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new Param("slapper", ClapTrap.ClapType.Hand, "Which slapper?", "The thing attempting to hit the dummy"), + new Param("slapper", ClapTrap.ClapType.Hand, "Slapper", "The slapper attempting to hit the doll"), } }, new GameAction("change background color", "Change Background Color") @@ -42,12 +42,16 @@ namespace HeavenStudio.Games.Loaders new Param("stageRightHandColor", ClapTrap.defaultRightColor, "Stage Right Hand Color", "The color used on the dummy's hand (stage right)") }, }, - new GameAction("delete", "animate girn") + new GameAction("doll animations", "Doll Animations") { - function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.Grin(eventCaller.currentEntity.beat);}, + function = delegate {var e = eventCaller.currentEntity; ClapTrap.instance.DollAnimations(eventCaller.currentEntity.beat, eventCaller.currentEntity["animate"]);}, defaultLength = 1f, parameters = new List() + { + new Param("animate", ClapTrap.DollAnim.Inhale, "Animation", "The animation that the doll will play"), + } }, + }); } } @@ -109,8 +113,18 @@ namespace HeavenStudio.Games { Hand, Cat, + Leek, Stick, - Random, + Random + } + + public enum DollAnim + { + Idle, + Inhale, + Exhale, + Talk, + } [Header("Animators")] @@ -130,9 +144,26 @@ namespace HeavenStudio.Games } - public void Grin(float beat) + public void DollAnimations(float beat, int animate) { - dollHead.DoScaledAnimationAsync("HeadHit", 0.5f); + if (animate == 0) + { + dollHead.DoScaledAnimationAsync("HeadIdle", 0.5f); + } + else if (animate == 1) + { + dollHead.DoScaledAnimationAsync("HeadBreatheIn", 0.5f); + Jukebox.PlayOneShotGame($"clapTrap/deepInhale"); + } + else if (animate == 2) + { + dollHead.DoScaledAnimationAsync("HeadBreatheOut", 0.5f); + Jukebox.PlayOneShotGame($"clapTrap/deepExhale{UnityEngine.Random.Range(1, 2)}"); + } + else if (animate == 3) + { + dollHead.DoScaledAnimationAsync("HeadTalk", 0.5f); + } } @@ -140,6 +171,7 @@ namespace HeavenStudio.Games { if (state >= 1f || state <= -1f) { Jukebox.PlayOneShotGame($"clapTrap/barely{UnityEngine.Random.Range(1, 2)}"); + dollHead.DoScaledAnimationAsync("HeadBarely", 0.5f); } else if (state == 0f) { Jukebox.PlayOneShotGame($"clapTrap/aceClap{UnityEngine.Random.Range(1, 4)}"); @@ -154,6 +186,7 @@ namespace HeavenStudio.Games private void Miss(PlayerActionEvent caller) { Jukebox.PlayOneShotGame($"clapTrap/miss"); + dollHead.DoScaledAnimationAsync("HeadMiss", 0.5f); } private void Out(PlayerActionEvent caller)