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public bool flyType; - public double startBeat; + [NonSerialized] public double startBeat; bool miss = false; - float flyBeats; - float dodgeBeats; - public int type; + [SerializeField] public byte flyType; + [SerializeField] float flyBeats; + [SerializeField] float dodgeBeats; + [SerializeField] TrickClass.TrickObjType type; + [SerializeField] string justSound; + [SerializeField] string missSound; [NonSerialized] public BezierCurve3D curve; @@ -25,8 +27,6 @@ namespace HeavenStudio.Games.Scripts_TrickClass private void Awake() { game = TrickClass.instance; - flyBeats = flyType ? 4f : 2f; - dodgeBeats = flyType ? 2f : 1f; var cond = Conductor.instance; @@ -41,7 +41,7 @@ namespace HeavenStudio.Games.Scripts_TrickClass var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); - if (flyPos <= 1f) + if (flyPos <= 1f) { if (!miss) { @@ -50,15 +50,19 @@ namespace HeavenStudio.Games.Scripts_TrickClass Vector3 lastPos = transform.position; Vector3 nextPos = curve.GetPoint(flyPos); - if (flyType) + switch (flyType) { - Vector3 direction = (nextPos - lastPos).normalized; - float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; - this.transform.eulerAngles = new Vector3(0, 0, rotation); - } - else - { - transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); + case 1: + Vector3 direction = (nextPos - lastPos).normalized; + float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; + transform.eulerAngles = new Vector3(0, 0, rotation); + break; + case 2: + transform.rotation = Quaternion.identity; + break; + default: + transform.eulerAngles = new Vector3(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime * cond.SongPitch)); + break; } transform.position = nextPos; @@ -72,27 +76,29 @@ namespace HeavenStudio.Games.Scripts_TrickClass { if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { - GameObject.Destroy(gameObject); + Destroy(gameObject); return; } } } - public string GetDodgeSound() + public string GetMissSound() { - switch (type) - { - default: - return "trickClass/ball_impact"; - } + return $"trickClass/{missSound}"; } - public void DoObjMiss() + public string GetJustSound() + { + return $"trickClass/{justSound}"; + } + + public void DoObjMiss(bool ng = false) { miss = true; switch (type) { - case (int) TrickClass.TrickObjType.Plane: + case TrickClass.TrickObjType.Plane: + startBeat += dodgeBeats; curve = game.planeMissCurve; flyBeats = 4f; @@ -104,12 +110,18 @@ namespace HeavenStudio.Games.Scripts_TrickClass transform.position = nextPos; break; + case TrickClass.TrickObjType.Shock: + if (!ng) + { + Destroy(gameObject); + } + break; default: + startBeat += dodgeBeats; curve = game.ballMissCurve; flyBeats = 1.25f; break; } - startBeat += dodgeBeats; } public bool CanDodge() @@ -123,31 +135,31 @@ namespace HeavenStudio.Games.Scripts_TrickClass { //NG game.PlayerDodgeNg(); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), }); - SoundByte.PlayOneShotGame(GetDodgeSound(), volume: 0.6f); + SoundByte.PlayOneShotGame(GetMissSound(), volume: 0.6f); SoundByte.PlayOneShot("miss"); - DoObjMiss(); + DoObjMiss(true); } else { //just game.PlayerDodge(); - SoundByte.PlayOneShotGame("trickClass/player_dodge_success", volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); - MultiSound.Play(new MultiSound.Sound[] { - new MultiSound.Sound(GetDodgeSound(), startBeat + flyBeats, volume: 0.4f), + SoundByte.PlayOneShotGame(GetJustSound(), volume: 0.8f, pitch: UnityEngine.Random.Range(0.85f, 1.15f)); + MultiSound.Play(new MultiSound.Sound[] { + new MultiSound.Sound(GetMissSound(), startBeat + flyBeats, volume: 0.4f), }); } } public void DodgeMiss(PlayerActionEvent caller) { - SoundByte.PlayOneShotGame(GetDodgeSound()); - DoObjMiss(); - game.PlayerThrough(); + SoundByte.PlayOneShotGame(GetMissSound()); + DoObjMiss(false); + game.PlayerThrough(type == TrickClass.TrickObjType.Shock); } - public void DodgeThrough(PlayerActionEvent caller) {} + public void DodgeThrough(PlayerActionEvent caller) { } } } \ No newline at end of file diff --git a/Assets/Scripts/Games/TrickClass/TrickClass.cs b/Assets/Scripts/Games/TrickClass/TrickClass.cs index c7394294f..205dac0f6 100644 --- a/Assets/Scripts/Games/TrickClass/TrickClass.cs +++ b/Assets/Scripts/Games/TrickClass/TrickClass.cs @@ -31,6 +31,22 @@ namespace HeavenStudio.Games.Loaders }, defaultLength = 3, }, + new GameAction("chair", "Chair") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Chair); + }, + defaultLength = 2, + }, + new GameAction("shock", "Lightning Bolt") + { + preFunction = delegate + { + TrickClass.PreTossObject(eventCaller.currentEntity.beat, (int)TrickClass.TrickObjType.Shock); + }, + defaultLength = 2, + }, new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; TrickClass.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, @@ -62,6 +78,8 @@ namespace HeavenStudio.Games public enum TrickObjType { Ball, Plane, + Chair, + Shock } public struct QueuedObject { @@ -76,9 +94,9 @@ namespace HeavenStudio.Games public Animator warnAnim; [Header("References")] - public GameObject ballPrefab; - public GameObject planePrefab; - public GameObject shockPrefab; + public GameObject[] objPrefab; + public string[] objWarnAnim; + public string[] objThrowAnim; public Transform objHolder; [Header("Curves")] @@ -141,15 +159,7 @@ namespace HeavenStudio.Games { new BeatAction.Action(input.beat - 1f, delegate { - switch (input.type) - { - case (int)TrickClass.TrickObjType.Ball: - warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - warnAnim.Play("WarnPlane", 0, 0); - break; - } + warnAnim.Play(objWarnAnim[input.type], 0, 0); }), new BeatAction.Action(input.beat, delegate { @@ -218,15 +228,7 @@ namespace HeavenStudio.Games { if (instance.showBubble == true) { - switch (type) - { - case (int)TrickClass.TrickObjType.Ball: - instance.warnAnim.Play("WarnBall", 0, 0); - break; - case (int)TrickClass.TrickObjType.Plane: - instance.warnAnim.Play("WarnPlane", 0, 0); - break; - } + instance.warnAnim.Play(instance.objWarnAnim[type], 0, 0); } }), new BeatAction.Action(beat, delegate @@ -244,22 +246,28 @@ namespace HeavenStudio.Games type = type, }); } + switch (type) + { + case (int) TrickObjType.Plane: + PlaySoundSequence("trickClass", "planeThrow", beat); + break; + case (int) TrickObjType.Chair: + PlaySoundSequence("trickClass", "chairThrow", beat); + break; + case (int) TrickObjType.Shock: + PlaySoundSequence("trickClass", "shockThrow", beat); + break; + default: + PlaySoundSequence("trickClass", "ballThrow", beat); + break; + } } public void TossObject(double beat, int type) { - switch (type) - { - case (int) TrickObjType.Plane: - SoundByte.PlayOneShotGame("trickClass/girl_toss_plane"); - break; - default: - SoundByte.PlayOneShotGame("trickClass/girl_toss_ball"); - break; - } SpawnObject(beat, type); - girlAnim.DoScaledAnimationAsync("Throw"); + girlAnim.DoScaledAnimationAsync(objThrowAnim[type]); girlBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; } @@ -267,26 +275,25 @@ namespace HeavenStudio.Games { GameObject objectToSpawn; BezierCurve3D curve; - bool isPlane = false; switch (type) { case (int) TrickObjType.Plane: - objectToSpawn = planePrefab; curve = planeTossCurve; - isPlane = true; + break; + case (int) TrickObjType.Shock: + curve = shockTossCurve; break; default: - objectToSpawn = ballPrefab; curve = ballTossCurve; break; } - var mobj = GameObject.Instantiate(objectToSpawn, objHolder); + objectToSpawn = objPrefab[type]; + var mobj = Instantiate(objectToSpawn, objHolder); var thinker = mobj.GetComponent(); thinker.startBeat = beat; - thinker.flyType = isPlane; thinker.curve = curve; - thinker.type = type; + // thinker.type = type; mobj.SetActive(true); } @@ -311,9 +318,9 @@ namespace HeavenStudio.Games playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f; } - public void PlayerThrough() + public void PlayerThrough(bool shock = false) { - playerAnim.DoScaledAnimationAsync("Through"); + playerAnim.DoScaledAnimationAsync(shock ? "ThroughShock" : "Through"); playerReady = false; playerBopStart = Conductor.instance.songPositionInBeatsAsDouble + 0.75f; playerCanDodge = Conductor.instance.songPositionInBeatsAsDouble + 0.15f;