From c46fb5ce9eff76988cbba62180a59ffc876e3411 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Thu, 9 May 2024 21:06:13 -0400 Subject: [PATCH] kman uses anim layers now add animation repathing utility tweak animation speed for some kman animations add jump combo --- .../Sprites/anime/karateman/Head/Face00.anim | 14 +- .../Sprites/anime/karateman/Head/Face01.anim | 14 +- .../Sprites/anime/karateman/Head/Face02.anim | 184 +- .../Sprites/anime/karateman/Head/Face03.anim | 14 +- .../Sprites/anime/karateman/Head/Face04.anim | 14 +- .../Sprites/anime/karateman/Head/Face05.anim | 212 +- .../Sprites/anime/karateman/Head/Face06.anim | 212 +- .../Sprites/anime/karateman/Head/Face07.anim | 14 +- .../Sprites/anime/karateman/Head/Face08.anim | 14 +- .../anime/karateman/KarateMan.controller | 359 +- .../Sprites/anime/karateman/LowKickMiss.anim | 820 +- .../Sprites/anime/karateman/ManKick.anim | 314 - .../Sprites/anime/karateman/Straight.anim | 278 - .../Sprites/anime/karateman/UpperCut.anim | 429 - .../Sprites/anime/karateman/UpperCutJump.anim | 16885 ++++++++++++++++ .../anime/karateman/UpperCutJump.anim.meta | 8 + .../KarateMan/Sprites/karateman_main.png.meta | 44 + .../Bundled/Games/KarateMan/karateman.prefab | 25 +- .../Prefabs/GameView/GameTex.renderTexture | 4 +- .../Prefabs/GameView/OverlayTex.renderTexture | 4 +- .../Common/StudioDance/Anime/Arisa.controller | 31 + Assets/Scripts/Games/KarateMan/KarateMan.cs | 85 +- .../Scripts/Games/KarateMan/KarateManJoe.cs | 9 +- .../Scripts/Games/KarateMan/KarateManPot.cs | 2 +- .../Scripts/LevelEditor/Timeline/Timeline.cs | 1 + Assets/Scripts/Minigames.cs | 4 +- Packages/manifest.json | 1 + Packages/packages-lock.json | 7 + 28 files changed, 17458 insertions(+), 2544 deletions(-) create mode 100644 Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/UpperCutJump.anim create mode 100644 Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/UpperCutJump.anim.meta diff --git a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face00.anim b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face00.anim index 9c75c9340..3b9c7c541 100644 --- a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face00.anim +++ b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face00.anim @@ -20,16 +20,16 @@ AnimationClip: m_PPtrCurves: - curve: - time: 0 - value: {fileID: 4149267612586432800, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3} + value: {fileID: 0} attribute: m_Sprite - path: + path: Head/HeadAttatch classID: 212 script: {fileID: 0} - curve: - time: 0 - value: {fileID: 0} + value: {fileID: 4149267612586432800, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3} attribute: m_Sprite - path: HeadAttatch + path: Head classID: 212 script: {fileID: 0} m_SampleRate: 60 @@ -40,22 +40,22 @@ AnimationClip: m_ClipBindingConstant: genericBindings: - serializedVersion: 2 - path: 0 + path: 2464725343 attribute: 0 script: {fileID: 0} typeID: 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a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face02.anim b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face02.anim index fcf4fc642..1ebf42f40 100644 --- a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face02.anim +++ b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face02.anim @@ -14,62 +14,10 @@ AnimationClip: m_RotationCurves: [] m_CompressedRotationCurves: [] m_EulerCurves: [] - m_PositionCurves: - - curve: - serializedVersion: 2 - m_Curve: - - serializedVersion: 3 - time: 0 - value: {x: 0.2700002, y: 1.2, z: 0} - inSlope: {x: Infinity, y: Infinity, z: Infinity} - outSlope: {x: Infinity, y: Infinity, z: Infinity} - tangentMode: 0 - weightedMode: 0 - inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334} - - serializedVersion: 3 - time: 0.083333336 - value: {x: 0.2700002, y: 1, z: 0} - inSlope: {x: Infinity, y: Infinity, z: Infinity} - outSlope: {x: Infinity, y: 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m_EulerEditorCurves: [] m_HasGenericRootTransform: 0 m_HasMotionFloatCurves: 0 diff --git a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face03.anim b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face03.anim index 3394562b9..4f5802443 100644 --- a/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face03.anim +++ b/Assets/Bundled/Games/KarateMan/Sprites/anime/karateman/Head/Face03.anim @@ -20,16 +20,16 @@ AnimationClip: m_PPtrCurves: - curve: - time: 0 - value: {fileID: -467025217388406215, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3} + value: {fileID: 0} attribute: m_Sprite - path: + path: Head/HeadAttatch classID: 212 script: {fileID: 0} - curve: - time: 0 - value: {fileID: 0} + value: {fileID: -467025217388406215, guid: 868cd67f05ca7c646bae00fcc2ba7eaa, type: 3} attribute: m_Sprite - path: HeadAttatch + path: Head classID: 212 script: {fileID: 0} m_SampleRate: 60 @@ -40,22 +40,22 @@ AnimationClip: m_ClipBindingConstant: genericBindings: - 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m_ChildStateMachines: [] + m_AnyStateTransitions: [] + m_EntryTransitions: [] + m_StateMachineTransitions: {} + m_StateMachineBehaviours: [] + m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_EntryPosition: {x: 50, y: 120, z: 0} + m_ExitPosition: {x: 800, y: 120, z: 0} + m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} + m_DefaultState: {fileID: 0} --- !u!1102 &-8389282425817426375 AnimatorState: serializedVersion: 6 @@ -282,6 +301,18 @@ AnimatorController: m_IKPass: 0 m_SyncedLayerAffectsTiming: 0 m_Controller: {fileID: 9100000} + - serializedVersion: 5 + m_Name: Head + m_StateMachine: {fileID: -8869700881810436437} + m_Mask: {fileID: 0} + m_Motions: [] + m_Behaviours: [] + m_BlendingMode: 0 + m_SyncedLayerIndex: -1 + m_DefaultWeight: 0 + m_IKPass: 0 + m_SyncedLayerAffectsTiming: 0 + m_Controller: {fileID: 9100000} --- !u!1102 &1430253757373945861 AnimatorState: serializedVersion: 6 diff --git a/Assets/Scripts/Games/KarateMan/KarateMan.cs b/Assets/Scripts/Games/KarateMan/KarateMan.cs index d99bcb643..f633a018d 100644 --- a/Assets/Scripts/Games/KarateMan/KarateMan.cs +++ b/Assets/Scripts/Games/KarateMan/KarateMan.cs @@ -16,6 +16,23 @@ namespace HeavenStudio.Games.Loaders { public static Minigame AddGame(EventCaller eventCaller) { + RiqEntity GameModsUpdater(string datamodel, RiqEntity e) + { + if (datamodel == "karateman/set gameplay modifiers" && e.version < 1) + { + if (e["toggle"] == null) return null; + + bool comboEnable = (bool)e["toggle"]; + e.CreateProperty("combo", (int)(comboEnable ? KarateMan.ComboMode.Normal : KarateMan.ComboMode.Disabled)); + e.dynamicData.Remove("toggle"); + e.version = 1; + + return e; + } + return null; + } + RiqBeatmap.OnUpdateEntity += GameModsUpdater; + RiqEntity WarningUpdater(string datamodel, RiqEntity e) { if (datamodel == "karateman/hitX") @@ -73,31 +90,6 @@ namespace HeavenStudio.Games.Loaders } RiqBeatmap.OnUpdateEntity += BackgroundUpdater; - // RiqEntity GameCapitalizer(string datamodel, RiqEntity entity) - // { - // if (datamodel.Split('/')[0] == "karateman") - // { - // string name = datamodel.Split('/')[1]; - // entity.datamodel = "karateman/" + name; - // var tempData = entity.dynamicData.ToDictionary(x => x.Key); - // foreach ((string key, dynamic item) in tempData) - // { - // if (item.GetType() == typeof(Newtonsoft.Json.Linq.JObject)) { - // entity.dynamicData[key] = new Color((float)item["r"], (float)item["g"], (float)item["b"]); - // } - // Debug.Log(key + ", " + item); - // } - // entity.version = 1; - - // return entity; - // } else if (datamodel == "gameManager/switchGame/karateman") { - // entity.datamodel = "gameManager/switchGame/karateman"; - // return entity; - // } - // return null; - // } - // RiqBeatmap.OnUpdateEntity += GameCapitalizer; - return new Minigame("karateman", "Karate Man", "fbca3e", false, false, new List() { new GameAction("bop", "Bop") @@ -253,17 +245,17 @@ namespace HeavenStudio.Games.Loaders { function = delegate { var e = eventCaller.currentEntity; - KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["toggle"]); + KarateMan.instance.SetGameplayMods(e.beat, e["fxType"], e["type"], e["combo"]); }, defaultLength = 0.5f, parameters = new List() { new Param("fxType", KarateMan.BackgroundFXType.None, "FX Type", "Set the background effect to be displayed."), new Param("type", KarateMan.NoriMode.None, "Flow Bar", "Set the type of Flow bar to use."), - // new Param("hitsPerHeart", new EntityTypes.Float(0f, 20f, 0f), "Hits Per Heart", "How many hits it will take for each heart to light up (0 will do it automatically.)"), - new Param("toggle", true, "Enable Combos", "Toggle if Karate Joe will be able to perform combos. This will not affect Touch Style controls."), + new Param("combo", KarateMan.ComboMode.Normal, "Enable Combos", "Toggle if Karate Joe will be able to perform combos, and the type of combo used."), // new Param("toggle2", true, "Enable Kicks", "Allow the player to kick? (Contextual kicks will still be allowed even when off)"), }, + defaultVersion = 1, }, new GameAction("background appearance", "Background Appearance") { @@ -308,28 +300,6 @@ namespace HeavenStudio.Games.Loaders new Param("endTexture", new Color(), "End Texture Color", "Set the color at the end of the event."), }, }, - // new GameAction("set background effects", "Background Appearance (OLD)") - // { - // function = delegate { - // var e = eventCaller.currentEntity; - // KarateMan.instance.SetBgAndShadowCol(e.beat, e.length, e["type"], e["type2"], e["colorA"], e["colorB"], e["type3"]); - // KarateMan.instance.SetBgFx(e["type4"], e["type5"], e["colorC"], e["colorD"]); - // }, - // defaultLength = 0.5f, - // resizable = true, - // parameters = new List() - // { - // new Param("type", KarateMan.BackgroundType.Yellow, "Background Type", "The preset background type"), - // new Param("type2", KarateMan.ShadowType.Tinted, "Shadow Type", "The shadow type. If Tinted doesn't work with your background color try Custom"), - // new Param("colorA", new Color(), "Custom Background Color", "The background color to use when background type is set to Custom"), - // new Param("colorB", new Color(), "Custom Shadow Color", "The shadow color to use when shadow type is set to Custom. When fading the background colour shadows fade to this color"), - // new Param("type3", KarateMan.BackgroundFXType.None, "FX Type", "The background effect to be displayed. Fade uses the entity length to determine colour fading speed"), - // new Param("type4", KarateMan.BackgroundTextureType.Plain, "Texture", "The type of background texture to use"), - // new Param("type5", KarateMan.ShadowType.Tinted, "Color Filter Type", "The method used to apply colour to the texture"), - // new Param("colorC", new Color(), "Custom Filter Color", "The filter color to use when color filter type is set to Custom"), - // new Param("colorD", new Color(), "Fading Filter Color", "When using the Fade background effect, make filter colour fade to this colour"), - // }, - // }, new GameAction("set object colors", "Object Appearance") { function = delegate { @@ -522,11 +492,16 @@ namespace HeavenStudio.Games Mania, ManiaHorizontal, } + + public enum ComboMode + { + Disabled, + Normal, + Jump, + } #endregion - // static List queuedCues = new(); - public static bool IsComboEnable = true; //only stops Out combo inputs, this basically makes combo contextual - // public static bool IsKickEnable = true; //same as above, except with kick inputs + public static ComboMode IsComboEnable = ComboMode.Normal; //only stops Out combo inputs, this basically makes combo contextual public bool IsNoriActive { get { return Nori.MaxNori > 0; } } public float NoriPerformance { get { if (IsNoriActive) return Nori.Nori / Nori.MaxNori; else return 1f; } } @@ -1114,12 +1089,12 @@ namespace HeavenStudio.Games } } - public void SetGameplayMods(double beat, int fxType, int mode, bool combo) + public void SetGameplayMods(double beat, int fxType, int mode, int combo) { NoriGO.SetActive(true); Nori.SetNoriMode(beat, mode); currentBgEffect = fxType; - IsComboEnable = combo; + IsComboEnable = (ComboMode)combo; // IsKickEnable = kick; } diff --git a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs index e254f08ed..dda18bacb 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManJoe.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManJoe.cs @@ -11,7 +11,6 @@ namespace HeavenStudio.Games.Scripts_KarateMan public class KarateManJoe : MonoBehaviour { public Animator anim; - public Animator FaceAnim; public GameEvent bop = new GameEvent(); public SpriteRenderer[] Shadows; @@ -158,7 +157,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan } } - if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && KarateMan.IsComboEnable && !inSpecial) + if (PlayerInput.GetIsAction(KarateMan.InputAction_AltDown) && (KarateMan.IsComboEnable != KarateMan.ComboMode.Disabled) && !inSpecial) { if (!KarateMan.instance.IsExpectingInputNow(KarateMan.InputAction_AltDown)) { @@ -292,7 +291,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan comboWaiting = true; break; case 3: - anim.DoScaledAnimationAsync("UpperCut", 0.5f); + anim.DoScaledAnimationAsync(KarateMan.IsComboEnable == KarateMan.ComboMode.Jump ? "UpperCutJump" : "UpperCut", 0.5f); lockedInCombo = false; comboWaiting = false; break; @@ -412,14 +411,14 @@ namespace HeavenStudio.Games.Scripts_KarateMan public void SetFaceExpressionForced(int face) { - FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); + anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2")); } public void SetFaceExpression(int face, bool ignoreCheck = false) { wantFace = face; if (canEmote || ignoreCheck) - FaceAnim.DoScaledAnimationAsync("Face" + face.ToString("D2")); + anim.DoScaledAnimationAsync("Head.Face" + face.ToString("D2")); } public void ApplyBombGlow() diff --git a/Assets/Scripts/Games/KarateMan/KarateManPot.cs b/Assets/Scripts/Games/KarateMan/KarateManPot.cs index 8085c2518..934ae397a 100644 --- a/Assets/Scripts/Games/KarateMan/KarateManPot.cs +++ b/Assets/Scripts/Games/KarateMan/KarateManPot.cs @@ -809,7 +809,7 @@ namespace HeavenStudio.Games.Scripts_KarateMan public void ItemWrongAction(PlayerActionEvent caller, float state) { if (GameManager.instance.currentGame != "karateman") return; - if (!KarateMan.IsComboEnable) return; + if (KarateMan.IsComboEnable == KarateMan.ComboMode.Disabled) return; //hitting a normal object with the alt input //WHEN SCORING THIS IS A MISS var joe = KarateMan.instance.Joe; diff --git a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs index 45b04a4ed..80f051818 100644 --- a/Assets/Scripts/LevelEditor/Timeline/Timeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/Timeline.cs @@ -806,6 +806,7 @@ namespace HeavenStudio.Editor.Track if (entity == null) { RiqEntity en = GameManager.instance.Beatmap.AddNewEntity(eventName, 0, action.defaultLength); + en.version = action.defaultVersion; tempEntity = en; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index 19eeb5c31..f8e7aa18d 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -662,6 +662,7 @@ namespace HeavenStudio public string tabName; public EventCallback function = delegate { }; public float defaultLength = 1; + public int defaultVersion = 0; public bool resizable = false; public List parameters = null; public bool hidden = false; @@ -685,7 +686,7 @@ namespace HeavenStudio /// What the block does when the GameManager seeks to this cue for pre-scheduling. /// Prevents the block from being shown in the game list. Block will still function normally if it is in the timeline. /// Priority of this event. Higher priority events will be run first. - public GameAction(string actionName, string displayName, string tabName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f) + public GameAction(string actionName, string displayName, string tabName, float defaultLength = 1, bool resizable = false, List parameters = null, EventCallback function = null, EventCallback inactiveFunction = null, EventCallback preFunction = null, bool hidden = false, int priority = 0, float preFunctionLength = 2.0f, int defaultVersion = 0) { this.actionName = actionName; this.displayName = string.IsNullOrEmpty(displayName) ? actionName : displayName; @@ -701,6 +702,7 @@ namespace HeavenStudio this.preFunction = preFunction ?? delegate { }; this.priority = priority; this.preFunctionLength = preFunctionLength; + this.defaultVersion = defaultVersion; } /// diff --git a/Packages/manifest.json b/Packages/manifest.json index ff2b76149..db96c52b7 100644 --- a/Packages/manifest.json +++ b/Packages/manifest.json @@ -3,6 +3,7 @@ "com.annulusgames.burst-linq": "https://github.com/AnnulusGames/BurstLinq.git?path=/Assets/BurstLinq", "com.coffee.softmask-for-ugui": "https://github.com/mob-sakai/SoftMaskForUGUI.git", "com.cysharp.unitask": "https://github.com/Cysharp/UniTask.git?path=src/UniTask/Assets/Plugins/UniTask", + "com.hfcred.animationrepathing": "https://github.com/hfcRed/Animation-Repathing.git", "com.nobi.roundedcorners": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "com.rheavenstudio.jukebox": "https://github.com/RHeavenStudio/Jukebox.git?path=/Assets/Scripts/Jukebox", "com.sator-imaging.alt-source-generator": "https://github.com/sator-imaging/Unity-AltSourceGenerator.git", diff --git a/Packages/packages-lock.json b/Packages/packages-lock.json index 733dd0cd9..cd93bd634 100644 --- a/Packages/packages-lock.json +++ b/Packages/packages-lock.json @@ -21,6 +21,13 @@ "dependencies": {}, "hash": "cfe509a55602ba5be6df7fa0468b10298b8a053d" }, + "com.hfcred.animationrepathing": { + "version": "https://github.com/hfcRed/Animation-Repathing.git", + "depth": 0, + "source": "git", + "dependencies": {}, + "hash": "1a83fe03039401941aa2560dd42917cd4e569d71" + }, "com.nobi.roundedcorners": { "version": "https://github.com/kirevdokimov/Unity-UI-Rounded-Corners.git", "depth": 0,