diff --git a/Assets/Resources/Fonts/Kurokane.asset b/Assets/Resources/Fonts/Kurokane.asset
index 0f9abc5e0..16a8167d6 100644
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diff --git a/Assets/Resources/Games/rhythmTestGBA.prefab b/Assets/Resources/Games/rhythmTestGBA.prefab
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim
similarity index 99%
rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss3.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss3.anim
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index 000000000..33113918f
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop1.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim
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rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop1.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss3.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss3.anim
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+ m_CycleOffsetParameter:
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--- !u!1102 &5029365795991032076
AnimatorState:
serializedVersion: 6
@@ -886,6 +1066,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &7679621723889380691
+AnimatorState:
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+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: SumoPoseGBop3
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
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--- !u!1101 &8743538389376590067
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -934,3 +1140,29 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &9128794503636707780
+AnimatorState:
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+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: SumoPosePBopMiss3
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
index 0ef98919f..010ab2af5 100644
--- a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
+++ b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
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time: 0
value: {x: 0, y: 0, z: 0}
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weightedMode: 0
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value: {x: 0, y: 0, z: 10}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- time: 0.15
+ time: 0.13333334
value: {x: 0, y: 0, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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time: 0
value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 180, z: 10}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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+ time: 0.13333334
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time: 0
value: {x: 0, y: 0, z: -25}
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value: {x: 0, y: 0, z: -20}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: -30}
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- value: {x: 0, y: 0, z: -25}
- inSlope: {x: 0, y: 0, z: 0}
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+ value: {x: 0, y: 0, z: -30}
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value: {x: -0.009, y: -0.38, z: 0}
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value: {x: -0.05, y: -0.38, z: 0}
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value: {x: 0.03, y: -0.38, z: 0}
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- inSlope: {x: 0, y: 0, z: 0}
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+ time: 0.13333334
+ value: {x: 0.03, y: -0.38, z: 0}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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+ time: 0.13333334
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@@ -279,8 +279,8 @@ AnimationClip:
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value: {x: -0.289, y: 1.042, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: -0.31, y: 1.021, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- value: {x: -0.289, y: 1.042, z: 0}
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+ time: 0.13333334
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value: {x: 0.24, y: 1.042, z: 0}
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@@ -331,8 +331,8 @@ AnimationClip:
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value: {x: 0.2, y: 1.042, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0.2626, y: 1.0215, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0.7201, y: 0.4668, z: 0}
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value: {x: 0.781, y: 0.487, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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m_Direction: 2
- m_Value: 1
+ m_Value: 0
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -23514,7 +23514,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
- m_AnchoredPosition: {x: 29.3, y: -29.3}
+ m_AnchoredPosition: {x: 29.300003, y: -29.3}
m_SizeDelta: {x: 48.6, y: 48.6}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &781200687
@@ -26850,7 +26850,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1589389272}
m_HandleRect: {fileID: 1589389271}
m_Direction: 2
- m_Value: 0
+ m_Value: 1
m_Size: 1
m_NumberOfSteps: 0
m_OnValueChanged:
@@ -32707,7 +32707,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
- m_AnchoredPosition: {x: 0, y: 47.632652}
+ m_AnchoredPosition: {x: 0, y: 119.6326}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0.5, y: 1}
--- !u!222 &1154875945
@@ -34643,7 +34643,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
- m_AnchoredPosition: {x: 0, y: -8}
+ m_AnchoredPosition: {x: 0, y: -8.0000305}
m_SizeDelta: {x: 0, y: -63.99999}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1244621693
@@ -37250,9 +37250,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 40, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1345846031
@@ -43455,8 +43455,8 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1220118245}
m_HandleRect: {fileID: 1220118244}
m_Direction: 2
- m_Value: 1.0000001
- m_Size: 0
+ m_Value: 1.0000005
+ m_Size: 0.5929561
m_NumberOfSteps: 0
m_OnValueChanged:
m_PersistentCalls:
@@ -46876,9 +46876,9 @@ RectTransform:
m_Father: {fileID: 574002313}
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
- m_AnchorMin: {x: 0, y: 0}
- m_AnchorMax: {x: 0, y: 0}
- m_AnchoredPosition: {x: 0, y: 0}
+ m_AnchorMin: {x: 0, y: 1}
+ m_AnchorMax: {x: 0, y: 1}
+ m_AnchoredPosition: {x: 80, y: -21}
m_SizeDelta: {x: 32, y: 32}
m_Pivot: {x: 0, y: 0.5}
--- !u!114 &1783491359
diff --git a/Assets/Screenshot (292).png b/Assets/Screenshot (292).png
new file mode 100644
index 000000000..947aed126
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diff --git a/Assets/Screenshot (292).png.meta b/Assets/Screenshot (292).png.meta
new file mode 100644
index 000000000..bc3518c81
--- /dev/null
+++ b/Assets/Screenshot (292).png.meta
@@ -0,0 +1,123 @@
+fileFormatVersion: 2
+guid: 139fcd7d9feb5ff49aae198cf27bfede
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+ spriteTessellationDetail: -1
+ textureType: 8
+ textureShape: 1
+ singleChannelComponent: 0
+ flipbookRows: 1
+ flipbookColumns: 1
+ maxTextureSizeSet: 0
+ compressionQualitySet: 0
+ textureFormatSet: 0
+ ignorePngGamma: 0
+ applyGammaDecoding: 0
+ cookieLightType: 0
+ platformSettings:
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+ buildTarget: DefaultTexturePlatform
+ maxTextureSize: 2048
+ resizeAlgorithm: 0
+ textureFormat: -1
+ textureCompression: 1
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+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
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+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Standalone
+ maxTextureSize: 2048
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+ textureCompression: 1
+ compressionQuality: 50
+ crunchedCompression: 0
+ allowsAlphaSplitting: 0
+ overridden: 0
+ androidETC2FallbackOverride: 0
+ forceMaximumCompressionQuality_BC6H_BC7: 0
+ - serializedVersion: 3
+ buildTarget: Server
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+ spritePackingTag:
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+ userData:
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diff --git a/Assets/Scripts/AppInfo.cs b/Assets/Scripts/AppInfo.cs
index 129d128a6..40d8398a8 100644
--- a/Assets/Scripts/AppInfo.cs
+++ b/Assets/Scripts/AppInfo.cs
@@ -1,8 +1,8 @@
using System;
public static class AppInfo {
- public const string Version = "1.0.4";
- public static readonly DateTime Date = new DateTime(2024, 02, 16, 02, 44, 34, 828, DateTimeKind.Utc);
+ public const string Version = "1.0.5";
+ public static readonly DateTime Date = new DateTime(2024, 02, 23, 20, 57, 14, 989, DateTimeKind.Utc);
}
diff --git a/Assets/Scripts/Games/RhythmTestGBA.meta b/Assets/Scripts/Games/RhythmTestGBA.meta
new file mode 100644
index 000000000..49bbe3a65
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 21af850b0e56e8e459c55723d3512c2e
+folderAsset: yes
+DefaultImporter:
+ externalObjects: {}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
new file mode 100644
index 000000000..6671e4e4f
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
@@ -0,0 +1,663 @@
+using System;
+using System.Linq;
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+using HeavenStudio.Util;
+using HeavenStudio.InputSystem;
+
+using Jukebox;
+
+namespace HeavenStudio.Games.Loaders
+{
+ using static Minigames;
+ /// Minigame loaders handle the setup of your minigame.
+ /// Here, you designate the game prefab, define entities, and mark what AssetBundle to load
+
+ /// Names of minigame loaders follow a specific naming convention of `PlatformcodeNameLoader`, where:
+ /// `Platformcode` is a three-leter platform code with the minigame's origin
+ /// `Name` is a short internal name
+ /// `Loader` is the string "Loader"
+
+ /// Platform codes are as follows:
+ /// Agb: Gameboy Advance ("Advance Gameboy")
+ /// Ntr: Nintendo DS ("Nitro")
+ /// Rvl: Nintendo Wii ("Revolution")
+ /// Ctr: Nintendo 3DS ("Centrair")
+ /// Mob: Mobile
+ /// Pco: PC / Other
+
+ /// Fill in the loader class label, "*prefab name*", and "*Display Name*" with the relevant information
+ /// For help, feel free to reach out to us on our discord, in the #development channel.
+ public static class AgbRhythmTestGBALoader
+ {
+ public static Minigame AddGame(EventCaller eventCaller)
+ {
+ return new Minigame("rhythmTestGBA", "Rhythm Test (GBA) \n(Rhythm-kan Check)", "ffffff", false, false, new List()
+ {
+
+ new GameAction("countin", "Start Beeping")
+ {
+ function = delegate { RhythmTestGBA.instance.KeepTheBeep(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["toggle"], eventCaller.currentEntity["auto"]); },
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("toggle", true, "Toggle", "Toggle the automatic beeping on or off."),
+ new Param("auto", false, "Auto", "Toggle if the machine should beep automatically."),
+ },
+ },
+
+ new GameAction("button", "Start Keep-the-Beat")
+ {
+ function = delegate { var e = eventCaller.currentEntity; RhythmTestGBA.StartKeepbeat(e.beat); },
+ defaultLength = 1f,
+ resizable = false,
+
+ },
+
+ new GameAction("stopktb", "Stop Keep-the-Beat")
+ {
+ preFunction = delegate { RhythmTestGBA.instance.PreStopKeepbeat(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["mutecue"]); },
+ defaultLength = 4f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("mutecue", false, "Mute Cue", "Mute the sound cue signifying the end of the keep-the-beat section."),
+ }
+ },
+
+ new GameAction("countdown", "Countdown")
+ {
+ preFunction = delegate {RhythmTestGBA.instance.PreCountDown(eventCaller.currentEntity.beat, eventCaller.currentEntity.length, eventCaller.currentEntity["val1"]);},
+ defaultLength = 1f,
+ resizable = true,
+ parameters = new List()
+ {
+ new Param("val1", new EntityTypes.Integer(1, 9, 3), "Beats", "Set how many beats there will be before the player has to input.")
+ }
+ },
+
+ new GameAction("hidecount", "Toggle Countdown")
+ {
+ function = delegate {RhythmTestGBA.instance.HideCountdown(eventCaller.currentEntity["togglecount"]);},
+ defaultLength = 0.5f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("togglecount", true, "Toggle Countdown?", "Toggles whether the countdown appears or not."),
+ }
+
+ },
+
+ },
+ new List() {"abg", "aim"},
+ "agbRhythmTestGBA", "en",
+ new List() { "en" }
+ );
+ }
+ }
+}
+
+namespace HeavenStudio.Games
+{
+ /// This class handles the minigame logic.
+ /// Minigame inherits directly from MonoBehaviour, and adds Heaven Studio specific methods to override.
+ public class RhythmTestGBA : Minigame
+ {
+ public static RhythmTestGBA instance;
+ static List queuedButton = new();
+
+ bool goBeep;
+ bool stopBeep;
+ bool keepPressing;
+ bool shouldmute;
+ bool disableCount;
+
+ private double numberSelect;
+ private float countLength;
+
+ [Header("Animators")]
+ [SerializeField] Animator buttonAnimator;
+ [SerializeField] Animator flashAnimator;
+ [SerializeField] Animator numberBGAnimator;
+ [SerializeField] Animator numberAnimator;
+
+ [Header("Properties")]
+ private static double startBlippingBeat = double.MaxValue;
+
+ [Header("Variables")]
+
+ int pressPlayerCount;
+ public static double wantButton = double.MinValue;
+
+ GameEvent button = new GameEvent();
+
+ double lastButton = double.MaxValue;
+
+ // public struct QueuedButton
+ // {
+// public double beat;
+// public float length;
+ // }
+// static List queuedButton = new List();
+
+ private void Awake()
+ {
+ instance = this;
+
+ }
+
+ void OnDestroy()
+ {
+ if (queuedButton.Count > 0) queuedButton.Clear();
+ foreach (var ktb in scheduledInputs)
+ {
+ ktb.Disable();
+ }
+ }
+
+
+ private void Update()
+ {
+ var cond = Conductor.instance;
+
+ if (PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress))
+ {
+ PressButton();
+ //print("unexpected input");
+ }
+
+ if (wantButton != double.MinValue)
+ {
+ queuedButton.Add(wantButton);
+ keepPressing = true;
+ pressPlayerCount = 0;
+ wantButton = double.MinValue;
+ }
+
+ if (Conductor.instance.isPlaying && !Conductor.instance.isPaused)
+ {
+
+ if (queuedButton.Count > 0)
+ {
+
+ foreach (var ktb in queuedButton)
+ {
+ BeatAction.New(instance, new List() {
+ new BeatAction.Action(ktb, delegate {
+ ScheduleInput(ktb, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+ }),
+ new BeatAction.Action(ktb + 1, delegate {
+ if (keepPressing) queuedButton.Add(ktb + 1);
+ }),
+ });
+ }
+ queuedButton.Clear();
+ }
+ }
+
+ if (lastButton + 1 <= cond.songPositionInBeatsAsDouble)
+ {
+ lastButton++;
+ ScheduleInput(lastButton, 1, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+ }
+ }
+
+ public void KeepTheBeep(double beat, float length, bool shouldBeep, bool autoBeep)
+ {
+ stopBeep = false;
+ if (!shouldBeep) { goBeep = false; return;}
+ goBeep = autoBeep;
+ if (shouldBeep)
+ {
+ for (int i = 0; i < length; i++)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat + i, delegate
+ {
+ flashAnimator.Play("KTBPulse", 0, 0);
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
+
+ })
+ });
+
+ }
+ }
+ }
+
+
+
+
+
+ public void PressButton()
+ {
+ SoundByte.PlayOneShotGame("rhythmTestGBA/press");
+
+ buttonAnimator.Play("Press", 0, 0);
+
+ }
+
+ public void PreStopKeepbeat(double beat, float length, bool muted)
+ {
+ shouldmute = muted;
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat-1, delegate {killBeeps(beat);}),
+ new BeatAction.Action(beat, delegate {StopKeepbeat(beat, shouldmute);})
+ });
+
+
+ }
+
+
+ public void StopKeepbeat(double beat, bool shouldmute)
+ {
+
+
+ keepPressing = false;
+ ScheduleInput(beat, 1f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ ScheduleInput(beat, 2f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ ScheduleInput(beat, 3f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+
+
+
+ BeatAction.New(instance, new List()
+ {
+
+ new BeatAction.Action(beat, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+1, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+2, delegate {flashAnimator.Play("KTBPulse");}),
+
+ new BeatAction.Action(beat+3, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/end_ding", beat: beat, forcePlay: true);})
+
+ });
+ if (!shouldmute)
+ {
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(beat+1, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);}),
+ new BeatAction.Action(beat+2, delegate { SoundByte.PlayOneShotGame("rhythmTestGBA/blip2", beat: beat);})
+ });
+
+ }
+ }
+
+
+ public void StopKeepbeatInput(double beat)
+ {
+ ScheduleInput(beat, 0f, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ flashAnimator.Play("KTBPulse");
+ }
+
+ public override void OnBeatPulse(double beat)
+ {
+ if (goBeep)
+ {
+ flashAnimator.Play("KTBPulse");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip");
+ }
+
+ }
+
+ public void killBeeps(double beat)
+ {
+ goBeep = false;
+ }
+
+
+
+ public static void StartKeepbeat(double beat)
+ {
+ RhythmTestGBA.wantButton = beat-1;
+
+
+ }
+
+
+ public void PreCountDown(double startBeat, float length, int countdownNumber)
+ {
+ if (keepPressing) return;
+ ScheduleInput(startBeat, length * countdownNumber, InputAction_BasicPress, ButtonSuccess, ButtonFailure, ButtonEmpty);
+ countLength = length;
+ switch (countdownNumber)
+ {
+ case 1:
+ CountOne(startBeat, length);
+ break;
+ case 2:
+ CountTwo(startBeat, length);
+ break;
+ case 3:
+ CountThree(startBeat, length);
+ break;
+ case 4:
+ CountFour(startBeat, length);
+ break;
+ case 5:
+ CountFive(startBeat, length);
+ break;
+ case 6:
+ CountSix(startBeat, length);
+ break;
+ case 7:
+ CountSeven(startBeat, length);
+ break;
+ case 8:
+ CountEight(startBeat, length);
+ break;
+ case 9:
+ CountNine(startBeat, length);
+ break;
+ }
+ }
+
+// Countdown playing functions
+
+ public void CountNine(double startBeat, float length)
+ {
+
+ BeatAction.New(instance, new List()
+ {
+
+ new BeatAction.Action(startBeat, delegate {FlashNine(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashEight(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*8, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*9, delegate {FlashZero(startBeat);})
+ });
+ }
+
+
+ public void CountEight(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashEight(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*8, delegate {FlashZero(startBeat);})
+ });
+
+ }
+ public void CountSeven(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashSeven(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*7, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountSix(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashSix(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*6, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountFive(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashFive(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*5, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountFour(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashFour(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*4, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountThree(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashThree(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*3, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountTwo(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashTwo(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length*2, delegate {FlashZero(startBeat);})
+ });
+ }
+ public void CountOne(double startBeat, float length)
+ {
+ BeatAction.New(instance, new List()
+ {
+ new BeatAction.Action(startBeat, delegate {FlashOne(startBeat, disableCount);}),
+ new BeatAction.Action(startBeat + length, delegate {FlashZero(startBeat);})
+ });
+ }
+// Number Call Functions
+
+ public void HideCountdown(bool toggleCount)
+ {
+ if (toggleCount)
+ {
+ disableCount = false;
+ }
+ else
+ {
+ disableCount = true;
+ }
+ }
+
+ public void FlashNine(double beat, bool disableCount)
+ {
+ if (disableCount != true)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Nine");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashEight(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Eight");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashSeven(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Seven");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashSix(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Six");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashFive(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Five");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashFour(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Four");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashThree(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Three");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashTwo(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("Two");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashOne(double beat, bool disableCount)
+ {
+ if (!disableCount)
+ {
+ numberBGAnimator.Play("FlashBG", -1, 0);
+ numberAnimator.Play("One");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip2");
+ }
+ else
+ {
+ numberBGAnimator.Play("Idle");
+ numberAnimator.Play("Idle");
+ }
+ }
+
+ public void FlashZero(double beat)
+ {
+
+ numberBGAnimator.Play("FlashHit");
+ numberAnimator.Play("Zero");
+ SoundByte.PlayOneShotGame("rhythmTestGBA/blip3");
+
+ }
+
+
+
+
+ public void HideCountdown(double beat, bool showcount)
+ {
+
+ }
+
+
+ public void ButtonSuccess(PlayerActionEvent caller, float state)
+ {
+ PressButton();
+
+
+ }
+
+ public void ButtonFailure(PlayerActionEvent caller)
+ {
+
+ }
+ public void ButtonEmpty(PlayerActionEvent caller) {
+
+
+
+ }
+
+
+ }
+}
diff --git a/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
new file mode 100644
index 000000000..a05b07572
--- /dev/null
+++ b/Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 49b5dd0ebb0a05a4c8213175d5bf07b5
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
index 0b869b637..3a91d2f6c 100644
--- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -45,10 +45,10 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); },
parameters = new List()
{
- new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."),
- new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."),
- new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."),
- new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."),
+ new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."),
+ new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."),
+ new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."),
+ new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."),
},
defaultLength = 1f,
resizable = true
@@ -68,23 +68,25 @@ namespace HeavenStudio.Games.Loaders
new GameAction("stompSignal", "Stomp Signal")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); },
parameters = new List()
{
new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."),
new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.")
},
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} },
defaultLength = 4f,
priority = 4
},
new GameAction("slapSignal", "Slap Signal")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); },
parameters = new List()
{
new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.")
},
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} },
defaultLength = 4f,
priority = 3
},
@@ -97,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" })
}),
- new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."),
+ new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."),
new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."),
new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.")
},
@@ -116,7 +118,11 @@ namespace HeavenStudio.Games.Loaders
resizable = true
},
- });
+ }
+ //new List() { "ctr", "keep" },
+ //"ctrsumou", "jp",
+ //new List() { }
+ );
}
}
}
@@ -280,8 +286,27 @@ namespace HeavenStudio.Games
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
}
}
-
}
+
+ public override void OnGameSwitch(double beat) // stole code from manzai
+ {
+ foreach(var entity in GameManager.instance.Beatmap.Entities)
+ {
+ if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
+ {
+ break;
+ }
+ if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat)
+ {
+ continue;
+ }
+ bool isOnGameSwitchBeat = entity.beat == beat;
+ if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);}
+ if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);}
+ }
+
+ //SetEndBeat(beat);
+ }
public override void OnLateBeatPulse(double beat)
{
@@ -316,6 +341,17 @@ namespace HeavenStudio.Games
print("sumo pose type: " + sumoPoseType);
}
+ /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified
+ {
+ var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat);
+ double nextEndBeat = nextEnd?.beat ?? double.MaxValue;
+
+ var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat);
+ if (firstEnd != null) {
+ marchEndBeat = firstEnd.beat;
+ }
+ }*/
+
public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto)
{
goBopInu = inuAuto;
@@ -357,7 +393,7 @@ namespace HeavenStudio.Games
}
- public void StompSignal(double beat, bool mute, bool lookatcam)
+ public void StompSignal(double beat, bool mute, bool inu, bool lookatcam)
{
if (sumoState == SumoState.Stomp || cueCurrentlyActive)
{
@@ -379,7 +415,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; })
});
- if (mute == false)
+ if (inu && conductor.songPosBeat <= beat + 2)
{
BeatAction.New(instance, new List()
{
@@ -387,49 +423,55 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); })
});
-
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("sumoBrothers/stompsignal", beat),
- new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f)
- }, forcePlay: true);
-
}
+ if (mute == false) { StompSignalSound(beat); }
+
sumoStatePrevious = sumoState;
sumoState = SumoState.Stomp;
- int firstStomp = 0;
+ int stompType = 1;
if (sumoStatePrevious == SumoState.Slap) {
- firstStomp = 1;
+ stompType = 3;
} else if (sumoStatePrevious == SumoState.Pose) {
- firstStomp = 2;
+ stompType = 4;
}
- StompRecursive(beat + 3, 1, firstStomp);
+ StompRecursive(beat + 3, 1, stompType);
}
- private void StompRecursive(double beat, double remaining, int firstStomp)
+ public static void StompSignalSound(double beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("sumoBrothers/stompsignal", beat),
+ new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f)
+ }, forcePlay: true);
+ }
+
+ private void StompRecursive(double beat, double remaining, int type)
{
if (sumoState != SumoState.Stomp) { remaining -= 1; }
if (remaining <= 0) { return; }
- if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping
+ if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping
BeatAction.New(instance, new List()
{
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping
+ } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping
BeatAction.New(instance, new List()
{
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
@@ -439,10 +481,11 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else if (sumoStompDir) { // Stomp Animation - Left Stomp
+ } else if (type == 1) { // Stomp Animation - Left Stomp
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
@@ -450,10 +493,11 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else { // Stomp Animation - Right Stomp
+ } else if (type == 2) { // Stomp Animation - Right Stomp
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
+ new BeatAction.Action(beat, delegate { sumoStompDir = false; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
@@ -462,12 +506,14 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
}
+
+ if (type == 2) {type = 1;} else { type = 2; }
var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); })
+ new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); })
});
stompInput.IsHittable = () => {
@@ -475,14 +521,12 @@ namespace HeavenStudio.Games
};
- if (sumoStompDir) { sumoStompDir = false;}
- else
- { sumoStompDir = true;}
+
print("sumo stomp dir: " + sumoStompDir);
}
- public void SlapSignal(double beat, bool mute)
+ public void SlapSignal(double beat, bool mute, bool inu)
{
if (sumoState == SumoState.Slap || cueCurrentlyActive)
{
@@ -506,7 +550,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); })
});
- if (mute == false)
+ if (inu && conductor.songPosBeat <= beat + 3)
{
BeatAction.New(instance, new List()
{
@@ -517,16 +561,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; })
});
-
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("sumoBrothers/slapsignal", beat),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f)
- }, forcePlay: true);
}
+ if (mute == false) { SlapSignalSound(beat); }
+
sumoStatePrevious = sumoState;
sumoState = SumoState.Slap;
SlapRecursive(beat + 4, 4);
@@ -538,6 +576,17 @@ namespace HeavenStudio.Games
}
+ public static void SlapSignalSound(double beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f)
+ }, forcePlay: true);
+ }
+
private void SlapRecursive(double beat, double remaining)
{
@@ -605,10 +654,10 @@ namespace HeavenStudio.Games
sumoState = SumoState.Pose;
if (sumoPoseTypeNext > 0 & randomPose) {
- poseType = UnityEngine.Random.Range(1, 2);
+ poseType = UnityEngine.Random.Range(1, 3);
if (poseType >= sumoPoseTypeNext) poseType++;
} else if (randomPose) {
- poseType = UnityEngine.Random.Range(1, 3);
+ poseType = UnityEngine.Random.Range(1, 4);
}
var cond = Conductor.instance;
diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index f5e68e629..8b850014d 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f,
resizable = true,
+ },
+ new GameAction("bg", "Change Background")
+ {
+ function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
+ defaultLength = 1f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
+ }
}
},
new List() { "ntr", "keep" },
@@ -58,8 +68,7 @@ namespace HeavenStudio.Games
public static Tunnel instance { get; set; }
[Header("Backgrounds")]
- [SerializeField] Transform bg;
- [SerializeField] float bgScrollTime;
+ [SerializeField] GameObject[] bg;
[SerializeField] Material tunnelLightMaterial;
[SerializeField] Color tunnelTint;
@@ -82,9 +91,18 @@ namespace HeavenStudio.Games
[Header("Curves")]
[SerializeField] BezierCurve3D handCurve;
- GameEvent cowbell = new GameEvent();
+ public enum BgOption
+ {
+ Beach,
+ Desert,
+ Field,
+ City,
+ Night,
+ MoaiDooWop,
+ CropStomp,
+ QuizShow
+ }
- float bgStartX;
float fadeDuration = 2f;
double tunnelStartTime = double.MinValue;
double tunnelEndTime = double.MinValue;
@@ -114,9 +132,9 @@ namespace HeavenStudio.Games
{
evt.Disable();
}
- if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
+ if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
{
- Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
+ conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
@@ -139,12 +157,11 @@ namespace HeavenStudio.Games
private void Update()
{
- var cond = Conductor.instance;
//update hand position
- handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
+ handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
- if (!cond.isPlaying || cond.isPaused)
+ if (!conductor.isPlaying || conductor.isPaused)
{
return;
}
@@ -163,7 +180,7 @@ namespace HeavenStudio.Games
queuedInputs.Clear();
}
- if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
+ if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
{
lastCowbell++;
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
@@ -172,11 +189,11 @@ namespace HeavenStudio.Games
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
if (tunnelWall.activeSelf)
{
- tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
+ tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
}
- if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
+ if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
{
- cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
+ conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
inTunnel = false;
@@ -187,7 +204,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShot("count-ins/cowbell");
- handStart = Conductor.instance.songPositionInBeats;
+ handStart = conductor.songPositionInBeats;
cowbellAnimator.Play("Shake", -1, 0);
}
@@ -257,14 +274,13 @@ namespace HeavenStudio.Games
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
{
- Conductor cond = Conductor.instance;
- if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
+ if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
{
return;
}
double targetBeat = beat + length;
- tunnelStartTime = cond.GetSongPosFromBeat(beat);
- tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
+ tunnelStartTime = conductor.GetSongPosFromBeat(beat);
+ tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
// tunnel chunks can be divided into quarters
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
@@ -272,7 +288,7 @@ namespace HeavenStudio.Games
tunnelWall.transform.localPosition = tunnelStartPos;
tunnelWall.SetActive(true);
this.fadeDuration = fadeDuration;
- cond.FadeMinigameVolume(beat, fadeDuration, volume);
+ conductor.FadeMinigameVolume(beat, fadeDuration, volume);
tunnelSoundRight?.Stop();
tunnelSoundMiddle?.Stop();
@@ -282,19 +298,28 @@ namespace HeavenStudio.Games
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
- double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
+ double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
- BeatAction.New(instance, new List()
+ BeatAction.New(this, new List()
{
- new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
+ new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
tunnelLightMaterial.SetColor("_Color", tunnelTint);
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
}),
});
inTunnel = true;
}
+
+ public void SetBg(int type)
+ {
+ foreach (var b in bg)
+ {
+ b.SetActive(false);
+ }
+ bg[type].SetActive(true);
+ }
}
}
diff --git a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
index 3e58e4dd6..9826b6c72 100644
--- a/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
+++ b/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs
@@ -383,6 +383,16 @@ namespace HeavenStudio
Debug.LogWarning("Game loader PcoSomenLoader failed!");
}
+ game = AgbRhythmTestGBALoader.AddGame(eventCaller);
+ if (game != null)
+ {
+ eventCaller.minigames.Add(game.name, game);
+ }
+ else
+ {
+ Debug.LogWarning("Game loader AgbRhythmTestGBALoader failed!");
+ }
+
game = AgbHairLoader.AddGame(eventCaller);
if (game != null)
{
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index c0f19341f..6511677e1 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -134,7 +134,7 @@ PlayerSettings:
16:10: 1
16:9: 1
Others: 1
- bundleVersion: 1.0.4
+ bundleVersion: 1.0.5
preloadedAssets:
- {fileID: 102900000, guid: 5348c08b82446e0478cee8bda6c02cfc, type: 3}
metroInputSource: 0
@@ -158,11 +158,11 @@ PlayerSettings:
applicationIdentifier:
Standalone: com.RHeavenStudio.Heaven-Studio
buildNumber:
- Standalone: 100004
+ Standalone: 100005
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 0
- AndroidBundleVersionCode: 100004
+ AndroidBundleVersionCode: 100005
AndroidMinSdkVersion: 22
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
index 3ff4c2bf0..ead3389e6 100644
--- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
+++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
@@ -17,269 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- - Assets/Scripts/GlobalGameManager.cs
- - Assets/Scripts/Util/StringUtils.cs
- - Assets/Scripts/Games/KarateMan/KarateMan.cs
- - Assets/Scripts/Games/KarateMan/KarateManJoe.cs
- - Assets/Scripts/Games/KarateMan/KarateManNoriController.cs
- - Assets/Scripts/Util/BeatAction.cs
- - Assets/Scripts/Games/TossBoys/TossBoys.cs
- - Assets/Scripts/Games/DoubleDate/DoubleDate.cs
- - Assets/Scripts/Games/AirRally/AirRally.cs
- - Assets/Scripts/LevelEditor/Editor.cs
- - Assets/Scripts/Common/MemRenderer.cs
- - Assets/Scripts/Games/BoardMeeting/BoardMeeting.cs
- - Assets/Scripts/PersistentDataManager.cs
- - Assets/Scripts/UI/Overlays/OverlaysManager.cs
- - Assets/Scripts/TitleManager.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SectionDialog.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SectionTimelineObj.cs
- - Assets/Scripts/Games/DJSchool/Student.cs
- - Assets/Scripts/UI/PauseMenu.cs
- - Assets/Scripts/Util/Sound.cs
- - Assets/Scripts/Conductor.cs
- - Assets/Scripts/EventCaller.cs
- - Assets/Scripts/Games/TrickClass/TrickClass.cs
- - Assets/Scripts/GameInitializer.cs
- - Assets/Scripts/LevelEditor/Timeline/Timeline.cs
- - Assets/Scripts/Games/PlayerActionEvent.cs
- - Assets/Scripts/Games/KarateMan/KarateManPot.cs
- - Assets/Scripts/Games/DJSchool/DJSchool.cs
- - Assets/Scripts/LevelEditor/Commands/TestCommand.cs
- - Assets/Scripts/Games/ClappyTrio/ClappyTrioPlayer.cs
- - Assets/Scripts/Games/GleeClub/GleeClub.cs
- - Assets/Scripts/Games/DoubleDate/Basketball.cs
- - Assets/Scripts/Games/TotemClimb/TCBackgroundManager.cs
- - Assets/Scripts/Games/Spaceball/SpaceballBall.cs
- - Assets/Scripts/Games/QuizShow/QuizShow.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputJoyshock.cs
- - Assets/Scripts/Games/TotemClimb/TCEndTotem.cs
- - Assets/Editor/BuildScript.cs
- - Assets/Scripts/LevelEditor/Selections.cs
- - Assets/Scripts/Games/NightWalkRvl/RvlNightWalk.cs
- - Assets/Plugins/Starpelly/Math.cs
- - Assets/Scripts/Games/GleeClub/ChorusKid.cs
- - Assets/Scripts/LevelEditor/EventSelector/GridGameSelector.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineZoom.cs
- - Assets/Scripts/Games/CheerReaders/RvlCharacter.cs
- - Assets/Scripts/Games/MrUpbeat/MrUpbeat.cs
- - Assets/Scripts/Games/CatchyTune/CatchyTune.cs
- - Assets/GUIWindows/Scripts/GUIWindow.cs
- - Assets/Scripts/Games/AirRally/CloudsManager.cs
- - Assets/Scripts/Games/DogNinja/ThrowObject.cs
- - Assets/Scripts/Games/RhythmTweezers/Hair.cs
- - Assets/Scripts/Games/Rockers/RockersInput.cs
- - Assets/Scripts/UI/Overlays/GoForAPerfect.cs
- - Assets/Scripts/Games/SpaceSoccer/Ball.cs
- - Assets/Scripts/Games/TossBoys/TossKid.cs
- - Assets/Scripts/Games/CropStomp/Farmer.cs
- - Assets/Scripts/Games/SpaceSoccer/SpaceSoccer.cs
- - Assets/Scripts/UI/LeftClickTMP_Dropdown.cs
- - Assets/Scripts/Games/RhythmTweezers/NoPeekingSign.cs
- - Assets/Scripts/Games/Fireworks/FireworksBomb.cs
- - Assets/Scripts/Transform/ScaleByVelocity.cs
- - Assets/Scripts/Games/BuiltToScaleDS/BuiltToScaleDS.cs
- - Assets/Scripts/Games/Global/Textbox.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ImageChartResourcePrefab.cs
- - Assets/Scripts/Games/CropStomp/Veggie.cs
- - Assets/Scripts/OpeningManager.cs
- - Assets/Scripts/Games/BlueBear/BlueBear.cs
- - Assets/Scripts/Games/DoubleDate/Football.cs
- - Assets/Plugins/JoyShockLibrary/JoyShockLibrary.cs
- - Assets/Scripts/StretchCameraVFX.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineEventObj.cs
- - Assets/Scripts/Games/TapTrial/TapTrial.cs
- - Assets/Scripts/Games/AirRally/RvlIsland.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/StringPropertyPrefab.cs
- - Assets/Scripts/Games/DoubleDate/DoubleDateWeasels.cs
- - Assets/Scripts/Games/Rockers/RockersRocker.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupe.cs
- - Assets/Scripts/Games/TotemClimb/TCTotem.cs
- - Assets/Scripts/LevelEditor/Timeline/BlockDeleteFX.cs
- - Assets/Scripts/UI/Overlays/SectionMedalsManager.cs
- - Assets/Scripts/Games/AirRally/IslandsManager.cs
- - Assets/Scripts/Games/CallAndResponseHandler.cs
- - Assets/Scripts/Games/RhythmTweezers/LongHair.cs
- - Assets/Scripts/Games/SneakySpirits/SneakySpiritsGhost.cs
- - Assets/Scripts/Games/ForkLifter/Pea.cs
- - Assets/Scripts/LevelEditor/WaveformVisual.cs
- - Assets/Scripts/Games/CatchyTune/Fruit.cs
- - Assets/Scripts/Games/FanClub/NtrIdolFan.cs
- - Assets/Scripts/Games/PajamaParty/PajamaParty.cs
- - Assets/Scripts/Games/SneakySpirits/SneakySpirits.cs
- - Assets/Scripts/LevelEditor/Commands/Block.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/ColorPropertyPrefab.cs
- - Assets/Scripts/Games/LaunchParty/LaunchParty.cs
- - Assets/Scripts/Games/Rockers/Rockers.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamuraiObject.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifterHand.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/EnumChartPropertyPrefab.cs
- - Assets/Scripts/Games/Global/Filter.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlatform.cs
- - Assets/Scripts/Games/PajamaParty/CtrPillowMonkey.cs
- - Assets/Scripts/Games/MarchingOrders/MarchingOrders.cs
- - Assets/Scripts/LevelEditor/SnapDialog/SnapChangeButton.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserWindows.cs
- - Assets/Scripts/Games/WorkingDough/NPCDoughBall.cs
- - Assets/Scripts/ScreenTiling.cs
- - Assets/Scripts/Games/AirRally/Shuttlecock.cs
- - Assets/Scripts/Games/WizardsWaltz/WizardsWaltz.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlayYan.cs
- - Assets/Scripts/Games/CoinToss/CoinToss.cs
- - Assets/Scripts/Games/BuiltToScaleDS/Blocks.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/EnumPropertyPrefab.cs
- - Assets/Scripts/Games/TapTrial/TapTrialPlayer.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/NumberChartPropertyPrefab.cs
- - Assets/Plugins/Starpelly/Colors.cs
- - Assets/Scripts/Games/AirRally/RvlBirds.cs
- - Assets/Scripts/Games/GleeClub/GleeClubSingInput.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/StringChartPropertyPrefab.cs
- - Assets/Scripts/Games/Splashdown/NtrSplash.cs
- - Assets/Scripts/Games/WorkingDough/PlayerEnterDoughBall.cs
- - Assets/Scripts/Games/FlipperFlop/FlipperFlopFlipper.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbNightWalk.cs
- - Assets/Scripts/Games/TramAndPauline/AgbAnimalKid.cs
- - Assets/Scripts/AppInfo.cs
- - Assets/Scripts/Games/SeeSaw/SeeSaw.cs
- - Assets/Scripts/Util/AnimationHelpers.cs
- - Assets/Scripts/Games/TossBoys/TossBoysBall.cs
- - Assets/Scripts/LevelEditor/BPMText.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbPlatformHandler.cs
- - Assets/Scripts/Games/CheerReaders/CheerReaders.cs
- - Assets/Scripts/Games/SpaceSoccer/Kicker.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputMouse.cs
- - Assets/Scripts/Games/DogNinja/DogNinja.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TempoDialog.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/NumberPropertyPrefab.cs
- - Assets/Scripts/Games/TotemClimb/TCDragon.cs
- - Assets/Scripts/LevelEditor/BoxSelection.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifter.cs
- - Assets/Scripts/Games/DrummingPractice/DrummingPractice.cs
- - Assets/Scripts/LevelEditor/DisableSelectOnHover.cs
- - Assets/Scripts/LevelEditor/Theme.cs
- - Assets/Scripts/Games/BoardMeeting/BMExecutive.cs
- - Assets/Scripts/Common/CanvasScroll.cs
- - Assets/Scripts/GameCamera.cs
- - Assets/Scripts/Games/TotemClimb/TCJumper.cs
- - Assets/Scripts/Games/MeatGrinder/MeatGrinder.cs
- - Assets/Scripts/UI/RightClickDropdownObject.cs
- - Assets/Scripts/StaticCamera.cs
- - Assets/Scripts/Games/Spaceball/SpaceballPlayer.cs
- - Assets/Scripts/Util/SoundByte.cs
- - Assets/Scripts/LevelEditor/EventSelector/PropertyPrefabs/BoolPropertyPrefab.cs
- - Assets/Scripts/Games/Splashdown/NtrSynchrette.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/VolumeTimelineObj.cs
- - Assets/Scripts/LevelEditor/DialogHelpers/Dialog.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/EditorSettings.cs
- - Assets/Scripts/StudioDance/ChoreographyInfo.cs
- - Assets/Scripts/Games/CropStomp/CropStomp.cs
- - Assets/Scripts/Games/Global/Flash.cs
- - Assets/Scripts/LevelEditor/Commands/ICommand.cs
- - Assets/Scripts/StudioDance/StudioDanceManager.cs
- - Assets/Scripts/Games/SeeSaw/SeeSawGuy.cs
- - Assets/Scripts/Games/DrummingPractice/Drummer.cs
- - Assets/Scripts/Games/RhythmRally/Paddlers.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/DispAudioSettings.cs
- - Assets/Scripts/Util/SavWav.cs
- - Assets/Scripts/Util/EntityTypes.cs
- - Assets/Scripts/Games/PajamaParty/CtrPillowPlayer.cs
- - Assets/Scripts/Games/Ringside/Ringside.cs
- - Assets/Scripts/Games/LaunchParty/LaunchPartyRocket.cs
- - Assets/Scripts/Games/Spaceball/Spaceball.cs
- - Assets/Scripts/Games/TotemClimb/TCGroundManager.cs
- - Assets/Scripts/Games/TramAndPauline/TramAndPauline.cs
- - Assets/Scripts/Games/BlueBear/Treat.cs
- - Assets/Scripts/PostProcessingVFX.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/SpecialTimeline.cs
- - Assets/Scripts/SourceGenerators/MinigameLoaderGenerator.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputKeyboard.cs
- - Assets/Scripts/LevelEditor/EditorTheme.cs
- - Assets/Scripts/Games/TrickClass/MobTrickObj.cs
- - Assets/Scripts/Games/OctopusMachine/Octopus.cs
- - Assets/Scripts/Games/WizardsWaltz/Plant.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/CreditsLegalSettings.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupeZoomOut.cs
- - Assets/Scripts/Games/MeatGrinder/Meat.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowser.cs
- - Assets/Scripts/Games/TheDazzles/TheDazzlesGirl.cs
- - Assets/Scripts/LevelEditor/Commands/SpecialMarker.cs
- - Assets/Scripts/UI/SettingsDialog/SettingsDialog.cs
- - Assets/Scripts/UI/Overlays/ChartSectionDisplay.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/PropertyPrefabs/ColorChartPropertyPrefab.cs
- - Assets/GUIWindows/Scripts/GUIWindowHandle.cs
- - Assets/Scripts/Games/Kitties/Kitties.cs
- - Assets/Scripts/Games/QuizShow/QSTimer.cs
- - Assets/Scripts/CircleCursor.cs
- - Assets/Scripts/Games/TotemClimb/TCBirdManager.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserLinux.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/SpecialTimelineObj.cs
- - Assets/Scripts/Games/RhythmTweezers/RhythmTweezers.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/SamuraiSliceNtr.cs
- - Assets/Scripts/LevelEditor/Timeline/TimelineBlockManager.cs
- - Assets/Scripts/Games/Rockers/RockerBendInput.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/Tabs/ChartInfoProperties.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserEditor.cs
- - Assets/Scripts/Games/Kitties/CtrTeppanPlayer.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/TimelineObjs/TempoTimelineObj.cs
- - Assets/Scripts/LevelEditor/Timeline/SpecialTmeline/VolumeDialog.cs
- - Assets/Scripts/Games/Splashdown/Splashdown.cs
- - Assets/Plugins/StandaloneFileBrowser/StandaloneFileBrowserMac.cs
- - Assets/Scripts/Games/AirRally/Cloud.cs
- - Assets/Scripts/InputSystem/InputController.cs
- - Assets/Scripts/UI/Overlays/SkillStarManager.cs
- - Assets/Scripts/LevelEditor/BeatGrid.cs
- - Assets/Scripts/Games/RhythmRally/RhythmRally.cs
- - Assets/Scripts/Games/SamuraiSliceNtr/NtrSamurai.cs
- - Assets/Scripts/Games/TapTroupe/TapTroupeCorner.cs
- - Assets/Scripts/Games/FanClub/NtrIdolAmie.cs
- - Assets/GUIWindows/Scripts/GUIWindowUtils.cs
- - Assets/Scripts/Games/Tambourine/Tambourine.cs
- - Assets/Scripts/Util/MultiSound.cs
- - Assets/Scripts/Games/Fireworks/Rocket.cs
- - Assets/Scripts/Games/RhythmSomen/RhythmSomen.cs
- Assets/Scripts/Games/Tunnel/Tunnel.cs
- - Assets/Scripts/Games/ClappyTrio/ClappyTrio.cs
- - Assets/Scripts/LevelEditor/RemixPropertiesDialog/RemixPropertiesDialog.cs
- - Assets/Scripts/Games/TotemClimb/TotemClimb.cs
- - Assets/Plugins/StandaloneFileBrowser/IStandaloneFileBrowser.cs
- - Assets/Scripts/LevelEditor/Commands/CommandManager.cs
- - Assets/Scripts/Games/FirstContact/Translator.cs
- - Assets/Scripts/LevelEditor/TooltipGiver.cs
- - Assets/Scripts/InputSystem/USG.g/InitInputControllers.PlayerInput.ControllerLoaderGenerator.g.cs
- - Assets/Scripts/Games/DrummingPractice/DrummerHit.cs
- - Assets/Scripts/LevelEditor/TempoFinder/TempoFinder.cs
- - Assets/Scripts/LevelEditor/EventSelector/EventParameterManager.cs
- - Assets/Scripts/StudioDance/Dancer.cs
- - Assets/Scripts/LevelEditor/EventSelector/EventPropertyPrefab.cs
- - Assets/Scripts/Games/Lockstep/Lockstep.cs
- - Assets/Scripts/Games/TotemClimb/TCTotemManager.cs
- - Assets/Scripts/UI/Overlays/TimingAccuracyDisplay.cs
- - Assets/Scripts/Games/MunchyMonk/MunchyMonk.cs
- - Assets/Scripts/Games/ForkLifter/ForkLifterPlayer.cs
- - Assets/Scripts/Games/DoubleDate/SoccerBall.cs
- - Assets/Scripts/Games/RhythmTweezers/Tweezers.cs
- - Assets/Scripts/Games/WorkingDough/WorkingDough.cs
- - Assets/Scripts/Games/TotemClimb/TCFrog.cs
- - Assets/Scripts/UI/SettingsDialog/Tabs/ControllerSettings.cs
- - Assets/Scripts/Games/SpaceDance/SpaceDance.cs
- - Assets/Scripts/Games/MrUpbeat/UpbeatMan.cs
- - Assets/Scripts/Games/OctopusMachine/OctopusMachine.cs
- - Assets/Scripts/Games/TotemClimb/TCPillarManager.cs
- - Assets/Scripts/Games/Fireworks/Fireworks.cs
- - Assets/Scripts/Games/FlipperFlop/FlipperFlop.cs
- - Assets/Scripts/Games/WizardsWaltz/Wizard.cs
- - Assets/Scripts/Games/MonkeyWatch/MonkeyWatch.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchMonkeyHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchBackgroundHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/MonkeyClockArrow.cs
- - Assets/Scripts/Games/MonkeyWatch/BalloonHandler.cs
- - Assets/Scripts/Games/MonkeyWatch/WatchMonkey.cs
- - Assets/Scripts/Games/Manzai/Manzai.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbStarHandler.cs
- - Assets/Scripts/Games/MannequinFactory/MannequinFactory.cs
- - Assets/Scripts/Games/NightWalkAgb/AgbStar.cs
- - Assets/Scripts/Games/MannequinFactory/MannequinHead.cs
- - Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
- - Assets/Scripts/InputSystem/ControllerTypes/InputJoyconPair.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []