From ce7432df376aa3fdbaf3ae51c6b946f9f381f97e Mon Sep 17 00:00:00 2001 From: ThatZeoMan <67521686+ThatZeoMan@users.noreply.github.com> Date: Sun, 14 Jan 2024 09:00:40 -0600 Subject: [PATCH] Spaceball Text Update --- Assets/Scripts/Games/Spaceball/Spaceball.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Games/Spaceball/Spaceball.cs b/Assets/Scripts/Games/Spaceball/Spaceball.cs index 9ddd18c06..027e41813 100644 --- a/Assets/Scripts/Games/Spaceball/Spaceball.cs +++ b/Assets/Scripts/Games/Spaceball/Spaceball.cs @@ -21,7 +21,7 @@ namespace HeavenStudio.Games.Loaders defaultLength = 2, parameters = new List() { - new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") + new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.") } }, new GameAction("shootHigh", "Pitch High Ball") @@ -32,23 +32,23 @@ namespace HeavenStudio.Games.Loaders defaultLength = 3, parameters = new List() { - new Param("type", Spaceball.BallType.Baseball, "Type", "The type of ball/object to shoot") + new Param("type", Spaceball.BallType.Baseball, "Type", "Set the object to shoot.") } }, - new GameAction("costume", "Change Batter Costume") + new GameAction("costume", "Batter Costume") { function = delegate { Spaceball.instance.Costume(eventCaller.currentEntity["type"]); }, parameters = new List() { - new Param("type", Spaceball.CostumeType.Standard, "Type", "The costume to change to") + new Param("type", Spaceball.CostumeType.Standard, "Type", "Set the costume for the batter to wear.") } }, - new GameAction("alien", "Show Alien") + new GameAction("alien", "Space Umpire Animation") { function = delegate { Spaceball.instance.alien.Show(eventCaller.currentEntity.beat, eventCaller.currentEntity["hide"]); }, parameters = new List() { - new Param("hide", false, "Hide", "Should the alien be hidden?") + new Param("hide", false, "Hide", "Toggle if Space Umpire should be hidden from the scene.") } }, new GameAction("camera", "Zoom Camera") @@ -57,8 +57,8 @@ namespace HeavenStudio.Games.Loaders resizable = true, parameters = new List() { - new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "The camera's zoom level (Lower value = Zoomed in)"), - new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use while zooming") + new Param("valA", new EntityTypes.Integer(1, 320, 10), "Zoom", "Set the level to zoom to."), + new Param("ease", Util.EasingFunction.Ease.Linear, "Ease", "Set the easing of the action.") } }, new GameAction("prepare dispenser", "Dispenser Prepare")