From c6c7df955b029edfa8eebdd9031724869ab142bc Mon Sep 17 00:00:00 2001 From: Rapandrasmus <78219215+Rapandrasmus@users.noreply.github.com> Date: Sun, 10 Dec 2023 17:41:01 +0100 Subject: [PATCH] blink fix --- .../Animations/Head/Head 1.controller | 25 ++++++++++++++++++- Assets/Scripts/Games/Ringside/Ringside.cs | 2 +- 2 files changed, 25 insertions(+), 2 deletions(-) diff --git a/Assets/Resources/Sprites/Games/Ringside/Animations/Head/Head 1.controller b/Assets/Resources/Sprites/Games/Ringside/Animations/Head/Head 1.controller index 1f3467725..8f79400ad 100644 --- a/Assets/Resources/Sprites/Games/Ringside/Animations/Head/Head 1.controller +++ b/Assets/Resources/Sprites/Games/Ringside/Animations/Head/Head 1.controller @@ -143,7 +143,8 @@ AnimatorState: m_Name: BlinkHead m_Speed: 1 m_CycleOffset: 0 - m_Transitions: [] + m_Transitions: + - {fileID: 8866396282385116013} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -412,3 +413,25 @@ AnimatorState: m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &8866396282385116013 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: [] + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 667800881867353347} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 1 + m_HasExitTime: 1 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs index fa15eb7f9..14926e388 100644 --- a/Assets/Scripts/Games/Ringside/Ringside.cs +++ b/Assets/Scripts/Games/Ringside/Ringside.cs @@ -708,7 +708,7 @@ namespace HeavenStudio.Games { if (reporterHeadAnim.GetCurrentAnimatorStateInfo(0).IsName("Idle")) { - reporterHeadAnim.DoScaledAnimationAsync("Blink", 0.5f); + reporterHeadAnim.DoScaledAnimationAsync("BlinkHead", 0.5f); } float randomTime = UnityEngine.Random.Range(0.3f, 1.8f); Invoke("ReporterBlink", randomTime);