diff --git a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs index c4a06cc88..71acba980 100644 --- a/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs +++ b/Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs @@ -122,7 +122,7 @@ namespace HeavenStudio.Games.Scripts_NtrSamurai GameObject.Destroy(gameObject); return; } - // transform.position = heldPos.position; + transform.position = heldPos.position; break; case -1: // sliced by samurai, falling towards child flyPos = cond.GetPositionFromBeat(startBeat, 1f);