diff --git a/Assets/Resources/Games/slotMonster.prefab b/Assets/Resources/Games/slotMonster.prefab
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+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
@@ -176,6 +195,13 @@ AnimationClip:
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
+ - serializedVersion: 2
+ path: 2485469132
+ attribute: 2086281974
+ script: {fileID: 0}
+ typeID: 1
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
@@ -782,6 +808,25 @@ AnimationClip:
path: Body
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Lose.anim b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Lose.anim
index dd96fef45..9fe70a7a4 100644
--- a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Lose.anim
+++ b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Lose.anim
@@ -179,7 +179,26 @@ AnimationClip:
m_RotationOrder: 4
path: Head
m_ScaleCurves: []
- m_FloatCurves: []
+ m_FloatCurves:
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
@@ -223,6 +242,13 @@ AnimationClip:
typeID: 4
customType: 4
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2485469132
+ attribute: 2086281974
+ script: {fileID: 0}
+ typeID: 1
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
@@ -778,6 +804,25 @@ AnimationClip:
path: Head
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Prepare.anim b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Prepare.anim
index ffa893a1d..cfd78ee79 100644
--- a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Prepare.anim
+++ b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Prepare.anim
@@ -288,6 +288,25 @@ AnimationClip:
path: Head/Mouth
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
@@ -373,6 +392,13 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2485469132
+ attribute: 2086281974
+ script: {fileID: 0}
+ typeID: 1
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
@@ -1259,6 +1285,25 @@ AnimationClip:
path: Head/Mouth
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Release.anim b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Release.anim
index 263b755d4..e1c8eee79 100644
--- a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Release.anim
+++ b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Release.anim
@@ -544,7 +544,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
+ value: 700
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -595,6 +595,44 @@ AnimationClip:
path: Head/Mouth
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 725
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: Head
+ classID: 212
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
@@ -700,6 +738,20 @@ AnimationClip:
typeID: 1
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2485469132
+ attribute: 2086281974
+ script: {fileID: 0}
+ typeID: 1
+ customType: 0
+ isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 130111906
+ attribute: 3762991556
+ script: {fileID: 0}
+ typeID: 212
+ customType: 26
+ isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
@@ -2393,7 +2445,7 @@ AnimationClip:
m_Curve:
- serializedVersion: 3
time: 0
- value: 1
+ value: 700
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
@@ -2444,6 +2496,44 @@ AnimationClip:
path: Head/Mouth
classID: 1
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 0
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 725
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_SortingOrder
+ path: Head
+ classID: 212
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Win.anim b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Win.anim
index 4cfdf9c18..1729bf7f4 100644
--- a/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Win.anim
+++ b/Assets/Resources/Sprites/Games/SlotMonster/Animations/SlotMonster/Win.anim
@@ -459,7 +459,26 @@ AnimationClip:
m_PostInfinity: 2
m_RotationOrder: 4
path: Head
- m_FloatCurves: []
+ m_FloatCurves:
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_PPtrCurves:
- curve:
- time: 0
@@ -531,6 +550,13 @@ AnimationClip:
typeID: 4
customType: 0
isPPtrCurve: 0
+ - serializedVersion: 2
+ path: 2485469132
+ attribute: 2086281974
+ script: {fileID: 0}
+ typeID: 1
+ customType: 0
+ isPPtrCurve: 0
- serializedVersion: 2
path: 130111906
attribute: 0
@@ -1962,6 +1988,25 @@ AnimationClip:
path: Hand
classID: 4
script: {fileID: 0}
+ - curve:
+ serializedVersion: 2
+ m_Curve:
+ - serializedVersion: 3
+ time: 0
+ value: 1
+ inSlope: Infinity
+ outSlope: Infinity
+ tangentMode: 103
+ weightedMode: 0
+ inWeight: 0
+ outWeight: 0
+ m_PreInfinity: 2
+ m_PostInfinity: 2
+ m_RotationOrder: 4
+ attribute: m_IsActive
+ path: Head/HeadCover
+ classID: 1
+ script: {fileID: 0}
m_EulerEditorCurves:
- curve:
serializedVersion: 2
diff --git a/Assets/Resources/Sprites/Games/SlotMonster/SlotMonster.png.meta b/Assets/Resources/Sprites/Games/SlotMonster/SlotMonster.png.meta
index 009ab75a2..967edd50c 100644
--- a/Assets/Resources/Sprites/Games/SlotMonster/SlotMonster.png.meta
+++ b/Assets/Resources/Sprites/Games/SlotMonster/SlotMonster.png.meta
@@ -902,6 +902,27 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: SlotMonster_29
+ rect:
+ serializedVersion: 2
+ x: 1530
+ y: 1374
+ width: 277
+ height: 346
+ alignment: 9
+ pivot: {x: 0.5, y: 0.351}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: e0c73a35dd3facd4480bf264b49d929d
+ internalID: -32620696
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
diff --git a/Assets/Scripts/Games/SlotMonster/SlotButton.cs b/Assets/Scripts/Games/SlotMonster/SlotButton.cs
index 7cd132a58..df38cfeb2 100644
--- a/Assets/Scripts/Games/SlotMonster/SlotButton.cs
+++ b/Assets/Scripts/Games/SlotMonster/SlotButton.cs
@@ -11,51 +11,66 @@ namespace HeavenStudio.Games.Scripts_SlotMonster
public class SlotButton : MonoBehaviour
{
public bool pressed;
- // public double timing;
public Color color; // used to ease between button colors and button flash colors! wow
+ public PlayerActionEvent input;
+ public bool missed;
+ [Header("Components")]
public Animator anim;
- public SpriteRenderer[] srs;
+ [SerializeField] SpriteRenderer[] srs;
private bool flashing;
- const int FLASH_FRAMES = 4;
+ private const float FLASH_FRAMES = 4f;
private int currentFrame;
private SlotMonster game;
public void Init(SlotMonster instance)
{
- color = srs[0].color;
game = instance;
+ pressed = true;
+ color = srs[0].color;
}
private void LateUpdate()
{
- if (flashing) {
- foreach (var sr in srs) {
- // sr.color = Color.Lerp(color, game.buttonFlashColor, currentFrame / FRAMES);
+ Color newColor = color;
+ if (pressed) {
+ newColor = Color.LerpUnclamped(color, Color.black, 0.5f);
+ } else if (flashing) {
+ float normalized = currentFrame / FLASH_FRAMES;
- var normalized = currentFrame / FLASH_FRAMES;
+ Debug.Log("normalized : " + normalized);
+ float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized);
+ float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized);
+ float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized);
- float newR = EasingFunction.Linear(game.buttonFlashColor.r, color.r, normalized);
- float newG = EasingFunction.Linear(game.buttonFlashColor.g, color.g, normalized);
- float newB = EasingFunction.Linear(game.buttonFlashColor.b, color.b, normalized);
-
- sr.color = new Color(newR, newG, newB);
- Debug.Log("sr.color : " + sr.color);
- Debug.Log("currentFrame : " + currentFrame);
- }
- } else {
- foreach (var sr in srs) {
- sr.color = color;
- }
+ newColor = new Color(newR, newG, newB);
+ // Debug.Log("currentFrame / FLASH_FRAMES : " + currentFrame + "/" + FLASH_FRAMES);
+ // newColor = Color.LerpUnclamped(color, game.buttonFlashColor, normalized);
+ // Debug.Log("color : " + color);
+ // Debug.Log("newColor : " + newColor);
}
+
+ foreach (var sr in srs) {
+ sr.color = newColor;
+ }
+ // Color newColor = Color.LerpUnclamped(color, tempColor, 0.45f);
+
+ // foreach (var sr in srs) {
+ // sr.color = color;
+ // }
}
- public void Press()
+ public void Press(bool isHit)
{
anim.DoScaledAnimationAsync("Press", 0.5f);
pressed = true;
+ if (!isHit) {
+ missed = true;
+ input.Disable();
+ input.CleanUp();
+ }
}
public void TryFlash()
diff --git a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs
index 1c74dce4d..d8bc40f90 100644
--- a/Assets/Scripts/Games/SlotMonster/SlotMonster.cs
+++ b/Assets/Scripts/Games/SlotMonster/SlotMonster.cs
@@ -22,7 +22,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate {
if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
var e = eventCaller.currentEntity;
- instance.StartInterval(e.beat, e.length, e["auto"], e["eyeType"], 0);
+ instance.StartInterval(e, e["auto"], e["eyeType"], 0);
}
},
defaultLength = 3f,
@@ -77,6 +77,24 @@ namespace HeavenStudio.Games.Loaders
new Param("flash", new Color(1f, 1f, 0.68f), "Button Flash Color", "Set the color of the flash of the buttons."),
},
},
+ new GameAction("gameplayModifiers", "Gameplay Modifiers")
+ {
+ function = delegate {
+ if (eventCaller.gameManager.minigameObj.TryGetComponent(out SlotMonster instance)) {
+ var e = eventCaller.currentEntity;
+ instance.GameplayModifiers(e["lottery"], e["stars"]);
+ }
+ },
+ defaultLength = 0.5f,
+ priority = 1,
+ parameters = new List()
+ {
+ new Param("lottery", true, "Lottery", "Toggle if the win particles should play after a successful sequence.", new() {
+ new Param.CollapseParam((x, _) => (bool)x, new string[] { "stars" }),
+ }),
+ new Param("stars", false, "Use Stars", "Use stars instead of coins? (From the Korean version of RH DS)"),
+ },
+ },
}
);
}
@@ -85,6 +103,7 @@ namespace HeavenStudio.Games.Loaders
namespace HeavenStudio.Games
{
+ using System.Linq;
using Scripts_SlotMonster;
public class SlotMonster : Minigame
{
@@ -114,10 +133,13 @@ namespace HeavenStudio.Games
[SerializeField] Animator smAnim;
[SerializeField] Animator[] eyeAnims;
+ [Header("Objects")]
[SerializeField] SlotButton[] buttons;
- public Color buttonFlashColor;
+ [SerializeField] ParticleSystem winParticles;
+ public Color buttonFlashColor = new(1f, 1f, 0.68f);
private List gameEntities;
+ private bool doWin = true;
private Sound rollingSound;
private int currentEyeSprite = 1;
@@ -146,9 +168,9 @@ namespace HeavenStudio.Games
public override void OnGameSwitch(double beat)
{
- gameEntities = GameManager.instance.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster");
+ gameEntities = gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == "slotMonster");
foreach (RiqEntity e in gameEntities.FindAll(e => e.datamodel == "slotMonster/startInterval" && e.beat < beat && e.beat + e.length > beat)) {
- StartInterval(e.beat, e.length, e["auto"], e["eyeType"], beat);
+ StartInterval(e, e["auto"], e["eyeType"], beat);
}
}
@@ -160,26 +182,22 @@ namespace HeavenStudio.Games
int thisButton = GetCurrentButton();
if (thisButton == -1) return false;
bool isLast = thisButton == maxButtons - 1;
- string hitSfx = "slotMonster/stop_" + (isLast && isHit ? "hit" : (thisButton + 1));
- SoundByte.PlayOneShotGame(hitSfx, forcePlay: true);
for (int i = thisButton; i < (isLast ? 3 : thisButton + 1); i++)
{
- buttons[thisButton].Press();
+ buttons[thisButton].Press(isHit);
if (eyeAnims[thisButton].IsPlayingAnimationNames("Spin")) {
int eyeSprite = currentEyeSprite;
string anim = "EyeItem";
if (!isHit) {
- do {
- eyeSprite = UnityEngine.Random.Range(0, 9);
- } while (eyeSprite == (currentEyeSprite - 1));
- anim += eyeSprite + 1;
- } else {
- if (timing == 1) {
+ eyeSprite = UnityEngine.Random.Range(1, 9);
+ if (eyeSprite >= currentEyeSprite) eyeSprite++;
+ anim += eyeSprite;
+ } else { // only do all this if it's actually a hit
+ if (timing == -1) { // if the timing is early
eyeSprite = (eyeSprite + 1) % 9;
}
anim += eyeSprite + 1;
- if (timing != 0) {
- // string += lol
+ if (timing != 0) { // if it's a barely
anim += "Barely";
}
}
@@ -187,19 +205,27 @@ namespace HeavenStudio.Games
eyeAnims[thisButton].Play(anim, 0, 0);
}
}
+ bool isMiss = buttons.Any(x => x.missed);
+ string hitSfx = "slotMonster/stop_" + (isLast && isHit && !isMiss ? "hit" : (thisButton + 1));
+ SoundByte.PlayOneShotGame(hitSfx, forcePlay: true);
if (isLast) {
if (rollingSound != null) rollingSound.Stop();
+ if (isHit && doWin) {
+ SoundByte.PlayOneShotGame("slotMonster/win");
+ winParticles.Play();
+ }
}
currentButton++;
return isLast && isHit;
}
- public void StartInterval(double beat, float length, bool autoPass, int eyeSprite, double gameSwitchBeat)
+ public void StartInterval(RiqEntity si, bool autoPass, int eyeSprite, double gameSwitchBeat)
{
- List slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= beat && e.beat < beat + length);
+ List slotActions = gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= si.beat && e.beat < si.beat + si.length);
+ if (slotActions.Count <= 0) return;
SoundByte.PlayOneShotGame("slotMonster/start_touch", forcePlay: true);
- smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, beat);
+ smAnim.DoScaledAnimationFromBeatAsync("Prepare", 0.5f, si.beat);
foreach (var button in buttons) {
button.anim.Play("PopUp", 0, 1);
}
@@ -232,14 +258,14 @@ namespace HeavenStudio.Games
BeatAction.New(this, actions);
if (autoPass) {
- BeatAction.New(this, new() { new(beat + length, delegate {
+ BeatAction.New(this, new() { new(si.beat + si.length, delegate {
currentEyeSprite = eyeSprite == 0 ? UnityEngine.Random.Range(1, 10) : eyeSprite;
- PassTurn(beat + length, 1, beat, slotActions);
+ PassTurn(si.beat + si.length, 1, si.beat, si, slotActions);
})});
}
}
- public void PassTurn(double beat, float length, double startBeat = -1, List slotActions = null)
+ public void PassTurn(double beat, float length, double startBeat = -1, RiqEntity startInterval = null, List slotActions = null)
{
smAnim.DoScaledAnimationFromBeatAsync("Release", 0.5f, beat);
for (int i = 0; i < eyeAnims.Length; i++) {
@@ -247,11 +273,12 @@ namespace HeavenStudio.Games
}
SoundByte.PlayOneShotGame("slotMonster/start_rolling", forcePlay: true);
rollingSound = SoundByte.PlayOneShotGame("slotMonster/rolling", looping: true, forcePlay: true);
- if (startBeat < 0 || slotActions == null) {
- var startInterval = gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat);
+
+ startInterval ??= gameEntities.FindLast(e => e.datamodel == "slotMonster/startInterval" && e.beat + e.length < beat);
+ if (startBeat < 0) {
startBeat = startInterval.beat;
- slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
}
+ slotActions ??= gameEntities.FindAll(e => e.datamodel == "slotMonster/slot" && e.beat >= startInterval.beat && e.beat < startInterval.beat + startInterval.length);
List actions = new();
for (int i = 0; i < Mathf.Min(slotActions.Count, 3); i++) // limit to 3 actions
@@ -263,12 +290,16 @@ namespace HeavenStudio.Games
buttons[whichSlot].TryFlash();
}));
- PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, null, null);
- // input.IsHittable = () => { // ugh this breaks the input check
- // int currentButton = GetCurrentButton();
- // return currentButton == whichSlot && !buttonsPressed[whichSlot];
- // };
+ PlayerActionEvent input = ScheduleInput(beat, slotBeat - startBeat + length, InputAction_BasicPress, ButtonHit, null, null, () => {
+ return GetCurrentButton() == whichSlot && !buttons[whichSlot].pressed;
+ });
}
+ actions.Add(new(beat + length + startInterval.beat + startInterval.length, delegate {
+ if (rollingSound != null) rollingSound.Stop();
+ if (buttons.Any(x => x.missed)) { // if it's a miss
+ smAnim.DoScaledAnimationAsync("Lose", 0.5f);
+ }
+ }));
BeatAction.New(this, actions);
}
@@ -294,5 +325,11 @@ namespace HeavenStudio.Games
}
buttonFlashColor = flashColor;
}
+
+ public void GameplayModifiers(bool lottery, bool stars)
+ {
+ // var sheetAnim = winParticles.textureSheetAnimation;
+ doWin = lottery;
+ }
}
}
\ No newline at end of file