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function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far, e["countIn"]); }, + preFunction = delegate { + var e = eventCaller.currentEntity; + Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Far); + if (e["countIn"]) Chameleon.CountIn(e.beat); + }, defaultLength = 8f, parameters = new List() { @@ -29,7 +33,11 @@ namespace HeavenStudio.Games.Loaders }, new GameAction("close", "Close Fly") { - function = delegate {var e = eventCaller.currentEntity; Chameleon.instance.SpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close, e["countIn"]); }, + preFunction = delegate { + var e = eventCaller.currentEntity; + Chameleon.PreSpawnFly(e.beat, 7, (int)Scripts_Chameleon.FlyType.Close); + if (e["countIn"]) Chameleon.CountIn(e.beat); + }, defaultLength = 8f, parameters = new List() { @@ -53,6 +61,18 @@ namespace HeavenStudio.Games.Loaders // new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), // } // }, + new GameAction("modifiers", "Modifiers") + { + function = delegate { + var e = eventCaller.currentEntity; + Chameleon.Modifiers(e["enableCrown"]); + }, + defaultLength = 0.5f, + parameters = new List() + { + new Param("enableCrown", true, "Enable Crown", "Toggle if the crown should appear or not."), + }, + }, }, new List() { "rvl", "normal" }, "rvlchameleon", "en", @@ -70,12 +90,28 @@ namespace HeavenStudio.Games { public Transform baseFly; public Animator chameleonAnim; + [SerializeField] Transform chameleonEye; + [SerializeField] GameObject Crown; + public Fly currentFly; [SerializeField] SpriteRenderer gradient; [SerializeField] SpriteRenderer bgHigh; [SerializeField] SpriteRenderer bgLow; private ColorEase[] colorEases = new ColorEase[2]; + + static bool enableCrown; + + float moveEyeTimeThreshold = 0.01f; + float moveEyeTime = 0; + + private struct QueuedFly + { + public double beat; + public double length; + public int type; + } + private static List queuedFlys = new(); public static Chameleon instance; @@ -116,17 +152,44 @@ namespace HeavenStudio.Games { instance = this; + Crown.SetActive(enableCrown); colorEases = new ColorEase[] { new(Color.white), new(Color.white), }; } + public override void OnPlay(double beat) + { + if (queuedFlys.Count > 0) queuedFlys.Clear(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + + private void OnDestroy() + { + if (queuedFlys.Count > 0) queuedFlys.Clear(); + foreach (var evt in scheduledInputs) + { + evt.Disable(); + } + } + private void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { + if (queuedFlys.Count > 0) + { + foreach (var queuedFly in queuedFlys) + { + SpawnFly(queuedFly.beat, queuedFly.length, queuedFly.type); + } + queuedFlys.Clear(); + } if (PlayerInput.GetIsAction(InputAction_Close) && !IsExpectingInputNow(InputAction_Close)) { chameleonAnim.DoScaledAnimationAsync("tongueClose", 0.5f); @@ -137,34 +200,76 @@ namespace HeavenStudio.Games chameleonAnim.DoScaledAnimationAsync("tongueFar", 0.5f); SoundByte.PlayOneShotGame("chameleon/blankFar"); } + + moveEyeTime += Time.deltaTime; + if (moveEyeTime >= moveEyeTimeThreshold) + { + moveEyeTime = 0; + if (currentFly is not null) + { + if (cond.songPositionInBeatsAsDouble >= currentFly.startBeat) + { + Vector3 relative = currentFly.gameObject.transform.InverseTransformPoint(chameleonEye.transform.position); + float currentAngle = chameleonEye.eulerAngles.z; + float nextAngle = 165 + Mathf.Atan2(relative.y, relative.x) * Mathf.Rad2Deg; + float angle = Mathf.LerpAngle(currentAngle, nextAngle, 0.05f); + chameleonEye.eulerAngles = new Vector3(0, 0, angle); + } + } + else + { + float currentAngle = chameleonEye.eulerAngles.z; + float angle = Mathf.LerpAngle(currentAngle, 15, 0.1f); + chameleonEye.eulerAngles = new Vector3(0, 0, angle); + } + } // UpdateBackgroundColor(); } } - public void SpawnFly(double beat, double length, int type, bool countIn) + public static void PreSpawnFly(double beat, double length, int type) { - var newFly = Instantiate(baseFly, transform).GetComponent(); - newFly.startBeat = beat; - newFly.flyType = (FlyType)type; - - if (countIn) + if (GameManager.instance.currentGame == "chameleon") { - MultiSound.Play(new MultiSound.Sound[]{ - new MultiSound.Sound("count-ins/and", beat + 2), - new MultiSound.Sound(UnityEngine.Random.Range(0.0f, 1.0f) > 0.5 ? "count-ins/go1" : "count-ins/go2", beat + 3), - }, forcePlay: true, game: false); + instance.SpawnFly(beat, length, type); } + else + { + queuedFlys.Add(new QueuedFly + { + beat = beat, + length = length, + type = type, + }); + } + } + + + public void SpawnFly(double beat, double length, int type) + { + currentFly = Instantiate(baseFly, transform).GetComponent(); + currentFly.startBeat = beat; + currentFly.flyType = (FlyType)type; BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { - newFly.gameObject.SetActive(true); - newFly.Init(); + currentFly.gameObject.SetActive(true); + currentFly.Init(); }), }); } + public static void CountIn(double beat) + { + MultiSound.Play(new MultiSound.Sound[]{ + new MultiSound.Sound("count-ins/three2", beat + 4), + new MultiSound.Sound("count-ins/two2", beat + 5), + new MultiSound.Sound("count-ins/one2", beat + 6), + }, forcePlay: true, game: false); + } + public void BackgroundColorSet(double beat, float length, Color BG1Start, Color BG1End, Color BG2Start, Color BG2End, int colorEaseSet) { @@ -181,5 +286,13 @@ namespace HeavenStudio.Games bgHigh.color = colorEases[0].GetColor(); bgLow.color = colorEases[1].GetColor(); } + + public static void Modifiers(bool enableCrown) + { + Chameleon.enableCrown = enableCrown; + + if (GameManager.instance.currentGame == "chameleon") + Chameleon.instance.Crown.SetActive(enableCrown); + } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/Chameleon/Fly.cs b/Assets/Scripts/Games/Chameleon/Fly.cs index d2ddc8637..a853abfcd 100644 --- a/Assets/Scripts/Games/Chameleon/Fly.cs +++ b/Assets/Scripts/Games/Chameleon/Fly.cs @@ -46,7 +46,8 @@ namespace HeavenStudio.Games.Scripts_Chameleon BeatAction.New(game, new List() { new BeatAction.Action(startBeat, delegate { - flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f); + var currentBeat = Conductor.instance.songPositionInBeatsAsDouble; + flyAnim.DoScaledAnimationAsync("move" + typePrefix, 0.5f, (float)((currentBeat - startBeat)/8)); }), new BeatAction.Action(startBeat + 4, delegate { // flyAnim.DoScaledAnimationAsync("" + typePrefix, 0.5f); @@ -61,6 +62,13 @@ namespace HeavenStudio.Games.Scripts_Chameleon _ => throw new System.NotImplementedException() }; game.ScheduleInput(startBeat + 4, 3, InputAction, JustCatch, MissCatch, Empty); + + BeatAction.New(this, new List() + { + new BeatAction.Action(startBeat + 8, delegate { + Destroy(); + }), + }); } void JustCatch(PlayerActionEvent caller, float state) @@ -77,6 +85,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon flyAnim.DoScaledAnimationAsync("fall" + typePrefix, 0.5f); return; } + game.currentFly = null; SoundByte.PlayOneShotGame("chameleon/eatCatch"); SoundByte.PlayOneShotGame("chameleon/eatGulp", startBeat + 7.25); flyAnim.Play("idle", 1, 0); @@ -113,6 +122,7 @@ namespace HeavenStudio.Games.Scripts_Chameleon private void Destroy() { + game.currentFly = null; Destroy(gameObject); } }