diff --git a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs index ff63e30b0..69e728a3e 100644 --- a/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs +++ b/Assets/Scripts/Games/LumBEARjack/LBJSmallObject.cs @@ -2,7 +2,6 @@ using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; -using Starpelly; namespace HeavenStudio.Games.Scripts_LumBEARjack { diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs index e56967714..2144662e0 100644 --- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs +++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs @@ -273,7 +273,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader NtrBackbeatLoader failed!"); } - Debug.Log("Running game loader CtrLumBEARjackLoader"); game = CtrLumBEARjackLoader.AddGame(eventCaller); if (game != null) { @@ -284,8 +283,6 @@ namespace HeavenStudio Debug.LogWarning("Game loader CtrLumBEARjackLoader failed!"); } - Debug.Log("Running game loader AgbMannequinFactoryLoader"); - game = AgbMannequinFactoryLoader.AddGame(eventCaller); if (game != null) {