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a/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta new file mode 100644 index 000000000..50d352a88 --- /dev/null +++ b/Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 2da8a7ce973face47ad8d366ee8cd701 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkRvl.meta b/Assets/Scripts/Games/NightWalkRvl.meta new file mode 100644 index 000000000..865fef613 --- /dev/null +++ b/Assets/Scripts/Games/NightWalkRvl.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 0860b92513b386f41b294923a72dcc1b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs new file mode 100644 index 000000000..b95ea9781 --- /dev/null +++ b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs @@ -0,0 +1,33 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using HeavenStudio.Util; + +namespace HeavenStudio.Games.Loaders +{ + using static Minigames; + + public static class RvlNightWalkLoader + { + public static Minigame AddGame(EventCaller eventCaller) + { + return new Minigame("nightWalkRvl", "Night Walk (Wii)", "FFFFFF", false, false, new List() + { + + }); + } + } +} + +namespace HeavenStudio.Games +{ + public class RvlNightWalk : Minigame + { + public static RvlNightWalk instance; + + private void Awake() + { + instance = this; + } + } +} diff --git a/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta new file mode 100644 index 000000000..b0aed34f1 --- /dev/null +++ b/Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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