diff --git a/Assets/Scripts/Games/Splashdown/Splashdown.cs b/Assets/Scripts/Games/Splashdown/Splashdown.cs index 5cac91776..543209866 100644 --- a/Assets/Scripts/Games/Splashdown/Splashdown.cs +++ b/Assets/Scripts/Games/Splashdown/Splashdown.cs @@ -26,7 +26,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("type", new EntityTypes.Integer(1, 3, 1), "Type") + new Param("type", new EntityTypes.Integer(1, 3, 1), "Type", "Set the type of animation to play when surfacing.") } }, new GameAction("jump", "Jump") @@ -36,7 +36,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("dolphin", true, "Dolphin") + new Param("dolphin", true, "Dolphin", "Toggle if the dolphin should be used.") } }, new GameAction("together", "Together Jump") @@ -45,7 +45,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 4f, parameters = new List() { - new Param("al", false, "Alley-Oop!") + new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.") } }, new GameAction("togetherR9", "Together Jump (Remix 9)") @@ -54,7 +54,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3f, parameters = new List() { - new Param("al", false, "Alley-Oop!") + new Param("al", false, "Alley-Oop!", "Toggle if the \"Alley-Oop!\" sound effect and animation should be used.") } }, new GameAction("intro", "Intro") @@ -63,13 +63,13 @@ namespace HeavenStudio.Games.Loaders resizable = true, defaultLength = 8 }, - new GameAction("amount", "Synchrette Amount") + new GameAction("amount", "Change Synchrette Number") { function = delegate { Splashdown.instance.SpawnSynchrettes(eventCaller.currentEntity["amount"], eventCaller.currentEntity.beat); }, defaultLength = 0.5f, parameters = new List() { - new Param("amount", new EntityTypes.Integer(3, 5, 3), "Amount") + new Param("amount", new EntityTypes.Integer(3, 5, 3), "Synchrettes", "Set how many synchrettes there will be. The player is always the rightmost synchrette.") } } });