diff --git a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs index eb125faac..5b4e0f05b 100644 --- a/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs +++ b/Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs @@ -157,6 +157,7 @@ namespace HeavenStudio.Games.Scripts_SeeSaw if (!hasChangedAnimMidAir) anim.Play("Jump_InOut_Tuck", 0, 0); hasChangedAnimMidAir = true; } + transform.position = GetPathPositionFromBeat(currentPath, Math.Max(startBeat, currentBeat), startBeat); break; case JumpState.HighInIn: if (currentBeat >= startBeat + 1 && !hasChangedAnimMidAir && see)