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if (lookatcam) { + if (lookatcam && sumoState == SumoState.Slap) { sumoBrotherPHead.DoScaledAnimationAsync("SumoPSlapLook", 0.5f); sumoBrotherGHead.DoScaledAnimationAsync("SumoGSlapLook", 0.5f); @@ -392,6 +393,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { SlapRecursive(beat + 1, remaining); }) }); + if (sumoSlapDir) { sumoSlapDir = false;} + else + { sumoSlapDir = true;} + print(sumoSlapDir); } public void Crouch(double beat, float length, bool inu, bool sumo) @@ -504,9 +509,15 @@ namespace HeavenStudio.Games } SoundByte.PlayOneShotGame("sumoBrothers/slap"); - sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); - sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + if (sumoSlapDir) + { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapFront", 0.5f); + } else { + sumoBrotherP.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + sumoBrotherG.DoScaledAnimationAsync("SumoSlapBack", 0.5f); + } }