diff --git a/Assets/Scripts/OpeningManager.cs b/Assets/Scripts/OpeningManager.cs index 42406d425..a93bb67fc 100644 --- a/Assets/Scripts/OpeningManager.cs +++ b/Assets/Scripts/OpeningManager.cs @@ -43,27 +43,27 @@ namespace HeavenStudio buildText.text = Application.buildGUID.Substring(0, 8) + " " + AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif - if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) - { + // if (Application.platform is RuntimePlatform.OSXPlayer or RuntimePlatform.OSXEditor) + // { versionDisclaimer.text = ""; - } - else - { - string ver = "If you're coming from an older Heaven Studio build, copy your settings configs over from\n"; - if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor) - { - ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\"; - ver += "\nto\n"; - ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\"; - } - else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor) - { - ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/"; - ver += "\nto\n"; - ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/"; - } - versionDisclaimer.text = ver; - } + // } + // else + // { + // string ver = "If you're coming from an older Heaven Studio build, copy your settings configs over from\n"; + // if (Application.platform is RuntimePlatform.WindowsPlayer or RuntimePlatform.WindowsEditor) + // { + // ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\Megaminerzero\\Heaven Studio\\"; + // ver += "\nto\n"; + // ver += Environment.GetFolderPath(Environment.SpecialFolder.UserProfile) + "\\AppData\\LocalLow\\RHeavenStudio\\Heaven Studio\\"; + // } + // else if (Application.platform is RuntimePlatform.LinuxPlayer or RuntimePlatform.LinuxEditor) + // { + // ver += "~/.config/unity3d/Megaminerzero/Heaven Studio/"; + // ver += "\nto\n"; + // ver += "~/.config/unity3d/RHeavenStudio/Heaven Studio/"; + // } + // versionDisclaimer.text = ver; + // } if (!GlobalGameManager.IsFirstBoot && !PersistentDataManager.gameSettings.showSplash) { diff --git a/Assets/Scripts/TitleManager.cs b/Assets/Scripts/TitleManager.cs index 356a94799..5382097fc 100644 --- a/Assets/Scripts/TitleManager.cs +++ b/Assets/Scripts/TitleManager.cs @@ -128,7 +128,7 @@ namespace HeavenStudio targetBopBeat += 1; if ((!settingsPanel.IsOpen) && logoRevealed && logoHoverCollider.OverlapPoint(Camera.main.ScreenToWorldPoint(Input.mousePosition))) { - SoundByte.PlayOneShot("count-ins/cowbell"); + SoundByte.PlayOneShot("metronome"); } } }