From b712090c935869fbdf104ddfdbf34ade5f2b3113 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Tue, 9 Jan 2024 21:47:46 -0600 Subject: [PATCH] Second Contact Text Update --- .../Games/FirstContact/FirstContact.cs | 22 +++++++++---------- 1 file changed, 11 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/Games/FirstContact/FirstContact.cs b/Assets/Scripts/Games/FirstContact/FirstContact.cs index 86afdc461..0c02563df 100644 --- a/Assets/Scripts/Games/FirstContact/FirstContact.cs +++ b/Assets/Scripts/Games/FirstContact/FirstContact.cs @@ -23,8 +23,8 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { var e = eventCaller.currentEntity; FirstContact.PreInterval(e.beat, e.length, e["dialogue"], e["auto"]); }, parameters = new List() { - new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "The line to use when messing up the translation"), - new Param("auto", true, "Auto Pass Turn") + new Param("dialogue", "REPLACE THIS", "Mistranslation Dialogue", "Set the line to use when messing up the translation."), + new Param("auto", true, "Auto Pass Turn", "Toggle if the turn should be passed automatically pass the turn at the end of the start interval.") }, defaultLength = 3f, resizable = true, @@ -35,9 +35,9 @@ namespace HeavenStudio.Games.Loaders defaultLength = 0.5f, parameters = new List() { - new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount of spaces", "Spaces to add before the untranslated icon"), - new Param("dotdotdot", false, "Has ellipses?", "Will the man symbol be proceeded by a <...>?"), - new Param("dialogue", "", "Dialogue", "What should this sound translate to?") + new Param("spaceNum", new EntityTypes.Integer(0, 12, 0), "Amount Of Spaces", "Choose the amount of spaces to add before the icon."), + new Param("dotdotdot", false, "Ellipses", "Toggle if the symbol should have \"...\" before it."), + new Param("dialogue", "", "Translation", "Set the text that this syllable will translate to. Spaces will not be automatically added.") }, priority = 1 }, @@ -56,26 +56,26 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List { - new Param("toggle", false, "Stay", "If it's the end of the remix/song") + new Param("toggle", false, "Stay", "Toggle if the camera should stay on mission control even after the event has ended. This is usually used for the end of a level.") } }, - new GameAction("look at", "Look At") + new GameAction("look at", "Look") { function = delegate { FirstContact.instance.LookAtDirection(eventCaller.currentEntity["type"], eventCaller.currentEntity["type2"]); }, defaultLength = .5f, parameters = new List() { - new Param("type", FirstContact.alienLookAt.lookAtAlien, "Bob look at what", "[Bob] will look at what"), - new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien look at what", "[Alien] will look at what"), + new Param("type", FirstContact.alienLookAt.lookAtAlien, "Farmer Bob", "Set where Farmer Bob will look."), + new Param("type2", FirstContact.translatorLookAt.lookAtBob, "Alien", "Set where the alien will look."), } }, - new GameAction("live bar beat", "Live Bar Beat") + new GameAction("live bar beat", "\"Live\" Bar") { function = delegate { FirstContact.instance.LiveBarBeat(eventCaller.currentEntity["toggle"]); }, defaultLength = .5f, parameters = new List() { - new Param("toggle", true, "On Beat", "If the live bar animation will be on beat or not") + new Param("toggle", true, "On Beat", "Toggle if the \"Live\" bar in the top-left will animate on onbeats or offbeats.") } } },