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b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -0,0 +1,20 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +namespace HeavenStudio.Games +{ + /** + mob_Trick + **/ + public class TrickClass : MonoBehaviour + { + + public static TrickClass instance; + + private void Awake() + { + instance = this; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs.meta b/Assets/Scripts/Games/TrickClass/TrickClass.cs.meta new file mode 100644 index 000000000..86db78b4d --- /dev/null +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c32cb0e1f34c12c4f9440880fee8ff29 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 3fe5c910f..ea02068f5 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -461,6 +461,10 @@ namespace HeavenStudio { new Param("type", FanClub.StageAnimations.Reset, "Animation", "Animation to play") }), + }), + new Minigame("trickClass", "Trick on the Class\n[WIP don't use]", "C0171D", false, false, new List() + { + }), /*new Minigame("spaceDance", "Space Dance", "B888F8", new List() {