diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 6d1eec174..9501ab369 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -717,8 +717,8 @@ namespace HeavenStudio new GameAction("pan window", "Move Window", 1f, true, new List() { - new Param("valA", new EntityTypes.Integer(-100, 200, 100), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent."), - new Param("valB", new EntityTypes.Integer(-100, 200, 100), "Window Y", "The Window's destination Y coordinate. Can go off screen. Measured in percent."), + new Param("valA", new EntityTypes.Integer(-100, 200, 0), "Window X", "The Window's destination X coordinate. Can go off screen. Measured in percent."), + new Param("valB", new EntityTypes.Integer(-100, 200, 0), "Window Y", "The Window's destination Y coordinate. Can go off screen. Measured in percent."), new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type"), new Param("axis", WindowController.ViewAxis.All, "Axis", "Idk why i would need this") }