From b8c3b31559dc85b496df6deb74221ab7271981e6 Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 10:36:33 -0600 Subject: [PATCH] Toss Boys Text Update --- Assets/Scripts/Games/TossBoys/TossBoys.cs | 38 +++++++++++------------ 1 file changed, 19 insertions(+), 19 deletions(-) diff --git a/Assets/Scripts/Games/TossBoys/TossBoys.cs b/Assets/Scripts/Games/TossBoys/TossBoys.cs index b583bd972..804836a4b 100644 --- a/Assets/Scripts/Games/TossBoys/TossBoys.cs +++ b/Assets/Scripts/Games/TossBoys/TossBoys.cs @@ -14,6 +14,16 @@ namespace HeavenStudio.Games.Loaders { return new Minigame("tossBoys", "Toss Boys", "9cfff7", false, false, new List() { + new GameAction("bop", "Bop") + { + function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); }, + resizable = true, + parameters = new List() + { + new Param("bop", true, "Bop", "Toggle if the toss boys should bop for the duration of this event."), + new Param("auto", false, "Bop (Auto)", "Toggle if the toss boys should automatically bop until another Bop event is reached.") + } + }, new GameAction("dispense", "Dispense") { function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Dispense(e.beat, e.length, e["who"], e["call"]); }, @@ -21,8 +31,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?"), - new Param("call", false, "Name Call", "Should the other kids than the receiver call their name?") + new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball."), + new Param("call", false, "Name Call", "Toggle if the non-recieving kids should call the reciever's name.") } }, new GameAction("pass", "Normal Toss") @@ -31,7 +41,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?") + new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.") } }, new GameAction("dual", "Dual Toss") @@ -40,7 +50,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("who", TossBoys.KidChoice.Akachan, "Receiver", "Who will receive the ball?") + new Param("who", TossBoys.KidChoice.Akachan, "Target", "Set who will receive the ball.") } }, new GameAction("high", "High Toss") @@ -49,7 +59,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("who", TossBoys.KidChoice.Kiiyan, "Receiver", "Who will receive the ball?") + new Param("who", TossBoys.KidChoice.Kiiyan, "Target", "Set who will receive the ball.") } }, new GameAction("lightning", "Lightning Toss") @@ -58,7 +68,7 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("who", TossBoys.KidChoice.Aokun, "Receiver", "Who will receive the ball?") + new Param("who", TossBoys.KidChoice.Aokun, "Target", "Set who will receive the ball.") } }, new GameAction("blur", "Blur Toss") @@ -69,16 +79,6 @@ namespace HeavenStudio.Games.Loaders { defaultLength = 1f, }, - new GameAction("bop", "Bop") - { - function = delegate { var e = eventCaller.currentEntity; TossBoys.instance.Bop(e.beat, e.length, e["auto"], e["bop"]); }, - resizable = true, - parameters = new List() - { - new Param("bop", true, "Bop", "Should the toss boys bop to the beat?"), - new Param("auto", false, "Bop (Auto)", "Should the toss boys auto bop to the beat?") - } - }, new GameAction("changeBG", "Change Background Color") { function = delegate {var e = eventCaller.currentEntity; TossBoys.instance.BackgroundColor(e.beat, e.length, e["start"], e["end"], e["ease"]); }, @@ -86,9 +86,9 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("start", TossBoys.defaultBGColor, "Start Color", "The start color for the fade or the color that will be switched to if -instant- is ticked on."), - new Param("end", TossBoys.defaultBGColor, "End Color", "The end color for the fade."), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") + new Param("start", TossBoys.defaultBGColor, "Start Color", "Set the color at the start of the event."), + new Param("end", TossBoys.defaultBGColor, "End Color", "Set the color at the end of the event."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, },