diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs index 9b18d7364..cb31eec23 100644 --- a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs @@ -439,7 +439,6 @@ namespace HeavenStudio.Games break; case ObjectType.ForceLayerCake: SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true); - SoundByte.PlayOneShotGame("nailCarpenter/signal2", itemBeat + 1, forcePlay: true); SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake); break; default: