diff --git a/Assets/Scripts/Games/TapTrial/TapTrial.cs b/Assets/Scripts/Games/TapTrial/TapTrial.cs
index 89df2aeb7..0ace83215 100644
--- a/Assets/Scripts/Games/TapTrial/TapTrial.cs
+++ b/Assets/Scripts/Games/TapTrial/TapTrial.cs
@@ -19,8 +19,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("toggle", true, "Bop", "Whether both will bop to the beat or not"),
- new Param("toggle2", false, "Bop (Auto)", "Whether both will bop automatically to the beat or not")
+ new Param("toggle", true, "Bop", "Toggle if the characters should bop for the duration of this event."),
+ new Param("toggle2", false, "Bop (Auto)", "Toggle if the characters should automatically bop until another Bop event is reached.")
}
},
new GameAction("tap", "Tap")
@@ -38,7 +38,7 @@ namespace HeavenStudio.Games.Loaders
function = delegate { TapTrial.instance.TripleTap(eventCaller.currentEntity.beat); },
defaultLength = 4.0f
},
- new GameAction("jump tap prep", "Prepare Stance")
+ new GameAction("jump tap prep", "Jump Prepare")
{
function = delegate { TapTrial.instance.JumpPrepare(); },
},
@@ -48,7 +48,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2.0f,
parameters = new List()
{
- new Param("final", false, "Final")
+ new Param("final", false, "Final", "Toggle if this jump should be the final one of the set.")
}
},
new GameAction("scroll event", "Scroll Background")
@@ -57,12 +57,12 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 1f,
parameters = new List()
{
- new Param("toggle", true, "Scroll FX", "Will scroll", new List()
+ new Param("toggle", true, "Scroll", "Toggle if the background should scroll.", new List()
{
new Param.CollapseParam((x, _) => (bool)x, new string[] { "flash", "m"})
}),
- new Param("flash", true, "Flash FX", "Will flash to white"),
- new Param("m", new EntityTypes.Float(0, 10, 1), "Speed Multiplier")
+ new Param("flash", true, "White Fade", "Toggle if the background will have a white overlay."),
+ new Param("m", new EntityTypes.Float(0, 10, 1), "Speed", "Set how fast the background should scroll.")
}
},
new GameAction("giraffe events", "Giraffe Animations")
@@ -71,8 +71,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Which animation?"),
- new Param("instant", EasingFunction.Ease.Linear, "Ease", "Which ease will be used?")
+ new Param("toggle", TapTrial.GiraffeAnimation.Enter, "Animation", "Set the animation for the giraffe to perform."),
+ new Param("instant", EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
// backwards-compatibility