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externalObjects: {} + mainObjectFileID: 7400000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Resources/Sprites/Games/SpaceSoccer/spaceSoccer_main.png b/Assets/Resources/Sprites/Games/SpaceSoccer/spaceSoccer_main.png index e18d50741..ebbac8302 100644 Binary files a/Assets/Resources/Sprites/Games/SpaceSoccer/spaceSoccer_main.png and b/Assets/Resources/Sprites/Games/SpaceSoccer/spaceSoccer_main.png differ diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index d12de49dc..9890174dd 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -7940,8 +7940,8 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: f86858990a87c764892672104bdaef1f, type: 3} m_Name: m_EditorClassIdentifier: - level: {fileID: 4900000, guid: fafaeee85f4121643a0699a4de97da53, type: 3} - music: {fileID: 8300000, guid: a0589cdba27fb254e90da17b4804c2fe, type: 3} + level: {fileID: 4900000, guid: 244c565c8088cfa4597e0ebda9c7de98, type: 3} + music: {fileID: 8300000, guid: e5cf71158cc9bff4a8fbfbca1e73e500, type: 3} debugUI: 0 playOnStart: 0 editor: 1 diff --git a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs index b89a02fee..6a3949fad 100644 --- a/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs +++ b/Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs @@ -6,12 +6,8 @@ using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.ClappyTrio { - public class ClappyTrioPlayer : MonoBehaviour + public class ClappyTrioPlayer : PlayerActionObject { - public bool early; - public bool perfect; - public bool late; - private float lastClapBeat; private float lastClapLength; [SerializeField] private bool clapVacant; @@ -24,24 +20,30 @@ namespace RhythmHeavenMania.Games.ClappyTrio public bool canHit; private GameObject clapEffect; + int aceTimes = 0; private void Start() { clapEffect = transform.GetChild(4).GetChild(3).gameObject; } + public override void OnAce() + { + Clap(true); + } + private void Update() { if (PlayerInput.Pressed()) { - Clap(); + Clap(false); } if (clapVacant == true) { float normalizedBeat = (Conductor.instance.GetLoopPositionFromBeat(lastClapBeat, lastClapLength)); - if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0) + /*if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && lastIndex == 0) { SetEligibility(true, false, false); lastIndex++; @@ -60,6 +62,16 @@ namespace RhythmHeavenMania.Games.ClappyTrio lastClapLength = 0; lastClapBeat = 0; hit = false; + }*/ + + StateCheck(normalizedBeat); + + if (normalizedBeat > Minigame.LateTime()) + { + clapVacant = false; + lastIndex = 0; + lastClapLength = 0; + lastClapBeat = 0; } } } @@ -74,30 +86,17 @@ namespace RhythmHeavenMania.Games.ClappyTrio public void SetClapAvailability(float startBeat, float length) { + ResetAce(); lastClapBeat = startBeat; clapVacant = true; lastClapLength = length; } - private void SetEligibility(bool early, bool perfect, bool late) + private void Clap(bool overrideCanHit) { - this.early = false; - this.perfect = false; - this.late = false; + bool canHit = state.early != true && state.late != true && state.perfect == true && hit == false; - if (early) - this.early = true; - else if (perfect) - this.perfect = true; - else if (late) - this.late = true; - } - - private void Clap() - { - bool canHit = early != true && late != true && perfect == true && hit == false; - - if (canHit) + if (canHit || overrideCanHit) { clapEffect.SetActive(true); Jukebox.PlayOneShotGame("clappyTrio/rightClap"); diff --git a/Assets/Scripts/Games/PlayerActionObject.cs b/Assets/Scripts/Games/PlayerActionObject.cs index 1a3634fa0..5f9d9e6a3 100644 --- a/Assets/Scripts/Games/PlayerActionObject.cs +++ b/Assets/Scripts/Games/PlayerActionObject.cs @@ -33,7 +33,7 @@ namespace RhythmHeavenMania.Games { OnAce(); AceVisuals(); - // aceTimes++; + aceTimes++; } } } diff --git a/Assets/Scripts/Games/SpaceSoccer/Ball.cs b/Assets/Scripts/Games/SpaceSoccer/Ball.cs index 6909a26f5..e043b5592 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Ball.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Ball.cs @@ -85,7 +85,7 @@ namespace RhythmHeavenMania.Games.SpaceSoccer { if (dispensing) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.5f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(dispensedBeat, 2.35f); holder.transform.position = dispenseCurve.GetPoint(normalizedBeatAnim); spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(0f, -1440f, normalizedBeatAnim)); @@ -128,9 +128,9 @@ namespace RhythmHeavenMania.Games.SpaceSoccer } else if (highKicked.enabled) { - float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.85f); + float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(highKicked.startBeat, 1.8f); holder.transform.position = highKickCurve.GetPoint(normalizedBeatAnim); - spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, -460f, normalizedBeatAnim)); + spriteHolder.transform.eulerAngles = new Vector3(0, 0, Mathf.Lerp(lastSpriteRot, lastSpriteRot + 360f, normalizedBeatAnim)); // if (state.perfect) Debug.Break(); diff --git a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs index 66bd3a050..c6b0141c4 100644 --- a/Assets/Scripts/Games/SpaceSoccer/Kicker.cs +++ b/Assets/Scripts/Games/SpaceSoccer/Kicker.cs @@ -55,13 +55,27 @@ namespace RhythmHeavenMania.Games.SpaceSoccer { kickTimes++; - if (kickLeft) + if (highKick) { - anim.Play("KickLeft", 0, 0); + if (kickLeft) + { + anim.Play("HighKickLeft_0", 0, 0); + } + else + { + anim.Play("HighKickRight_0", 0, 0); + } } - else + else if (!highKick) { - anim.Play("KickRight", 0, 0); + if (kickLeft) + { + anim.Play("KickLeft", 0, 0); + } + else + { + anim.Play("KickRight", 0, 0); + } } if (highKick == false) { @@ -77,6 +91,8 @@ namespace RhythmHeavenMania.Games.SpaceSoccer public void HighKick(bool hit) { + kickTimes++; + if (hit) { Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1_hit"); @@ -86,6 +102,15 @@ namespace RhythmHeavenMania.Games.SpaceSoccer Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe1"); } + if (kickLeft) + { + anim.Play("HighKickLeft_0", 0, 0); + } + else + { + anim.Play("HighKickRight_0", 0, 0); + } + ball.HighKick(); ResetState(); } @@ -100,6 +125,16 @@ namespace RhythmHeavenMania.Games.SpaceSoccer { Jukebox.PlayOneShotGame("spaceSoccer/highkicktoe3"); } + + if (kickLeft) + { + anim.Play("ToeLeft", 0, 0); + } + else + { + anim.Play("ToeRight", 0, 0); + } + ball.Toe(); kickPrepare = false; ResetState();