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a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs index 610550d24..e2c27ce23 100644 --- a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs +++ b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs @@ -12,24 +12,6 @@ using Jukebox; namespace HeavenStudio.Games.Loaders { using static Minigames; - /// Minigame loaders handle the setup of your minigame. - /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load - - /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where: - /// `Platformcode` is a three-leter platform code with the minigame's origin - /// `Name` is a short internal name - /// `Loader` is the string "Loader" - - /// Platform codes are as follows: - /// Agb: Gameboy Advance ("Advance Gameboy") - /// Ntr: Nintendo DS ("Nitro") - /// Rvl: Nintendo Wii ("Revolution") - /// Ctr: Nintendo 3DS ("Centrair") - /// Mob: Mobile - /// Pco: PC / Other - - /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information - /// For help, feel free to reach out to us on our discord, in the #development channel. public static class RvlFrogPrincessLoader { public static Minigame AddGame(EventCaller eventCaller) @@ -41,6 +23,21 @@ namespace HeavenStudio.Games.Loaders function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); }, defaultLength = 4f, }, + new GameAction("background appearance", "Background Appearance") + { + function = delegate { + var e = eventCaller.currentEntity; + FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]); + }, + defaultLength = 0.5f, + resizable = true, + parameters = new List() + { + new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."), + new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."), + } + }, }, new List() { "rvl", "keep" }, "rvlfrog", "en", @@ -60,7 +57,11 @@ namespace HeavenStudio.Games [SerializeField] Transform Leaves; [SerializeField] Transform Lotuses; Animator[] LotusAnims; + public ParticleSystem splashEffect; + [SerializeField] private SpriteRenderer BGPlane; + bool isPrepare, isHold, isGone; + private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f)); public static FrogPrincess instance; @@ -68,8 +69,8 @@ namespace HeavenStudio.Games { instance = this; LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent(), Lotuses.GetChild(2).GetComponent()}; + } - private void Update() { var cond = Conductor.instance; @@ -77,77 +78,209 @@ namespace HeavenStudio.Games { if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)) { - FallFast(); + if (!isHold && !isGone) + { + ScoreMiss(); + isGone = true; + isPrepare = false; + var currentBeat = cond.songPositionInBeatsAsDouble; + + UpdatePos(); + LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); + frogAnim.DoScaledAnimationAsync("hold", 0.5f); + SoundByte.PlayOneShotGame("frogPrincess/lean"); + SoundByte.PlayOneShotGame("frogPrincess/A"); + princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f); + + BeatAction.New(instance, new List() + { + new BeatAction.Action(currentBeat + 0.75, delegate + { + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + frogAnim.DoScaledAnimationAsync("release", 0.5f); + }), + }); + + Appear(currentBeat, false); + } } + if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) + { + if (isHold && !isGone) + { + ScoreMiss(); + isHold = false; + isGone = true; + var currentBeat = cond.songPositionInBeatsAsDouble; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/jump"); + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance)); + frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.Play("idle", 1, 0); + + ParticleSystem spawnedParticle = Instantiate(splashEffect, transform); + BeatAction.New(instance, new List() + { + new BeatAction.Action(currentBeat + 0.5, delegate + { + SoundByte.PlayOneShotGame("frogPrincess/A"); + spawnedParticle.PlayScaledAsync(0.5f); + }), + new BeatAction.Action(currentBeat + 1, delegate + { + Destroy(spawnedParticle); + }), + }); + + Appear(currentBeat, true); + } + } + if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch) + { + if (PlayerInput.GetIsAction(InputAction_BasicRelease)) + { + if (isHold && !isGone) + { + ScoreMiss(); + isHold = false; + isGone = true; + var currentBeat = cond.songPositionInBeatsAsDouble; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/jump"); + LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); + StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance)); + frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f); + princessAnim.Play("idle", 1, 0); + + ParticleSystem spawnedParticle = Instantiate(splashEffect, transform); + BeatAction.New(instance, new List() + { + new BeatAction.Action(currentBeat + 0.5, delegate + { + SoundByte.PlayOneShotGame("frogPrincess/A"); + spawnedParticle.PlayScaledAsync(0.5f); + }), + new BeatAction.Action(currentBeat + 1, delegate + { + Destroy(spawnedParticle); + }), + }); + + Appear(currentBeat, true); + } + } + } + UpdateBackgroundColor(); } } public void Jump(double beat) { - MultiSound.Play(new MultiSound.Sound[] + if (!isGone) { - new MultiSound.Sound("frogPrincess/ready", beat), - new MultiSound.Sound("frogPrincess/ready", beat + 1), - }); - - BeatAction.New(instance, new List() - { - new BeatAction.Action(beat, delegate + isPrepare = true; + BeatAction.New(instance, new List() { - if (!frogAnim.IsPlayingAnimationNames("jump")) + new BeatAction.Action(beat, delegate { - frogAnim.DoScaledAnimationAsync("ready", 0.5f); - princessAnim.DoScaledAnimationAsync("ready", 0.5f); - } - }), - new BeatAction.Action(beat + 1, delegate - { - if (!frogAnim.IsPlayingAnimationNames("jump")) + if (!isGone) + { + SoundByte.PlayOneShotGame("frogPrincess/ready"); + if (!frogAnim.IsPlayingAnimationNames("jump")) + { + frogAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("wary", 0.5f); + } + } + }), + new BeatAction.Action(beat + 1, delegate { - frogAnim.DoScaledAnimationAsync("ready", 0.5f); - princessAnim.DoScaledAnimationAsync("ready", 0.5f); - } - }), - }); + if (!isGone) + { + SoundByte.PlayOneShotGame("frogPrincess/ready"); + if (!frogAnim.IsPlayingAnimationNames("jump")) + { + frogAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("ready", 0.5f); + princessAnim.DoScaledAnimationAsync("wary", 0.5f); + } + } + }), + }); - ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty); + ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold); + } } void JustHold(PlayerActionEvent caller, float state) { + isHold = true; + UpdatePos(); - ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty); + ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump); LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); frogAnim.DoScaledAnimationAsync("hold", 0.5f); if (state >= 1f || state <= -1f) { + SoundByte.PlayOneShotGame("frogPrincess/lean"); + SoundByte.PlayOneShotGame("frogPrincess/7"); princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f); return; } SoundByte.PlayOneShotGame("frogPrincess/lean"); princessAnim.DoScaledAnimationAsync("hold", 0.5f); + princessAnim.Play("idle", 1, 0); } void MissHold(PlayerActionEvent caller) { - FallLate(); + if (isPrepare) + { + isGone = true; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/A"); + LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); + frogAnim.DoScaledAnimationAsync("fall", 0.5f); + princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f); + + Appear(caller.timer + caller.startBeat + 0.5, false); + } } + bool CanHold() { return isPrepare;} + void JustJump(PlayerActionEvent caller, float state) { + isHold = false; + var currentBeat = caller.timer + caller.startBeat; + UpdatePos(); LotusAnims[0].DoScaledAnimationAsync("release", 0.5f); - StartCoroutine(MoveCo(Lotuses, caller.timer + caller.startBeat, moveTime, moveDistance)); - StartCoroutine(MoveCo(Leaves, caller.timer + caller.startBeat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance)); + StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance)); if (state >= 1f || state <= -1f) { + SoundByte.PlayOneShotGame("frogPrincess/jump"); + SoundByte.PlayOneShotGame("frogPrincess/7", currentBeat + 0.5); LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f); frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f); + princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f); return; } @@ -155,13 +288,29 @@ namespace HeavenStudio.Games LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f); frogAnim.DoScaledAnimationAsync("jump", 0.5f); princessAnim.DoScaledAnimationAsync("jump", 0.5f); + princessAnim.DoScaledAnimationAsync("happy", 0.5f); } void MissJump(PlayerActionEvent caller) { - + if (isHold && !isGone) + { + isHold = false; + isGone = true; + var currentBeat = caller.timer + caller.startBeat; + + UpdatePos(); + SoundByte.PlayOneShotGame("frogPrincess/A"); + LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f); + frogAnim.DoScaledAnimationAsync("fall", 0.5f); + princessAnim.DoScaledAnimationAsync("fallForward", 0.5f); + + Appear(currentBeat, false); + } } + bool CanJump() { return isHold && !isGone;} + void Empty(PlayerActionEvent caller) { } public float moveDistance; @@ -191,20 +340,34 @@ namespace HeavenStudio.Games Leaves.localPosition = new Vector2(newPosX, lotusesPos.y); } - private void FallFast() + void Appear(double beat, bool frog = false) { - LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); - frogAnim.DoScaledAnimationAsync("hold", 0.5f); - SoundByte.PlayOneShotGame("frogPrincess/lean"); - princessAnim.DoScaledAnimationAsync("holdFast", 0.5f); + BeatAction.New(instance, new List() + { + new BeatAction.Action(beat + 0.9, delegate + { + isGone = false; + princessAnim.Play("idle", 0, 0); + princessAnim.Play("idle", 1, 0); + princessAnim.DoScaledAnimationAsync("appear", 0.5f); + if (frog) + { + frogAnim.Play("idle", 0, 0); + frogAnim.DoScaledAnimationAsync("appear", 0.5f); + } + }), + }); } - private void FallLate() + public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet) { - LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f); - frogAnim.DoScaledAnimationAsync("hold", 0.5f); - SoundByte.PlayOneShotGame("frogPrincess/lean"); - princessAnim.DoScaledAnimationAsync("holdFast", 0.5f); + bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet); + + UpdateBackgroundColor(); + } + private void UpdateBackgroundColor() + { + BGPlane.color = bgColorEase.GetColor(); } } } \ No newline at end of file