diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
index 1078b75c9..79991e176 100644
--- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
+++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs
@@ -213,7 +213,7 @@ namespace HeavenStudio.Games
}
}
- public override void OnTimeChange(double beat)
+ public override void OnTimeChange()
{
UpdateCameraZoom();
}
diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs
index fa9cfe7bb..9087c290b 100644
--- a/Assets/Scripts/Games/Minigame.cs
+++ b/Assets/Scripts/Games/Minigame.cs
@@ -290,7 +290,7 @@ namespace HeavenStudio.Games
{
}
- public virtual void OnTimeChange(double beat)
+ public virtual void OnTimeChange()
{
}
diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs
index cf7ed69b1..968209b6d 100644
--- a/Assets/Scripts/Games/Ringside/Ringside.cs
+++ b/Assets/Scripts/Games/Ringside/Ringside.cs
@@ -193,7 +193,7 @@ namespace HeavenStudio.Games
}
}
- public override void OnTimeChange(double beat)
+ public override void OnTimeChange()
{
UpdateCameraZoom();
}
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 9ddf6676b..027e41813 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -123,7 +123,7 @@ namespace HeavenStudio.Games
Destroy(BallsHolder.transform.GetChild(i).gameObject);
}
- public override void OnTimeChange(double beat)
+ public override void OnTimeChange()
{
UpdateCameraZoom();
}
diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs
index c1220898b..2b4efccc1 100644
--- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs
+++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs
@@ -179,7 +179,7 @@ namespace HeavenStudio.Games
}
}
- public override void OnTimeChange(double beat)
+ public override void OnTimeChange()
{
UpdateCameraZoom();
}
diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs
index fa83a7936..c2f74d7db 100644
--- a/Assets/Scripts/Minigames.cs
+++ b/Assets/Scripts/Minigames.cs
@@ -760,35 +760,6 @@ namespace HeavenStudio
GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]);
}
),
-
- // These are still here for backwards-compatibility but are hidden in the editor
- new GameAction("flash", "", 1f, true,
- new List()
- {
- new Param("colorA", Color.white, "Start Color"),
- new Param("colorB", Color.white, "End Color"),
- new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"),
- new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease")
- },
- hidden: true
- ),
- new GameAction("move camera", "", 1f, true, new List()
- {
- new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"),
- new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"),
- new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
- },
- hidden: true ),
- new GameAction("rotate camera", "", 1f, true, new List()
- {
- new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"),
- new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"),
- new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type")
- },
- hidden: true ),
}),
new Minigame("countIn", "Count-Ins", "", false, true, new List()