diff --git a/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat b/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat
index 88a4599c2..66f8df9f4 100644
--- a/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat
+++ b/Assets/Resources/Models/Games/RhythmRally/materials/field/cakeDv.mat
@@ -58,6 +58,7 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
+ - PixelSnap: 0
- _BumpScale: 1
- _Cutoff: 0.5
- _DetailNormalMapScale: 1
@@ -65,6 +66,7 @@ Material:
- _GlossMapScale: 1
- _Glossiness: 0
- _GlossyReflections: 1
+ - _GrayscaleAmount: 1
- _Metallic: 0
- _Mode: 0
- _OcclusionStrength: 1
diff --git a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
index cff1d4ef3..9d08c54c9 100644
--- a/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
+++ b/Assets/Scripts/Games/RhythmRally/RhythmRally.cs
@@ -101,6 +101,20 @@ namespace HeavenStudio.Games.Loaders
// new Param("type2", RotateMode.Fast, "Rotation Mode", "The rotation mode to use")
}
},
+ // todo: background recolouring
+ // new GameAction("bg colour", "Background Colour")
+ // {
+ // function = delegate {
+ // var e = eventCaller.currentEntity;
+ // },
+ // defaultLength = 1,
+ // resizable = true,
+ // parameters = new List() {
+ // new Param("bottomColour", new Color(0,0,0,0), "Bottom Colour", "The colour at the bottom of the skybox"),
+ // new Param("topColour", new Color(1,1,1,1), "Top Colour", "The colour at the top of the skybox"),
+ // new Param("type", Util.EasingFunction.Ease.Linear, "Ease", "The easing function to use"),
+ // }
+ // },
},
new List() { "ntr", "keep" },
"ntrpingpong", "en",