diff --git a/Assets/Resources/Prefabs/GameTex.renderTexture b/Assets/Resources/Prefabs/GameTex.renderTexture index 2a5352f44..f7b628342 100644 --- a/Assets/Resources/Prefabs/GameTex.renderTexture +++ b/Assets/Resources/Prefabs/GameTex.renderTexture @@ -14,8 +14,8 @@ RenderTexture: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 3 - m_Width: 2238 - m_Height: 1259 + m_Width: 1057 + m_Height: 595 m_AntiAliasing: 1 m_MipCount: -1 m_DepthFormat: 2 diff --git a/Assets/Resources/Prefabs/OverlayTex.renderTexture b/Assets/Resources/Prefabs/OverlayTex.renderTexture index 2699a6391..f461474cc 100644 --- a/Assets/Resources/Prefabs/OverlayTex.renderTexture +++ b/Assets/Resources/Prefabs/OverlayTex.renderTexture @@ -14,8 +14,8 @@ RenderTexture: m_DownscaleFallback: 0 m_IsAlphaChannelOptional: 0 serializedVersion: 3 - m_Width: 3357 - m_Height: 1888 + m_Width: 1585 + m_Height: 892 m_AntiAliasing: 1 m_MipCount: -1 m_DepthFormat: 2 diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png b/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png new file mode 100644 index 000000000..a676255c4 Binary files /dev/null and b/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png differ diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png.meta b/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png.meta index 782182cc5..b603e0f4a 100644 --- a/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png.meta +++ b/Assets/Resources/Sprites/Games/SumoBrothers/YaseiNoIkiG3M4.png.meta @@ -65,22 +65,10 @@ TextureImporter: platformSettings: - serializedVersion: 3 buildTarget: DefaultTexturePlatform - maxTextureSize: 4096 + maxTextureSize: 2048 resizeAlgorithm: 0 textureFormat: -1 - textureCompression: 2 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - - serializedVersion: 3 - buildTarget: Standalone - maxTextureSize: 4096 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 2 + textureCompression: 1 compressionQuality: 50 crunchedCompression: 0 allowsAlphaSplitting: 0 diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 418a6e265..b34ee5d92 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -253,7 +253,7 @@ namespace HeavenStudio.Games #endregion - //SumoBrothers.instance.EndPoseCheck(beat); + SumoBrothers.instance.EndPoseCheck(beat); var tweet = Jukebox.PlayOneShotGame("sumoBrothers/posesignal", -1, 1f, 1f, true); tweet.SetLoopParams(beat + 3, 0.05f); @@ -268,28 +268,29 @@ namespace HeavenStudio.Games } - void EndPoseCheck(float beat) + public void EndPoseCheck(float beat) { - //ScheduleInput(beat, 5f, InputType.STANDARD_ALT_DOWN, SuccessEndPose, MissEndPose, Nothing); + + //ScheduleInput(beat, 5f, InputType.STANDARD_ALT_DOWN, SuccessEndPose, MissEndPose, Nothing); } - void SuccessEndPose(PlayerActionEvent caller) + public void SuccessEndPose(PlayerActionEvent caller) { } - void MissEndPose(PlayerActionEvent caller) + public void MissEndPose(PlayerActionEvent caller) { } - void Nothing(PlayerActionEvent caller) { } + public void Nothing(PlayerActionEvent caller) { } } }