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_ZWrite: 1 m_Colors: - _AddColor: {r: 1, g: 1, b: 1, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} - - _Color1: {r: 1, g: 0.5137256, b: 0.47450984, a: 1} - - _Color2: {r: 1, g: 0.043137256, b: 0, a: 1} + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} + - _Color1: {r: 0.2746408, g: 0.711992, b: 1, a: 1} + - _Color2: {r: 0, g: 0.10616732, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 1, b: 1, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorDelta: {r: 0, g: 0, b: 1, a: 1} diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cellshader.mat b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cellshader.mat index 6d93d332c..1b5a55172 100644 --- a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cellshader.mat +++ b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cellshader.mat @@ -85,7 +85,7 @@ Material: - _ZWrite: 1 m_Colors: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _Color1: {r: 1, g: 1, b: 1, a: 1} - _Color2: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cloudshader.mat b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cloudshader.mat index 92cbb35c3..65ae17d52 100644 --- a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cloudshader.mat +++ b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_cloudshader.mat @@ -91,5 +91,5 @@ Material: - _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorDelta: {r: 0, g: 0, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _OutlineColor: {r: 0.8117647, g: 1, b: 0.9254902, a: 1} + - _OutlineColor: {r: 1, g: 0.89447314, b: 0.8117647, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_invert.mat b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_invert.mat index 375577d3a..d90440711 100644 --- a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_invert.mat +++ b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_invert.mat @@ -90,7 +90,7 @@ Material: m_Colors: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _BlendColor: {r: 1, g: 1, b: 1, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1} - _ColorDelta: {r: 0, g: 0, b: 1, a: 1} diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_mirage.mat b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_mirage.mat index a3f060875..a6790381f 100644 --- a/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_mirage.mat +++ b/Assets/Resources/Sprites/Games/ChargingChicken/Materials/chicken_mirage.mat @@ -102,7 +102,7 @@ Material: m_Colors: - _AddColor: {r: 0, g: 0, b: 0, a: 0} - _ClipRect: {r: -32767, g: -32767, b: 32767, a: 32767} - - _Color: {r: 0.8117647, g: 1, b: 0.9254902, a: 1} + - _Color: {r: 1, g: 0.89447314, b: 0.8117647, a: 1} - _Color1: {r: 1, g: 1, b: 1, a: 1} - _ColorAlpha: {r: 1, g: 0, b: 0, a: 1} - _ColorBravo: {r: 0, g: 1, b: 0, a: 1} diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/image.png b/Assets/Resources/Sprites/Games/ChargingChicken/image.png deleted file mode 100644 index 55ca576bc..000000000 Binary files a/Assets/Resources/Sprites/Games/ChargingChicken/image.png and /dev/null differ diff --git a/Assets/Resources/Sprites/Games/ChargingChicken/image.png.meta b/Assets/Resources/Sprites/Games/ChargingChicken/image.png.meta deleted file mode 100644 index 3e1044bef..000000000 --- a/Assets/Resources/Sprites/Games/ChargingChicken/image.png.meta +++ /dev/null @@ -1,123 +0,0 @@ -fileFormatVersion: 2 -guid: 9bf88bd0430d0ca42bdc4d677fb961b0 -TextureImporter: - 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maxTextureSize: 2048 - resizeAlgorithm: 0 - textureFormat: -1 - textureCompression: 1 - compressionQuality: 50 - crunchedCompression: 0 - allowsAlphaSplitting: 0 - overridden: 0 - androidETC2FallbackOverride: 0 - forceMaximumCompressionQuality_BC6H_BC7: 0 - spriteSheet: - serializedVersion: 2 - sprites: [] - outline: [] - physicsShape: [] - bones: [] - spriteID: 5e97eb03825dee720800000000000000 - internalID: 0 - vertices: [] - indices: - edges: [] - weights: [] - secondaryTextures: [] - nameFileIdTable: {} - spritePackingTag: - pSDRemoveMatte: 0 - pSDShowRemoveMatteOption: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Scenes/Editor.unity b/Assets/Scenes/Editor.unity index 9dfe84357..cae356f0f 100644 --- a/Assets/Scenes/Editor.unity +++ b/Assets/Scenes/Editor.unity @@ -414,9 +414,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 0, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &9435782 @@ -3846,9 +3846,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 32, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &121871281 @@ -4070,9 +4070,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 72, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &129013734 @@ -4206,9 +4206,9 @@ RectTransform: m_Father: {fileID: 539838476} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 112, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 1, y: 0.5} --- !u!114 &151246938 @@ -24623,7 +24623,7 @@ MonoBehaviour: m_TargetGraphic: {fileID: 1589389272} m_HandleRect: {fileID: 1589389271} m_Direction: 2 - m_Value: 1 + m_Value: 0 m_Size: 1 m_NumberOfSteps: 0 m_OnValueChanged: @@ -30367,7 +30367,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0, y: 0.5} m_AnchorMax: {x: 1, y: 0.5} - m_AnchoredPosition: {x: 0, y: 91.91837} + m_AnchoredPosition: {x: 0, y: 91.918365} m_SizeDelta: {x: 0, y: 0} m_Pivot: {x: 0.5, y: 1} --- !u!222 &1154875945 @@ -34621,9 +34621,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 40, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1345846031 @@ -42945,9 +42945,9 @@ RectTransform: m_Father: {fileID: 574002313} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} - m_AnchorMin: {x: 0, y: 0} - m_AnchorMax: {x: 0, y: 0} - m_AnchoredPosition: {x: 0, y: 0} + m_AnchorMin: {x: 0, y: 1} + m_AnchorMax: {x: 0, y: 1} + m_AnchoredPosition: {x: 80, y: -21} m_SizeDelta: {x: 32, y: 32} m_Pivot: {x: 0, y: 0.5} --- !u!114 &1783491359 diff --git a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs index d5e1de083..4e6b21c19 100644 --- a/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs +++ b/Assets/Scripts/Games/ChargingChicken/ChargingChicken.cs @@ -195,7 +195,7 @@ namespace HeavenStudio.Games.Loaders new Param("earth", false, "Earth", "Whether the Earth will be visible by the end of the block."), new Param("mars", false, "Mars", "Whether Mars will be visible by the end of the block."), new Param("doodles", false, "Doodles", "Whether the doodles will be visible by the end of the block."), - new Param("birds", false, "Birds (NYI)", "Whether the birds will be visible by the end of the block."), + new Param("birds", false, "Birds", "Whether the birds will be visible by the end of the block."), } }, new GameAction("changeFgLight", "Foreground Appearance") @@ -233,7 +233,7 @@ namespace HeavenStudio.Games.Loaders new Param("cloudProgress", new EntityTypes.Integer(-1, 100, -1), "Cloud Progress", "Instantly sets what percent through the loop the clouds are. (-1 = no change)"), new Param("planetProgress", new EntityTypes.Integer(-1, 100, -1), "Planet Progress", "Instantly sets what percent through the loop the Earth and Mars are. (-1 = no change)"), new Param("doodleProgress", new EntityTypes.Integer(-1, 100, -1), "Doodle Progress", "Instantly sets what percent through the loop the doodles are. (-1 = no change)"), - new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress (NYI)", "Instantly sets what percent through the loop the birds are. (-1 = no change)"), + new Param("birdProgress", new EntityTypes.Integer(-1, 100, -1), "Bird Progress", "Instantly sets what percent through the loop the birds are. (-1 = no change)"), } }, new GameAction("lookhaha", "Look At Camera") @@ -285,6 +285,7 @@ namespace HeavenStudio.Games [SerializeField] Transform Clouds; [SerializeField] Transform Planets; [SerializeField] Transform Doodles; + [SerializeField] Transform Birds; [SerializeField] TMP_Text yardsText; [SerializeField] TMP_Text endingText; [SerializeField] TMP_Text bubbleText; @@ -353,6 +354,7 @@ namespace HeavenStudio.Games bool earthVisible = false; bool marsVisible = false; bool doodlesVisible = false; + bool birdsVisible = false; double bgColorStartBeat = -1; float bgColorLength = 0; @@ -438,7 +440,7 @@ namespace HeavenStudio.Games Triplet, FeverDrumKit, DSDrumKit, - GBADrumKitNYI, + GBADrumKit, AmenBreak, Remix2GBA, PracticeDrumKit, @@ -703,7 +705,16 @@ namespace HeavenStudio.Games new((double)23/6, 7, 0.4f), }, - new DrumLoop[] {}, //gba kit + new DrumLoop[] { //gba kit + //kick + new(2.00, 9), + new(0.75, 9), + //snare + new(1.00, 10), + //hihat + new(0.50, 11), + new(1.50, 11), + }, new DrumLoop[] { //amen new(4.00, 21), @@ -870,10 +881,10 @@ namespace HeavenStudio.Games fellTooFar = true; ChickenAnim.DoScaledAnimationAsync("TooFar", 0.3f); - SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f); BeatAction.New(GameManager.instance, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeatsAsDouble + 0.60, delegate { + SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL", volume: 0.5f); SoundByte.PlayOneShotGame("chargingChicken/SE_CHIKEN_CAR_FALL_WATER", volume: 0.5f); nextIsland.ChickenFall(); }), @@ -888,12 +899,18 @@ namespace HeavenStudio.Games float parallaxSpeed = nextIsland.speed1 / 20000; Stars.localPosition -= new Vector3((parallaxSpeed * 0.3f), 0, 0); if (Stars.localPosition.x < -48) Stars.localPosition += new Vector3(32, 0, 0); + Clouds.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); if (Clouds.localPosition.x < -24) Clouds.localPosition += new Vector3(24, 0, 0); Planets.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); if (Planets.localPosition.x < -30) Planets.localPosition += new Vector3(30, 0, 0); Doodles.localPosition -= new Vector3((parallaxSpeed * 0.6f), 0, 0); if (Doodles.localPosition.x < -31.5f) Doodles.localPosition += new Vector3(31.5f, 0, 0); + + Birds.localPosition -= new Vector3((parallaxSpeed * 0.67f), 0, 0); + if (Birds.localPosition.x < -15) Birds.localPosition += new Vector3(25, 0, 0); + Birds.localPosition = new Vector3(Birds.localPosition.x, (Birds.localPosition.x / (1.65f * -3)), 0); + Birds.localScale = new Vector3(1 + (Birds.localPosition.x / 16.5f), 1 + (Birds.localPosition.x / 16.5f), 1); } public override void OnGameSwitch(double beat) @@ -979,6 +996,7 @@ namespace HeavenStudio.Games case 0: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJust, StartChargingMiss, Nothing); break; case 5: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustFever, StartChargingMiss, Nothing); break; case 6: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustDS, StartChargingMiss, Nothing); break; + case 7: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustGBA, StartChargingMiss, Nothing); break; case 8: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustBreak, StartChargingMiss, Nothing); break; case 9: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustRemix, StartChargingMiss, Nothing); break; case 10: ScheduleInput(beat - 1, 1, InputAction_BasicPress, StartChargingJustPractice, StartChargingMiss, Nothing); break; @@ -1139,6 +1157,12 @@ namespace HeavenStudio.Games StartChargingJust(caller, state); } + public void StartChargingJustGBA(PlayerActionEvent caller, float state) + { + SoundByte.PlayOneShotGame("chargingChicken/gbakick"); + StartChargingJust(caller, state); + } + public void StartChargingJustBreak(PlayerActionEvent caller, float state) { SoundByte.PlayOneShotGame("chargingChicken/MISC1"); @@ -1739,6 +1763,24 @@ namespace HeavenStudio.Games doodlesVisible = false; } } + //birds + if (!birdsVisible) + { + if (birds) + { + ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsEnable" : "BirdsIn", animSpeed, animLayer: 5); + ParallaxFade.DoScaledAnimationAsync("BirdsFly", 0.5f, animLayer: 6); + birdsVisible = true; + } + } + else + { + if (!birds) + { + ParallaxFade.DoScaledAnimationAsync(instant ? "BirdsDisable" : "BirdsOut", animSpeed, animLayer: 5); + birdsVisible = false; + } + } } public void UnParallaxObjects(double beat, double length, int bg, bool instant) @@ -1778,6 +1820,7 @@ namespace HeavenStudio.Games if (cloudProgress > -1) Clouds.localPosition = new Vector3((-cloudProgress) * .24f, Clouds.localPosition.y, Clouds.localPosition.z); if (planetProgress > -1) Planets.localPosition = new Vector3((-planetProgress) * .30f, Planets.localPosition.y, Planets.localPosition.z); if (doodleProgress > -1) Doodles.localPosition = new Vector3(((-doodleProgress) * .315f), Doodles.localPosition.y, Doodles.localPosition.z); + if (birdProgress > -1) Birds.localPosition = new Vector3(((-birdProgress) * .25f), Birds.localPosition.y, Birds.localPosition.z); } #region ColorShit @@ -1896,6 +1939,7 @@ namespace HeavenStudio.Games ParallaxFade.DoScaledAnimationAsync("EarthDisable", 0.5f, animLayer: 2); ParallaxFade.DoScaledAnimationAsync("MarsDisable", 0.5f, animLayer: 3); ParallaxFade.DoScaledAnimationAsync("DoodlesDisable", 0.5f, animLayer: 4); + ParallaxFade.DoScaledAnimationAsync("BirdsDisable", 0.5f, animLayer: 5); lastColorEvent = eventsBefore.FindLast(e => e.datamodel == "chargingChicken/parallaxObjects"); if (lastColorEvent != null) diff --git a/Assets/Scripts/Games/ChargingChicken/Island.cs b/Assets/Scripts/Games/ChargingChicken/Island.cs index df0ddc7a1..40615d693 100644 --- a/Assets/Scripts/Games/ChargingChicken/Island.cs +++ b/Assets/Scripts/Games/ChargingChicken/Island.cs @@ -44,6 +44,7 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken [NonSerialized]public Vector3 particleOffset; [NonSerialized]public float stonePlatformFallOffset = 0; + [NonSerialized]public float value1; [NonSerialized]public float speed1 = 0f; [NonSerialized]public float speed2 = 0f; @@ -72,10 +73,14 @@ namespace HeavenStudio.Games.Scripts_ChargingChicken { if (isMoving) { - float value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength)); + value1 = (Conductor.instance.GetPositionFromBeat(journeyBlastOffTime, journeyLength)); float newX1 = Util.EasingFunction.EaseOutCubic((float)journeyStart, (float)journeyEnd, value1); IslandPos.localPosition = new Vector3(newX1, 0, 0); } + if (value1 >= 1) + { + isMoving = false; + } if (respawnStart < Conductor.instance.songPositionInBeatsAsDouble && isRespawning) { float value2 = (Conductor.instance.GetPositionFromBeat(respawnStart, respawnEnd - respawnStart));