diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity
index bc47efdd2..9dabc4655 100644
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diff --git a/Assets/Scripts/GameManager.cs b/Assets/Scripts/GameManager.cs
index 2ce1d7a65..1db820d34 100644
--- a/Assets/Scripts/GameManager.cs
+++ b/Assets/Scripts/GameManager.cs
@@ -1243,6 +1243,17 @@ namespace HeavenStudio
return eventCaller.GetMinigame(name);
}
+ public bool TryGetMinigame(out T mg) where T : Minigame
+ {
+ if (minigame is T tempMinigame) {
+ mg = tempMinigame;
+ return true;
+ } else {
+ mg = null;
+ return false;
+ }
+ }
+
Color colMain;
public void SetCurrentGame(string game, bool useMinigameColor = true)
{
diff --git a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
index 82d9fb70f..ae5b68f5c 100644
--- a/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
+++ b/Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/DropdownPropertyPrefab.cs
@@ -19,6 +19,7 @@ namespace HeavenStudio.Editor
public LeftClickTMP_Dropdown dropdown;
public Scrollbar scrollbar;
+ public int[] values;
private int _defaultValue;
private bool openedDropdown = false;
@@ -35,6 +36,14 @@ namespace HeavenStudio.Editor
// entity[propertyName].ChangeValues(dropdownEntity.Values);
_defaultValue = dropdownEntity.defaultValue;
EntityTypes.DropdownObj dropdownObj = entity[propertyName];
+
+ int size = dropdownObj.Values.Count;
+ values = new int[size];
+
+ for (int i = 0; i < size; i++) {
+ values[i] = i;
+ }
+
selected = dropdownObj.value;
dropdown.AddOptions(dropdownObj.Values);
dropdown.onValueChanged.AddListener(newVal => dropdownObj.value = newVal);
@@ -50,11 +59,11 @@ namespace HeavenStudio.Editor
case Enum enumEntity:
Type enumType = enumEntity.GetType();
_defaultValue = (int)type;
- int[] keys = Enum.GetValues(enumType).Cast().ToArray();
- selected = Array.FindIndex(keys, val => val == (int)entity[propertyName]);
+ values = Enum.GetValues(enumType).Cast().ToArray();
+ selected = Array.FindIndex(values, val => val == (int)entity[propertyName]);
dropdown.AddOptions(Enum.GetNames(enumType).ToList());
- dropdown.onValueChanged.AddListener(val => entity[propertyName] = keys[val]);
+ dropdown.onValueChanged.AddListener(val => entity[propertyName] = values[val]);
break;
default:
break;
@@ -74,8 +83,8 @@ namespace HeavenStudio.Editor
public override void SetCollapses(object type)
{
- dropdown.onValueChanged.AddListener(_ => UpdateCollapse(type));
- UpdateCollapse(type);
+ dropdown.onValueChanged.AddListener(_ => UpdateCollapse(values[dropdown.value]));
+ UpdateCollapse(values[dropdown.value]);
}
private void Update()