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public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2()) + public void Shoot(float beat, int type, bool combo = false, string throwAnim = "", int comboIndex = 0, Vector2 endShadowPos = new Vector2(), UnityEngine.Color tint = default) { GameObject pot = Instantiate(Pot); pot.transform.parent = Pot.transform.parent; @@ -115,6 +116,11 @@ namespace RhythmHeavenMania.Games.KarateMan case 1: outSnd = "karateman/lightbulbOut"; p.hitSnd = "karateman/lightbulbHit"; + SpriteRenderer sr = p.BottomSprite.GetComponent(); + if (tint != default && tint != Color.black) { + sr.sprite = ObjectBottomSprites[type]; + sr.color = tint; + } break; case 2: if (Starpelly.Mathp.GetDecimalFromFloat(beat) == 0f) diff --git a/Assets/Scripts/Games/KarateMan/Pot.cs b/Assets/Scripts/Games/KarateMan/Pot.cs index 46d032fa5..5ff8c4cc8 100644 --- a/Assets/Scripts/Games/KarateMan/Pot.cs +++ b/Assets/Scripts/Games/KarateMan/Pot.cs @@ -15,6 +15,7 @@ namespace RhythmHeavenMania.Games.KarateMan public GameObject Holder; private GameObject newHolder; public GameObject Sprite; + public GameObject BottomSprite; private SpriteRenderer spriteComp; public GameObject Shadow; private SpriteRenderer shadowSpriteComp; @@ -60,6 +61,7 @@ namespace RhythmHeavenMania.Games.KarateMan shadowSpriteComp = Shadow.GetComponent(); Sprite.transform.eulerAngles = new Vector3(0, 0, Random.Range(0, 360)); + BottomSprite.transform.eulerAngles = Sprite.transform.eulerAngles; if (type == 2) hitLength = 14f; diff --git a/Assets/Scripts/Minigames.cs b/Assets/Scripts/Minigames.cs index a6eb31d3c..cdb752656 100644 --- a/Assets/Scripts/Minigames.cs +++ b/Assets/Scripts/Minigames.cs @@ -230,7 +230,10 @@ namespace RhythmHeavenMania { new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, 0.5f, true), new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 0); }, 2), - new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1); }, 2), + new GameAction("bulb", delegate { var e = eventCaller.currentEntity; KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 1, tint: e.colorA); }, 2, false, new List() + { + new Param("colorA", Color.white, "Light Bulb Color") + }), new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 2); }, 2), new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 3); }, 2), new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentEntity.beat, 4); }, 4.5f),