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inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 @@ -6598,15 +5959,6 @@ AnimationClip: weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - - serializedVersion: 3 - time: 1.65 - value: 17.89168 - inSlope: 0 - outSlope: 0 - tangentMode: 136 - weightedMode: 0 - inWeight: 0.33333334 - outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index 24609a804..0c8949137 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using UnityEngine.UI; using UnityEngine; using HeavenStudio.Util; +using Starpelly; namespace HeavenStudio { @@ -21,6 +22,8 @@ namespace HeavenStudio private double time; private double targetBopBeat; + private int loops; + private double lastAbsTime; private void Start() { @@ -35,6 +38,7 @@ namespace HeavenStudio { time = 0; targetBopBeat = 0; + loops++; } double absTime = Time.realtimeSinceStartup; double dt = absTime - lastAbsTime; @@ -45,10 +49,21 @@ namespace HeavenStudio songPos = time; songPosBeat = SecsToBeats(songPos); - + if (loops == 0) + { + float normalizedBeat = GetPositionFromBeat(4, 1); + if (normalizedBeat > 0 && normalizedBeat <= 1f) + { + logoAnim.DoNormalizedAnimation("Reveal", normalizedBeat); + } + else if (normalizedBeat < 0) + { + logoAnim.DoNormalizedAnimation("Reveal", 0); + } + } if (songPosBeat >= targetBopBeat) { - logoAnim.Play("LogoBop", 0, 0); + if (targetBopBeat > 4) logoAnim.Play("LogoBop", 0, 0); targetBopBeat += 1; } } @@ -57,6 +72,12 @@ namespace HeavenStudio { return s / 60f * bpm; } + + public float GetPositionFromBeat(float startBeat, float length) + { + float a = Mathp.Normalize((float)songPosBeat, startBeat, startBeat + length); + return a; + } } }