diff --git a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs index 6787de94d..d847cc363 100644 --- a/Assets/Scripts/Games/ForkLifter/ForkLifter.cs +++ b/Assets/Scripts/Games/ForkLifter/ForkLifter.cs @@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3, parameters = new List() { - new Param("type", ForkLifter.FlickType.Pea, "Object", "The object to be flicked") + new Param("type", ForkLifter.FlickType.Pea, "Object", "Choose the object to be flicked.") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; @@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("mute", false, "Mute Prepare") + new Param("mute", false, "Mute", "Toggle if the prepare sound effect should play.") } }, new GameAction("gulp", "Swallow") @@ -52,9 +52,9 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, parameters = new List() { - new Param("start", Color.white, "Start Color", "The color to start fading from."), - new Param("end", Color.white, "End Color", "The color to end the fade."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), + new Param("end", Color.white, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, resizable = true }, @@ -63,9 +63,9 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; ForkLifter.instance.BackgroundColorGrad(e.beat, e.length, e["start"], e["end"], e["ease"]); }, parameters = new List() { - new Param("start", Color.white, "Start Color", "The color to start fading from."), - new Param("end", Color.white, "End Color", "The color to end the fade."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("start", Color.white, "Start Color", "Set the color at the start of the event."), + new Param("end", Color.white, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") }, resizable = true },