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private List balloons = new List(); + + private void Awake() + { + game = AgbNightWalk.instance; + foreach (var balloon in balloons) + { + balloon.Play("Idle", 0, UnityEngine.Random.Range(0f, 1f)); + } + } + } +} + + diff --git a/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta new file mode 100644 index 000000000..caf467c50 --- /dev/null +++ b/Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: cad73dbef6e1da04d8e17fbf557d5f8e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: