diff --git a/Assets/Resources/Games/frogPrincess.prefab b/Assets/Resources/Games/frogPrincess.prefab
index 4c74eab1c..4809d8f08 100644
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rename from Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessHoldFast.anim.meta
rename to Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessFallForward.anim.meta
diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessGone.anim b/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessGone.anim
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diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessHoldFast.anim b/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessSurpriseFall.anim
similarity index 72%
rename from Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessHoldFast.anim
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diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessWary.anim.meta b/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessWary.anim.meta
new file mode 100644
index 000000000..9eacdd1d3
--- /dev/null
+++ b/Assets/Resources/Sprites/Games/FrogPrincess/Animations/princessWary.anim.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 57dc2a868e91c9d4a829749d1f20d4de
+NativeFormatImporter:
+ externalObjects: {}
+ mainObjectFileID: 7400000
+ userData:
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diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta b/Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
index 425116b9a..96a53f9a6 100644
--- a/Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
+++ b/Assets/Resources/Sprites/Games/FrogPrincess/original.png.meta
@@ -974,7 +974,7 @@ TextureImporter:
width: 46
height: 62
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -995,7 +995,7 @@ TextureImporter:
width: 46
height: 62
alignment: 0
- pivot: {x: 0, y: 0}
+ pivot: {x: 0.5, y: 0.5}
border: {x: 0, y: 0, z: 0, w: 0}
outline: []
physicsShape: []
@@ -1007,6 +1007,27 @@ TextureImporter:
indices:
edges: []
weights: []
+ - serializedVersion: 2
+ name: water_1
+ rect:
+ serializedVersion: 2
+ x: 969
+ y: 209
+ width: 54
+ height: 54
+ alignment: 0
+ pivot: {x: 0, y: 0}
+ border: {x: 0, y: 0, z: 0, w: 0}
+ outline: []
+ physicsShape: []
+ tessellationDetail: 0
+ bones: []
+ spriteID: 02128e9b2d28ff743a1aff0d69b595e0
+ internalID: -879157181
+ vertices: []
+ indices:
+ edges: []
+ weights: []
outline: []
physicsShape: []
bones: []
@@ -1081,6 +1102,7 @@ TextureImporter:
star: 897340202
sweat_0: 855881959
sweat_1: 564480391
+ water_1: -879157181
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref001.png b/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref001.png
deleted file mode 100644
index 749582ff4..000000000
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diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref001.png.meta b/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref001.png.meta
deleted file mode 100644
index 909fe5126..000000000
--- a/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref001.png.meta
+++ /dev/null
@@ -1,123 +0,0 @@
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diff --git a/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref002.png b/Assets/Resources/Sprites/Games/FrogPrincess/ref/ref002.png
deleted file mode 100644
index 749582ff4..000000000
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diff --git a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
index 610550d24..e2c27ce23 100644
--- a/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
+++ b/Assets/Scripts/Games/FrogPrincess/FrogPrincess.cs
@@ -12,24 +12,6 @@ using Jukebox;
namespace HeavenStudio.Games.Loaders
{
using static Minigames;
- /// Minigame loaders handle the setup of your minigame.
- /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
-
- /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
- /// `Platformcode` is a three-leter platform code with the minigame's origin
- /// `Name` is a short internal name
- /// `Loader` is the string "Loader"
-
- /// Platform codes are as follows:
- /// Agb: Gameboy Advance ("Advance Gameboy")
- /// Ntr: Nintendo DS ("Nitro")
- /// Rvl: Nintendo Wii ("Revolution")
- /// Ctr: Nintendo 3DS ("Centrair")
- /// Mob: Mobile
- /// Pco: PC / Other
-
- /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
- /// For help, feel free to reach out to us on our discord, in the #development channel.
public static class RvlFrogPrincessLoader
{
public static Minigame AddGame(EventCaller eventCaller)
@@ -41,6 +23,21 @@ namespace HeavenStudio.Games.Loaders
function = delegate {var e = eventCaller.currentEntity; FrogPrincess.instance.Jump(e.beat); },
defaultLength = 4f,
},
+ new GameAction("background appearance", "Background Appearance")
+ {
+ function = delegate {
+ var e = eventCaller.currentEntity;
+ FrogPrincess.instance.BackgroundColorSet(e.beat, e.length, e["colorBGStart"], e["colorBGEnd"], e["ease"]);
+ },
+ defaultLength = 0.5f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("colorBGStart", new Color(0.482f, 0.74f, 0.87f), "Start BG Color", "Set the color at the start of the event."),
+ new Param("colorBGEnd", new Color(0.482f, 0.74f, 0.87f), "End BG Color", "Set the color at the end of the event."),
+ new Param("ease", Util.EasingFunction.Ease.Instant, "Ease", "Set the easing of the action."),
+ }
+ },
},
new List() { "rvl", "keep" },
"rvlfrog", "en",
@@ -60,7 +57,11 @@ namespace HeavenStudio.Games
[SerializeField] Transform Leaves;
[SerializeField] Transform Lotuses;
Animator[] LotusAnims;
+ public ParticleSystem splashEffect;
+ [SerializeField] private SpriteRenderer BGPlane;
+ bool isPrepare, isHold, isGone;
+ private ColorEase bgColorEase = new(new Color(0.482f, 0.74f, 0.87f));
public static FrogPrincess instance;
@@ -68,8 +69,8 @@ namespace HeavenStudio.Games
{
instance = this;
LotusAnims = new Animator[] {Lotuses.GetChild(1).GetComponent(), Lotuses.GetChild(2).GetComponent()};
+
}
-
private void Update()
{
var cond = Conductor.instance;
@@ -77,77 +78,209 @@ namespace HeavenStudio.Games
{
if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
{
- FallFast();
+ if (!isHold && !isGone)
+ {
+ ScoreMiss();
+ isGone = true;
+ isPrepare = false;
+ var currentBeat = cond.songPositionInBeatsAsDouble;
+
+ UpdatePos();
+ LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
+ frogAnim.DoScaledAnimationAsync("hold", 0.5f);
+ SoundByte.PlayOneShotGame("frogPrincess/lean");
+ SoundByte.PlayOneShotGame("frogPrincess/A");
+ princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
+ princessAnim.DoScaledAnimationAsync("surpriseFall", 0.5f);
+
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(currentBeat + 0.75, delegate
+ {
+ LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
+ frogAnim.DoScaledAnimationAsync("release", 0.5f);
+ }),
+ });
+
+ Appear(currentBeat, false);
+ }
}
+ if (PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease))
+ {
+ if (isHold && !isGone)
+ {
+ ScoreMiss();
+ isHold = false;
+ isGone = true;
+ var currentBeat = cond.songPositionInBeatsAsDouble;
+
+ UpdatePos();
+ SoundByte.PlayOneShotGame("frogPrincess/jump");
+ LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
+ StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
+ StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
+ frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
+ princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
+ princessAnim.Play("idle", 1, 0);
+
+ ParticleSystem spawnedParticle = Instantiate(splashEffect, transform);
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(currentBeat + 0.5, delegate
+ {
+ SoundByte.PlayOneShotGame("frogPrincess/A");
+ spawnedParticle.PlayScaledAsync(0.5f);
+ }),
+ new BeatAction.Action(currentBeat + 1, delegate
+ {
+ Destroy(spawnedParticle);
+ }),
+ });
+
+ Appear(currentBeat, true);
+ }
+ }
+ if (PlayerInput.PlayerHasControl() && PlayerInput.CurrentControlStyle is InputSystem.InputController.ControlStyles.Touch)
+ {
+ if (PlayerInput.GetIsAction(InputAction_BasicRelease))
+ {
+ if (isHold && !isGone)
+ {
+ ScoreMiss();
+ isHold = false;
+ isGone = true;
+ var currentBeat = cond.songPositionInBeatsAsDouble;
+
+ UpdatePos();
+ SoundByte.PlayOneShotGame("frogPrincess/jump");
+ LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
+ StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
+ StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
+ frogAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
+ princessAnim.DoScaledAnimationAsync("jumpFast", 0.5f);
+ princessAnim.Play("idle", 1, 0);
+
+ ParticleSystem spawnedParticle = Instantiate(splashEffect, transform);
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(currentBeat + 0.5, delegate
+ {
+ SoundByte.PlayOneShotGame("frogPrincess/A");
+ spawnedParticle.PlayScaledAsync(0.5f);
+ }),
+ new BeatAction.Action(currentBeat + 1, delegate
+ {
+ Destroy(spawnedParticle);
+ }),
+ });
+
+ Appear(currentBeat, true);
+ }
+ }
+ }
+ UpdateBackgroundColor();
}
}
public void Jump(double beat)
{
- MultiSound.Play(new MultiSound.Sound[]
+ if (!isGone)
{
- new MultiSound.Sound("frogPrincess/ready", beat),
- new MultiSound.Sound("frogPrincess/ready", beat + 1),
- });
-
- BeatAction.New(instance, new List()
- {
- new BeatAction.Action(beat, delegate
+ isPrepare = true;
+ BeatAction.New(instance, new List()
{
- if (!frogAnim.IsPlayingAnimationNames("jump"))
+ new BeatAction.Action(beat, delegate
{
- frogAnim.DoScaledAnimationAsync("ready", 0.5f);
- princessAnim.DoScaledAnimationAsync("ready", 0.5f);
- }
- }),
- new BeatAction.Action(beat + 1, delegate
- {
- if (!frogAnim.IsPlayingAnimationNames("jump"))
+ if (!isGone)
+ {
+ SoundByte.PlayOneShotGame("frogPrincess/ready");
+ if (!frogAnim.IsPlayingAnimationNames("jump"))
+ {
+ frogAnim.DoScaledAnimationAsync("ready", 0.5f);
+ princessAnim.DoScaledAnimationAsync("ready", 0.5f);
+ princessAnim.DoScaledAnimationAsync("wary", 0.5f);
+ }
+ }
+ }),
+ new BeatAction.Action(beat + 1, delegate
{
- frogAnim.DoScaledAnimationAsync("ready", 0.5f);
- princessAnim.DoScaledAnimationAsync("ready", 0.5f);
- }
- }),
- });
+ if (!isGone)
+ {
+ SoundByte.PlayOneShotGame("frogPrincess/ready");
+ if (!frogAnim.IsPlayingAnimationNames("jump"))
+ {
+ frogAnim.DoScaledAnimationAsync("ready", 0.5f);
+ princessAnim.DoScaledAnimationAsync("ready", 0.5f);
+ princessAnim.DoScaledAnimationAsync("wary", 0.5f);
+ }
+ }
+ }),
+ });
- ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty);
+ ScheduleInput(beat, 2, InputAction_BasicPress, JustHold, MissHold, Empty, CanHold);
+ }
}
void JustHold(PlayerActionEvent caller, float state)
{
+ isHold = true;
+
UpdatePos();
- ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty);
+ ScheduleInput(caller.timer + caller.startBeat, 1, InputAction_FlickRelease, JustJump, MissJump, Empty, CanJump);
LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
frogAnim.DoScaledAnimationAsync("hold", 0.5f);
if (state >= 1f || state <= -1f)
{
+ SoundByte.PlayOneShotGame("frogPrincess/lean");
+ SoundByte.PlayOneShotGame("frogPrincess/7");
princessAnim.DoScaledAnimationAsync("holdBarely", 0.5f);
+ princessAnim.DoScaledAnimationAsync("surpriseHoldBarely", 0.5f);
return;
}
SoundByte.PlayOneShotGame("frogPrincess/lean");
princessAnim.DoScaledAnimationAsync("hold", 0.5f);
+ princessAnim.Play("idle", 1, 0);
}
void MissHold(PlayerActionEvent caller)
{
- FallLate();
+ if (isPrepare)
+ {
+ isGone = true;
+
+ UpdatePos();
+ SoundByte.PlayOneShotGame("frogPrincess/A");
+ LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
+ frogAnim.DoScaledAnimationAsync("fall", 0.5f);
+ princessAnim.DoScaledAnimationAsync("fallBackward", 0.5f);
+
+ Appear(caller.timer + caller.startBeat + 0.5, false);
+ }
}
+ bool CanHold() { return isPrepare;}
+
void JustJump(PlayerActionEvent caller, float state)
{
+ isHold = false;
+ var currentBeat = caller.timer + caller.startBeat;
+
UpdatePos();
LotusAnims[0].DoScaledAnimationAsync("release", 0.5f);
- StartCoroutine(MoveCo(Lotuses, caller.timer + caller.startBeat, moveTime, moveDistance));
- StartCoroutine(MoveCo(Leaves, caller.timer + caller.startBeat, moveTime, moveDistance));
+ StartCoroutine(MoveCo(Lotuses, currentBeat, moveTime, moveDistance));
+ StartCoroutine(MoveCo(Leaves, currentBeat, moveTime, moveDistance));
if (state >= 1f || state <= -1f)
{
+ SoundByte.PlayOneShotGame("frogPrincess/jump");
+ SoundByte.PlayOneShotGame("frogPrincess/7", currentBeat + 0.5);
LotusAnims[1].DoScaledAnimationAsync("jumpBarely", 0.5f);
frogAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
princessAnim.DoScaledAnimationAsync("jumpBarely", 0.5f);
+ princessAnim.DoScaledAnimationAsync("surpriseJumpBarely", 0.5f);
return;
}
@@ -155,13 +288,29 @@ namespace HeavenStudio.Games
LotusAnims[1].DoScaledAnimationAsync("jump", 0.5f);
frogAnim.DoScaledAnimationAsync("jump", 0.5f);
princessAnim.DoScaledAnimationAsync("jump", 0.5f);
+ princessAnim.DoScaledAnimationAsync("happy", 0.5f);
}
void MissJump(PlayerActionEvent caller)
{
-
+ if (isHold && !isGone)
+ {
+ isHold = false;
+ isGone = true;
+ var currentBeat = caller.timer + caller.startBeat;
+
+ UpdatePos();
+ SoundByte.PlayOneShotGame("frogPrincess/A");
+ LotusAnims[0].DoScaledAnimationAsync("fall", 0.5f);
+ frogAnim.DoScaledAnimationAsync("fall", 0.5f);
+ princessAnim.DoScaledAnimationAsync("fallForward", 0.5f);
+
+ Appear(currentBeat, false);
+ }
}
+ bool CanJump() { return isHold && !isGone;}
+
void Empty(PlayerActionEvent caller) { }
public float moveDistance;
@@ -191,20 +340,34 @@ namespace HeavenStudio.Games
Leaves.localPosition = new Vector2(newPosX, lotusesPos.y);
}
- private void FallFast()
+ void Appear(double beat, bool frog = false)
{
- LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
- frogAnim.DoScaledAnimationAsync("hold", 0.5f);
- SoundByte.PlayOneShotGame("frogPrincess/lean");
- princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + 0.9, delegate
+ {
+ isGone = false;
+ princessAnim.Play("idle", 0, 0);
+ princessAnim.Play("idle", 1, 0);
+ princessAnim.DoScaledAnimationAsync("appear", 0.5f);
+ if (frog)
+ {
+ frogAnim.Play("idle", 0, 0);
+ frogAnim.DoScaledAnimationAsync("appear", 0.5f);
+ }
+ }),
+ });
}
- private void FallLate()
+ public void BackgroundColorSet(double beat, float length, Color BGStart, Color BGEnd, int colorEaseSet)
{
- LotusAnims[0].DoScaledAnimationAsync("hold", 0.5f);
- frogAnim.DoScaledAnimationAsync("hold", 0.5f);
- SoundByte.PlayOneShotGame("frogPrincess/lean");
- princessAnim.DoScaledAnimationAsync("holdFast", 0.5f);
+ bgColorEase = new(beat, length, BGStart, BGEnd, colorEaseSet);
+
+ UpdateBackgroundColor();
+ }
+ private void UpdateBackgroundColor()
+ {
+ BGPlane.color = bgColorEase.GetColor();
}
}
}
\ No newline at end of file