diff --git a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs index f8d2024c1..6ad9e1b04 100644 --- a/Assets/Scripts/Games/WorkingDough/WorkingDough.cs +++ b/Assets/Scripts/Games/WorkingDough/WorkingDough.cs @@ -367,9 +367,12 @@ namespace HeavenStudio.Games } } }), + new BeatAction.Action(beat, delegate + { + if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); + }), new BeatAction.Action(beat + 1, delegate { - if (gandwHasEntered && !bgDisabled) gandwAnim.Play("MrGameAndWatchLeverDown", 0, 0); if (beat + 1 > GetLastIntervalBeforeBeat(beat + 1).beat + GetLastIntervalBeforeBeat(beat + 1).length) { ballTransporterLeftNPC.GetComponent().Play("BallTransporterLeftClose", 0, 0);