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diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs
new file mode 100644
index 000000000..2a843b779
--- /dev/null
+++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs
@@ -0,0 +1,20 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace HeavenStudio.Games
+{
+ /**
+ mob_Trick
+ **/
+ public class TrickClass : MonoBehaviour
+ {
+
+ public static TrickClass instance;
+
+ private void Awake()
+ {
+ instance = this;
+ }
+ }
+}
\ No newline at end of file
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new file mode 100644
index 000000000..86db78b4d
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diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index 3fe5c910f..ea02068f5 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -461,6 +461,10 @@ namespace HeavenStudio
{
new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play")
}),
+ }),
+ new Minigame("trickClass", "Trick on the Class\n[WIP don't use]", "C0171D", false, false, new List()
+ {
+
}),
/*new Minigame("spaceDance", "Space Dance", "B888F8", new List()
{