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m_AnchoredPosition: {x: 0, y: -50} + m_AnchoredPosition: {x: 0, y: -50.000015} m_SizeDelta: {x: -48, y: -148} m_Pivot: {x: 0.5, y: 0.5} --- !u!114 &572765323 @@ -19328,7 +19328,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 0 + m_Value: 1 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -23941,7 +23941,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 109.9225} + m_AnchoredPosition: {x: 0, y: 109.92245} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!114 &1154875944 @@ -30601,7 +30601,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -42.494995} + m_AnchoredPosition: {x: 0, y: -42.494987} m_SizeDelta: {x: 1440.022, y: -84.99} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1527251881 @@ -35819,7 +35819,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -84.98999} + m_AnchoredPosition: {x: 0, y: -84.989975} m_SizeDelta: {x: 320, y: -84.99} m_Pivot: {x: 0, y: 1} --- !u!1 &1852819572 @@ -39967,7 +39967,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 1} - m_AnchoredPosition: {x: 0, y: -42.494995} + m_AnchoredPosition: {x: 0, y: -42.494987} m_SizeDelta: {x: 1054, y: -84.99} m_Pivot: {x: 0, y: 0.5} --- !u!114 &2066632681 diff --git a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs index e55d55829..a7f138d31 100644 --- a/Assets/Scripts/Games/ClapTrap/ClapTrap.cs +++ b/Assets/Scripts/Games/ClapTrap/ClapTrap.cs @@ -112,9 +112,9 @@ namespace HeavenStudio.Games public enum ClapType { Hand, - Cat, + Paw, Leek, - Stick, + Branch, Random } @@ -129,6 +129,33 @@ namespace HeavenStudio.Games [Header("Animators")] public Animator dollHead; + public Animator dollArms; + + [Header("Can Clap")] + // look at me go, I'm a boolean + // wow now I'm an integer + private int canClap = 0; + + void Awake() + { + instance = this; + } + + private void Update() + { + if (PlayerInput.Pressed() && canClap == 0 && !IsExpectingInputNow(InputType.STANDARD_DOWN)) + { + Jukebox.PlayOneShotGame($"clapTrap/clap"); + dollArms.DoScaledAnimationAsync("ArmsWhiff", 0.5f); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; }) + }); + } + + + } public void Clap(float beat, float length, int type) @@ -144,6 +171,46 @@ namespace HeavenStudio.Games } + + private void Hit(PlayerActionEvent caller, float state) + { + if (state >= 1f || state <= -1f) { + Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); + dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); + } + else if (state == 0f) { + Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); + dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); + } + else { + Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); + dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); + } + dollArms.DoScaledAnimationAsync("ArmsHit", 0.5f); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.8, delegate { canClap += -1; }) + }); + } + + private void Miss(PlayerActionEvent caller) + { + Jukebox.PlayOneShotGame($"clapTrap/miss"); + dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); + dollArms.DoScaledAnimationAsync("ArmsMiss", 0.5f); + BeatAction.New(instance.gameObject, new List() + { + new BeatAction.Action(Conductor.instance.songPositionInBeats, delegate { canClap += 1; }), + new BeatAction.Action(Conductor.instance.songPositionInBeats + 1.2, delegate { canClap += -1; }) + }); + } + + private void Out(PlayerActionEvent caller) + { + + } + public void DollAnimations(float beat, int animate) { if (animate == 0) @@ -167,38 +234,6 @@ namespace HeavenStudio.Games } - private void Hit(PlayerActionEvent caller, float state) - { - if (state >= 1f || state <= -1f) { - Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); - dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); - } - else if (state == 0f) { - Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); - dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); - } - else { - Jukebox.PlayOneShotGame($"clapTrap/goodClap{UnityEngine.Random.Range(1, 4)}"); - dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); - } - } - - private void Miss(PlayerActionEvent caller) - { - Jukebox.PlayOneShotGame($"clapTrap/miss"); - dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); - } - - private void Out(PlayerActionEvent caller) - { - - } - - void Awake() - { - instance = this; - } - public void ChangeBackgroundColor(Color color, float beats) {