diff --git a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs index 1078b75c9..79991e176 100644 --- a/Assets/Scripts/Games/CheerReaders/CheerReaders.cs +++ b/Assets/Scripts/Games/CheerReaders/CheerReaders.cs @@ -213,7 +213,7 @@ namespace HeavenStudio.Games } } - public override void OnTimeChange(double beat) + public override void OnTimeChange() { UpdateCameraZoom(); } diff --git a/Assets/Scripts/Games/Minigame.cs b/Assets/Scripts/Games/Minigame.cs index fa9cfe7bb..9087c290b 100644 --- a/Assets/Scripts/Games/Minigame.cs +++ b/Assets/Scripts/Games/Minigame.cs @@ -290,7 +290,7 @@ namespace HeavenStudio.Games { } - public virtual void OnTimeChange(double beat) + public virtual void OnTimeChange() { } diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index cf7ed69b1..968209b6d 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -193,7 +193,7 @@ namespace HeavenStudio.Games } } - public override void OnTimeChange(double beat) + public override void OnTimeChange() { UpdateCameraZoom(); } diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 9ddf6676b..027e41813 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -123,7 +123,7 @@ namespace HeavenStudio.Games Destroy(BallsHolder.transform.GetChild(i).gameObject); } - public override void OnTimeChange(double beat) + public override void OnTimeChange() { UpdateCameraZoom(); } diff --git a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs index c1220898b..2b4efccc1 100644 --- a/Assets/Scripts/Games/TapTroupe/TapTroupe.cs +++ b/Assets/Scripts/Games/TapTroupe/TapTroupe.cs @@ -179,7 +179,7 @@ namespace HeavenStudio.Games } } - public override void OnTimeChange(double beat) + public override void OnTimeChange() { UpdateCameraZoom(); } diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index fa83a7936..c2f74d7db 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -760,35 +760,6 @@ namespace HeavenStudio GameManager.instance.ToggleInputs(eventCaller.currentEntity["toggle"]); } ), - - // These are still here for backwards-compatibility but are hidden in the editor - new GameAction("flash", "", 1f, true, - new List() - { - new Param("colorA", Color.white, "Start Color"), - new Param("colorB", Color.white, "End Color"), - new Param("valA", new EntityTypes.Float(0, 1, 1), "Start Opacity"), - new Param("valB", new EntityTypes.Float(0, 1, 0), "End Opacity"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease") - }, - hidden: true - ), - new GameAction("move camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Float(-50, 50, 0), "Right / Left"), - new Param("valB", new EntityTypes.Float(-50, 50, 0), "Up / Down"), - new Param("valC", new EntityTypes.Float(-0, 250, 10), "In / Out"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), - new GameAction("rotate camera", "", 1f, true, new List() - { - new Param("valA", new EntityTypes.Integer(-360, 360, 0), "Pitch"), - new Param("valB", new EntityTypes.Integer(-360, 360, 0), "Yaw"), - new Param("valC", new EntityTypes.Integer(-360, 360, 0), "Roll"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease Type") - }, - hidden: true ), }), new Minigame("countIn", "Count-Ins", "", false, true, new List()