diff --git a/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat b/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat index 88a4599c2..66f8df9f4 100644 --- a/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat +++ b/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat @@ -58,6 +58,7 @@ Material: m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: + - PixelSnap: 0 - _BumpScale: 1 - _Cutoff: 0.5 - _DetailNormalMapScale: 1 @@ -65,6 +66,7 @@ Material: - _GlossMapScale: 1 - _Glossiness: 0 - _GlossyReflections: 1 + - _GrayscaleAmount: 1 - _Metallic: 0 - _Mode: 0 - _OcclusionStrength: 1 diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs index cff1d4ef3..9d08c54c9 100644 --- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs +++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs @@ -101,6 +101,20 @@ namespace HeavenStudio.Games.Loaders // new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use") } }, + // todo: background recolouring + // new GameAction("bg colour", "Background Colour") + // { + // function = delegate { + // var e = eventCaller.currentEntity; + // }, + // defaultLength = 1, + // resizable = true, + // parameters = new List() { + // new Param("bottomColour", new Color(0,0,0,0), "Bottom Colour", "The colour at the bottom of the skybox"), + // new Param("topColour", new Color(1,1,1,1), "Top Colour", "The colour at the top of the skybox"), + // new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"), + // } + // }, }, new List() { "ntr", "keep" }, "ntrpingpong", "en",