diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index fcf1c2b71..fc0c6cd2d 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -166,7 +166,7 @@ namespace HeavenStudio.Games.Loaders }, - new GameAction("inusoundslol", "Inu Sounds (Only here because I can't build the damn asset bundles without everything breaking)") + /*new GameAction("inusoundslol", "Inu Sounds (Only here because I can't build the damn asset bundles without everything breaking)") { function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.InuSoundsLol(e.beat, e["type"]); }, parameters = new List() @@ -174,7 +174,7 @@ namespace HeavenStudio.Games.Loaders new Param("type", new EntityTypes.Integer(0, 1, 0), "sound", "i am so desperate to get my showcase thingy out lol."), }, defaultLength = 1.69f, - }, + },*/ }, // Sumo asset bundles are really bugged for some reason, having almost all the head animations break