From c4f74aef56dc016918808bf223081176f1492bb5 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Fri, 5 Jan 2024 22:36:29 -0500 Subject: [PATCH] increase max queued frames turns out this may not be an issue for audio rhythm games --- Assets/Scripts/GlobalGameManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Assets/Scripts/GlobalGameManager.cs b/Assets/Scripts/GlobalGameManager.cs index ac98b99f5..85ebaee0c 100644 --- a/Assets/Scripts/GlobalGameManager.cs +++ b/Assets/Scripts/GlobalGameManager.cs @@ -115,7 +115,7 @@ namespace HeavenStudio Application.targetFrameRate = -1; QualitySettings.vSyncCount = 0; - QualitySettings.maxQueuedFrames = 1; + QualitySettings.maxQueuedFrames = 2; if (PersistentDataManager.gameSettings.isFullscreen) { Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.ExclusiveFullScreen);