diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs index 89df2aeb7..0ace83215 100644 --- a/Assets/Scripts/Games/TapTrial/TapTrial.cs +++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs @@ -19,8 +19,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"), - new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not") + new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."), + new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.") } }, new GameAction("tap", "Tap") @@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); }, defaultLength = 4.0f }, - new GameAction("jump tap prep", "Prepare Stance") + new GameAction("jump tap prep", "Jump Prepare") { function = delegate { TapTrial.instance.JumpPrepare(); }, }, @@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2.0f, parameters = new List() { - new Param("final", false, "Final") + new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.") } }, new GameAction("scroll event", "Scroll Background") @@ -57,12 +57,12 @@ namespace HeavenStudio.Games.Loaders defaultLength = 1f, parameters = new List() { - new Param("toggle", true, "Scroll FX", "Will scroll", new List() + new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List() { new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"}) }), - new Param("flash", true, "Flash FX", "Will flash to white"), - new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier") + new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."), + new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.") } }, new GameAction("giraffe events", "Giraffe Animations") @@ -71,8 +71,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"), - new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?") + new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."), + new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, // backwards-compatibility