From ce7432df376aa3fdbaf3ae51c6b946f9f381f97e Mon Sep 17 00:00:00 2001
From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com>
Date: Sun, 14 Jan 2024 09:00:40 -0600
Subject: [PATCH] Spaceball Text Update
---
Assets/Scripts/Games/Spaceball/Spaceball.cs | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs
index 9ddd18c06..027e41813 100644
--- a/Assets/Scripts/Games/Spaceball/Spaceball.cs
+++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs
@@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 2,
parameters = new List()
{
- new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
+ new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
}
},
new GameAction("shootHigh", "Pitch High Ball")
@@ -32,23 +32,23 @@ namespace HeavenStudio.Games.Loaders
defaultLength = 3,
parameters = new List()
{
- new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot")
+ new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.")
}
},
- new GameAction("costume", "Change Batter Costume")
+ new GameAction("costume", "Batter Costume")
{
function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); },
parameters = new List()
{
- new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to")
+ new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.")
}
},
- new GameAction("alien", "Show Alien")
+ new GameAction("alien", "Space Umpire Animation")
{
function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); },
parameters = new List()
{
- new Param("hide", false, "Hide", "Should the alien be hidden?")
+ new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.")
}
},
new GameAction("camera", "Zoom Camera")
@@ -57,8 +57,8 @@ namespace HeavenStudio.Games.Loaders
resizable = true,
parameters = new List()
{
- new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"),
- new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming")
+ new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."),
+ new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.")
}
},
new GameAction("prepare dispenser", "Dispenser Prepare")