diff --git a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs index 154b041ce..0da76709d 100644 --- a/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs +++ b/Assets/Scripts/LevelEditor/Timeline/TempoTimeline.cs @@ -130,6 +130,10 @@ namespace HeavenStudio.Editor.Track private void AddTempoChange(bool create, Beatmap.TempoChange tempoChange_ = null) { + // TEMP: DISABLED UNTIL CRITICAL FIXES + if (create) + return; + GameObject tempoChange = Instantiate(RefTempoChange.gameObject, this.transform); tempoChange.transform.GetChild(0).GetComponent().color = EditorTheme.theme.properties.TempoLayerCol.Hex2RGB();