diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
index 6787de94d..d847cc363 100644
--- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
+++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs
@@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3,
parameters = new List()
{
- new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked")
+ new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.")
},
inactiveFunction = delegate {
var e = eventCaller.currentEntity;
@@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 0.5f,
parameters = new List()
{
- new Param("mute", false, "Mute Prepare")
+ new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.")
}
},
new GameAction("gulp", "Swallow")
@@ -52,9 +52,9 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); },
parameters = new List()
{
- new Param("start", Color.white, "Start Color", "The color to start fading from."),
- new Param("end", Color.white, "End Color", "The color to end the fade."),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
+ new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
+ new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},
@@ -63,9 +63,9 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); },
parameters = new List()
{
- new Param("start", Color.white, "Start Color", "The color to start fading from."),
- new Param("end", Color.white, "End Color", "The color to end the fade."),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
+ new Param("start", Color.white, "Start Color", "Set the color at the start of the event."),
+ new Param("end", Color.white, "End Color", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
},
resizable = true
},