + newspaper.SetActive(true); + if (UnityEngine.Random.Range(1, 3) == 1) + { + newspaper.GetComponent().Play("NewspaperEnter", 0, 0); + } + else + { + newspaper.GetComponent().Play("NewspaperEnterRight", 0, 0); + } + if (hitPose) + { + wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); + reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); + kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); + } + else + { + wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0); + reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); + hitPose = false; + } + }), + new BeatAction.Action(p.beat + 3f + p.newspaperBeats, delegate + { + blackVoid.color = new Color(1f, 1f, 1f, 0); + newspaper.SetActive(false); + lastCamPos = new Vector3(0, 0, -10); + currentCamPos = new Vector3(0, 0, -10); + Jukebox.KillLoop(kidsLaugh, 0.25f); + }) + }); + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat + 3.99, delegate + { + lastCamPos = new Vector3(0, 0, -10); + currentCamPos = new Vector3(0, 0, -10); + }) + }); + } + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat + 2.5f, delegate + { + lastCamPos = currentCamPos; + }) + }); + if (p.newspaperBeats > 0) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(p.beat + 3f, delegate + { + blackVoid.color = Color.black; + newspaper.SetActive(true); + if (UnityEngine.Random.Range(1, 3) == 1) + { + newspaper.GetComponent().Play("NewspaperEnter", 0, 0); + } + else + { + newspaper.GetComponent().Play("NewspaperEnterRight", 0, 0); + } + if (hitPose) + { + wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); + reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); + kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); + } + else + { + wrestlerNewspaperAnim.Play($"Pose{currentPose}Newspaper", 0, 0); + reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); + hitPose = false; + } + }), + new BeatAction.Action(p.beat + 3f + p.newspaperBeats, delegate + { + blackVoid.color = new Color(1f, 1f, 1f, 0); + newspaper.SetActive(false); + Jukebox.KillLoop(kidsLaugh, 0.25f); + }) + }); + } + } + } + queuedPoses.Clear(); + } + } + + } + + public void ToggleBop(bool startBopping) + { + shouldBop = startBopping; + } + + public void ToggleSweat(bool shouldSweat) + { + if (shouldSweat) + { + sweatParticles.Play(); + } + else + { + sweatParticles.Stop(); + } + } + + public void Question(float beat, bool alt, int questionVariant, float length = 4f) + { + if (length <= 2f) return; + int currentQuestion = questionVariant; + if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); + reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); + List qSounds = new List(); + if (alt) + { + qSounds.Add(new MultiSound.Sound($"ringside/wub{currentQuestion}", beat)); + } + else + { + qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat)); + qSounds.Add(new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f)); + } + float extend = length - 3f; + int totalExtend = 0; + if (extend > 0f) + { + for (int i = 0; i < extend; i++) + { + qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + i + 0.5f )); + qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + i + 0.75f )); + qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + i + 1f )); + qSounds.Add(new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + i + 1.25f )); + totalExtend++; + } + } + + MultiSound.Play(qSounds.ToArray(), forcePlay: true); + ThatTrue(beat + totalExtend, currentQuestion); + } + + public void PreQuestion(float beat, int questionVariant, float length = 4f) + { + if (GameManager.instance.currentGame != "ringside") return; + if (instance == null) return; + if (length <= 2f) + { + int currentQuestion = questionVariant; + if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat - 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("WubbaLubbaDubbaThatTrue", 0.4f); }), + }); + ThatTrue(beat - 1, currentQuestion); + } + } + + public void ThatTrue(float beat, int currentQuestion) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.5f), + new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 1f), + }, forcePlay: true); + ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JustQuestion, Miss, Nothing); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 0.5f, delegate { reporterAnim.DoScaledAnimationAsync("ThatTrue", 0.5f); }), + }); + } + + public void BigGuy(float beat, int questionVariant) + { + int currentQuestion = questionVariant; + if (currentQuestion == (int)QuestionVariant.Random) currentQuestion = UnityEngine.Random.Range(1, 4); + reporterAnim.DoScaledAnimationAsync("Woah", 0.4f); + float youBeat = 0.65f; + if (currentQuestion == (int)QuestionVariant.Third) youBeat = 0.7f; + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound($"ringside/woah{currentQuestion}", beat), + new MultiSound.Sound($"ringside/you{currentQuestion}", beat + youBeat), + new MultiSound.Sound($"ringside/go{currentQuestion}", beat + 1f), + new MultiSound.Sound($"ringside/big{currentQuestion}", beat + 1.5f), + new MultiSound.Sound($"ringside/guy{currentQuestion}", beat + 2f), + }, forcePlay: true); + + ScheduleInput(beat, 2.5f, InputType.STANDARD_DOWN, JustBigGuyFirst, MissBigGuyOne, Nothing); + ScheduleInput(beat, 3f, InputType.STANDARD_DOWN, JustBigGuySecond, MissBigGuyTwo, Nothing); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2f, delegate { reporterAnim.Play("True", 0, 0); }), + }); + } + + public static void PoseForTheFans(float beat, bool and, int variant, bool keepZoomedOut, float newspaperBeats) + { + if (and) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("ringside/poseAnd", beat - 0.5f), + }, forcePlay: true); + } + int poseLine = variant; + if (poseLine == 3) poseLine = UnityEngine.Random.Range(1, 3); + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound($"ringside/pose{poseLine}", beat), + new MultiSound.Sound($"ringside/for{poseLine}", beat + 0.5f), + new MultiSound.Sound($"ringside/the{poseLine}", beat + 0.75f), + new MultiSound.Sound($"ringside/fans{poseLine}", beat + 1f), + }, forcePlay: true); + if (GameManager.instance.currentGame == "ringside") + { + if (newspaperBeats > 0) + { + Ringside.instance.reporterShouldHeart = true; + } + else + { + Ringside.instance.reporterShouldHeart = false; + } + Ringside.instance.PoseCheck(beat); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat, delegate { Ringside.instance.audienceAnim.DoScaledAnimationAsync("PoseAudience", 0.25f); }), + new BeatAction.Action(beat, delegate { Ringside.instance.wrestlerAnim.DoScaledAnimationAsync("PreparePose", 0.25f); }), + new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.wrestlerAnim.Play("Idle", 0, 0); }), + new BeatAction.Action(beat + 3.99f, delegate { Ringside.instance.reporterAnim.Play("IdleReporter", 0, 0); }), + }); + if (!keepZoomedOut) + { + if (newspaperBeats > 0) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 3f, delegate + { + Ringside.instance.blackVoid.color = Color.black; + Ringside.instance.newspaper.SetActive(true); + if (UnityEngine.Random.Range(1, 3) == 1) + { + Ringside.instance.newspaper.GetComponent().Play("NewspaperEnter", 0, 0); + } + else + { + Ringside.instance.newspaper.GetComponent().Play("NewspaperEnterRight", 0, 0); + } + if (!Ringside.instance.hitPose) + { + Ringside.instance.wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); + Ringside.instance.reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); + Ringside.instance.kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); + } + else + { + Ringside.instance.wrestlerNewspaperAnim.Play($"Pose{Ringside.instance.currentPose}Newspaper", 0, 0); + Ringside.instance.reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); + Ringside.instance.hitPose = false; + } + }), + new BeatAction.Action(beat + 3f + newspaperBeats, delegate + { + Jukebox.KillLoop(Ringside.instance.kidsLaugh, 0.25f); + Ringside.instance.blackVoid.color = new Color(1f, 1f, 1f, 0); + Ringside.instance.newspaper.SetActive(false); + Ringside.instance.lastCamPos = new Vector3(0, 0, -10); + Ringside.instance.currentCamPos = new Vector3(0, 0, -10); + }) + }); + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 3.99, delegate + { + Ringside.instance.lastCamPos = new Vector3(0, 0, -10); + Ringside.instance.currentCamPos = new Vector3(0, 0, -10); + }) + }); + } + } + else + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 2.5f, delegate + { + Ringside.instance.lastCamPos = Ringside.instance.currentCamPos; + }) + }); + if (newspaperBeats > 0) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(beat + 3f, delegate + { + Ringside.instance.blackVoid.color = Color.black; + Ringside.instance.newspaper.SetActive(true); + if (UnityEngine.Random.Range(1, 3) == 1) + { + Ringside.instance.newspaper.GetComponent().Play("NewspaperEnter", 0, 0); + } + else + { + Ringside.instance.newspaper.GetComponent().Play("NewspaperEnterRight", 0, 0); + } + if (!Ringside.instance.hitPose) + { + Ringside.instance.wrestlerNewspaperAnim.Play($"Miss{UnityEngine.Random.Range(1, 7)}Newspaper", 0, 0); + Ringside.instance.reporterNewspaperAnim.Play("IdleReporterNewspaper", 0, 0); + Ringside.instance.kidsLaugh = Jukebox.PlayOneShotGame("ringside/kidslaugh", -1, 1, 1, true); + } + else + { + Ringside.instance.wrestlerNewspaperAnim.Play($"Pose{Ringside.instance.currentPose}Newspaper", 0, 0); + Ringside.instance.reporterNewspaperAnim.Play("HeartReporterNewspaper", 0, 0); + Ringside.instance.hitPose = false; + } + }), + new BeatAction.Action(beat + 3f + newspaperBeats, delegate + { + Ringside.instance.blackVoid.color = new Color(1f, 1f, 1f, 0); + Ringside.instance.newspaper.SetActive(false); + Jukebox.KillLoop(Ringside.instance.kidsLaugh, 0.25f); + }) + }); + } + } + } + else + { + queuedPoses.Add(new QueuedPose { beat = beat, keepZoomedOut = keepZoomedOut, newspaperBeats = newspaperBeats}); + } + } + + private void UpdateCameraZoom() + { + + if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) + { + currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; + currentCamPos = new Vector3(poseFlash.transform.position.x, poseFlash.transform.position.y, -21.5f); + lastEase = (EasingFunction.Ease)allCameraEvents[currentZoomIndex]["ease"]; + } + } + + public void PoseCheck(float beat) + { + ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, JustPoseForTheFans, MissPose, Nothing); + } + + public void ChangeFlashColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (flashTween != null) + flashTween.Kill(true); + + if (seconds == 0) + { + flashWhite.color = color; + } + else + { + flashTween = flashWhite.DOColor(color, seconds); + } + } + + public void FadeFlashColor(Color start, Color end, float beats) + { + ChangeFlashColor(start, 0f); + ChangeFlashColor(end, beats); + } + + public void ChangeBGColor(Color color, float beats) + { + var seconds = Conductor.instance.secPerBeat * beats; + + if (bgTween != null) + bgTween.Kill(true); + + if (seconds == 0) + { + bg.color = color; + } + else + { + flashTween = bg.DOColor(color, seconds); + } + } + + public void FadeBGColor(Color start, Color end, float beats) + { + ChangeBGColor(start, 0f); + ChangeBGColor(end, beats); + } + + public void ReporterBlink() + { + int randomNumber = UnityEngine.Random.Range(1, 200); + if (randomNumber == 1) + { + if (isPlaying(reporterAnim, "IdleReporter")) + { + reporterAnim.DoScaledAnimationAsync("BlinkReporter", 0.5f); + } + } + } + + public void JustQuestion(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + wrestlerAnim.DoScaledAnimationAsync("Cough", 0.5f); + Jukebox.PlayOneShotGame($"ringside/cough"); + reporterAnim.Play("ExtendMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + return; + } + SuccessQuestion(caller); + } + + public void SuccessQuestion(PlayerActionEvent caller) + { + wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f); + reporterAnim.Play("ExtendSmile", 0, 0); + Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/yeCamera"); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + + public void JustBigGuyFirst(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + missedBigGuy = true; + Jukebox.PlayOneShotGame($"ringside/muscles1"); + wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f); + return; + } + SuccessBigGuyFirst(); + } + + public void SuccessBigGuyFirst() + { + missedBigGuy = false; + Jukebox.PlayOneShotGame($"ringside/muscles1"); + wrestlerAnim.DoScaledAnimationAsync("BigGuyOne", 0.5f); + } + + public void JustBigGuySecond(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + Jukebox.PlayOneShotGame($"ringside/muscles2"); + wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); + if (!missedBigGuy) + { + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + else + { + reporterAnim.Play("ExtendMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), + }); + return; + } + SuccessBigGuySecond(caller); + } + + public void SuccessBigGuySecond(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame($"ringside/muscles2"); + wrestlerAnim.DoScaledAnimationAsync("BigGuyTwo", 0.5f); + if (!missedBigGuy) + { + reporterAnim.Play("ExtendSmile", 0, 0); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/musclesCamera"); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("SmileReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 0.5f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { flashObject.SetActive(true); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.6f, delegate { flashObject.SetActive(false); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + else + { + reporterAnim.Play("ExtendMiss", 0, 0); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), + }); + + } + + public void JustPoseForTheFans(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) + { + wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); + int randomPose = UnityEngine.Random.Range(1, 7); + wrestlerAnim.Play($"Pose{randomPose}", 0, 0); + Jukebox.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}Raw"); + reporterAnim.Play("IdleMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), + }); + return; + } + SuccessPoseForTheFans(caller); + } + + public void SuccessPoseForTheFans(PlayerActionEvent caller) + { + wrestlerTransform.localScale = new Vector3(1.2f, 1.2f, 1f); + int randomPose = UnityEngine.Random.Range(1, 7); + currentPose = randomPose; + wrestlerAnim.Play($"Pose{randomPose}", 0, 0); + if (reporterShouldHeart) + { + reporterAnim.Play("HeartReporter", 0, 0); + } + else + { + reporterAnim.Play("ExcitedReporter", 0, 0); + } + hitPose = true; + Jukebox.PlayOneShotGame($"ringside/yell{UnityEngine.Random.Range(1, 7)}"); + FadeFlashColor(Color.white, new Color(1, 1, 1, 0), 1f); + FadeBGColor(Color.black, defaultBGColorLight, 1f); + flashParticles.Play(); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.1f, delegate { wrestlerTransform.localScale = new Vector3(1f, 1f, 1f); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { Jukebox.PlayOneShotGame("ringside/poseCamera"); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { flashParticles.Stop(); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { poseFlash.SetActive(true); poseFlash.GetComponent().Play("PoseFlashing", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 1.99f, delegate { poseFlash.SetActive(false); }), + }); + } + + public void Miss(PlayerActionEvent caller) + { + reporterAnim.Play("ExtendMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + }); + } + + public void MissBigGuyOne(PlayerActionEvent caller) + { + missedBigGuy = true; + } + + public void MissBigGuyTwo(PlayerActionEvent caller) + { + reporterAnim.Play("ExtendMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(caller.startBeat + caller.timer + 0.5f, delegate { reporterAnim.Play("IdleMiss", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { reporterAnim.Play("IdleReporter", 0, 0); }), + new BeatAction.Action(caller.startBeat + caller.timer + 0.9f, delegate { wrestlerAnim.Play("Idle", 0, 0); }), + }); + } + + public void MissPose(PlayerActionEvent caller) + { + reporterAnim.Play("IdleMiss", 0, 0); + Jukebox.PlayOneShotGame($"ringside/huhaudience{UnityEngine.Random.Range(0, 2)}"); + } + + public void Nothing(PlayerActionEvent caller){} + + bool isPlaying(Animator anim, string stateName) + { + if (anim.GetCurrentAnimatorStateInfo(0).IsName(stateName) && + anim.GetCurrentAnimatorStateInfo(0).normalizedTime < 1.0f) + return true; + else + return false; + } + } +} diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs.meta b/Assets/Scripts/Games/Ringside/Ringside.cs.meta new file mode 100644 index 000000000..c9e564017 --- /dev/null +++ b/Assets/Scripts/Games/Ringside/Ringside.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e72b49f34a671e54b96d7c47575ec03c +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: