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a8c388be0..8134e5226 100644 --- a/Assets/Scripts/Games/BonOdori/BonOdori.cs +++ b/Assets/Scripts/Games/BonOdori/BonOdori.cs @@ -145,7 +145,7 @@ namespace HeavenStudio.Games.Loaders // }, new GameAction("toggle bg", "Toggle Darker Background") { - function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"]);}, + function = delegate {BonOdori.instance.DarkBG(eventCaller.currentEntity.beat, eventCaller.currentEntity["toggle"], eventCaller.currentEntity.length);}, defaultLength = 1f, parameters = new List() { @@ -173,6 +173,7 @@ namespace HeavenStudio.Games string prefix; double beatUniversal; string suffix; + SpriteRenderer darkPlane; bool goBopDonpans; bool goBopJudge; bool bopDonpans; @@ -188,6 +189,7 @@ namespace HeavenStudio.Games Coroutine Scroll3; Coroutine Scroll4; Coroutine Scroll5; + Coroutine DarkerBG; bool darkBgIsOn = false; TextMeshProUGUI Text1_GUI; TextMeshProUGUI Text2_GUI; @@ -213,9 +215,9 @@ namespace HeavenStudio.Games [SerializeField] TMP_Text Text8; [SerializeField] TMP_Text Text9; [SerializeField] TMP_Text Text10; - [SerializeField] Animator DarkPlane; [SerializeField] Animator Player; [SerializeField] Animator Judge; + [SerializeField] GameObject DarkPlane; [SerializeField] Animator CPU1; [SerializeField] Animator CPU2; @@ -276,6 +278,10 @@ namespace HeavenStudio.Games public void Awake() { + darkPlane = DarkPlane.GetComponent(); + + + @@ -296,7 +302,11 @@ namespace HeavenStudio.Games } - + public void OnStop() + { + DarkPlane.GetComponent().color = new Color(1f, 1f, 1f, 0f); + + } public void Update() { Conductor con = new Conductor(); @@ -319,16 +329,17 @@ namespace HeavenStudio.Games StopCoroutine(Scroll3); StopCoroutine(Scroll4); StopCoroutine(Scroll5); + StopCoroutine(DarkerBG); Text6.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text7.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text8.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text9.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); Text10.GetComponent().SetMask(0, new Vector4(-10f, -10f, -10f, 10)); - DarkPlane.Play("StayOff"); + } - + if (PlayerInput.GetIsAction(BonOdori.InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress)){ @@ -364,6 +375,8 @@ namespace HeavenStudio.Games } } + + @@ -814,21 +827,69 @@ namespace HeavenStudio.Games Judge.Play("Bop"); } } -public void DarkBG(double beat, bool toggle) +public void DarkBG(double beat, bool toggle, float length) +{ + DarkerBG = StartCoroutine(DarkBGCoroutine(beat, toggle, length)); + +} +IEnumerator DarkBGCoroutine(double beat, bool toggle, float length) { if (toggle) - { - DarkPlane.Play("Appear"); + { + if (darkBgIsOn) + { + yield return null; + } + else + { + + + float startTime = Time.time; + Conductor con = new Conductor(); + float realLength = length / con.GetBpmAtBeat(beat) * 60; + while (Time.time < realLength + startTime) + { + + + + + darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0f, 0.4666f, (Time.time - startTime) / realLength)); darkBgIsOn = true; - } + yield return null; + + + + }}} else { - DarkPlane.Play("GoAway"); - darkBgIsOn = false; + if (!darkBgIsOn) + { + yield return null; + } + else + { + + + float startTime = Time.time; + Conductor con = new Conductor(); + float realLength = length / con.GetBpmAtBeat(beat) * 60; + while (Time.time < realLength + startTime) + { + + + + + darkPlane.color = new Color(1f, 1f, 1f, Mathf.Lerp(0.4666f,0f, (Time.time - startTime) / realLength)); + + darkBgIsOn = true; + yield return null; + + } + } } -} \ No newline at end of file +}}} \ No newline at end of file