diff --git a/Assets/Resources/Games/ringside.prefab b/Assets/Resources/Games/ringside.prefab
index 5f62023a3..d66688313 100644
--- a/Assets/Resources/Games/ringside.prefab
+++ b/Assets/Resources/Games/ringside.prefab
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@@ -959,6 +1041,7 @@ MonoBehaviour:
scheduledInputs: []
firstEnable: 0
wrestlerAnim: {fileID: 7604629278988158414}
+ currentQuestion: 1
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diff --git a/Assets/Scripts/Games/Ringside/Ringside.cs b/Assets/Scripts/Games/Ringside/Ringside.cs
index a2cf4d151..3ac5578e0 100644
--- a/Assets/Scripts/Games/Ringside/Ringside.cs
+++ b/Assets/Scripts/Games/Ringside/Ringside.cs
@@ -12,6 +12,16 @@ namespace HeavenStudio.Games.Loaders
{
return new Minigame("ringside", "Ringside \n[INITIALIZATION ONLY]", "WUTRU3", false, false, new List()
{
+ new GameAction("wubbaDubba", "Wubba Dubba Dubba")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.Question(e.beat); },
+ defaultLength = 1.25f
+ },
+ new GameAction("thatTrue", "That True?")
+ {
+ function = delegate {var e = eventCaller.currentEntity; Ringside.instance.ThatTrue(e.beat); },
+ defaultLength = 0.75f
+ },
});
}
}
@@ -24,6 +34,10 @@ namespace HeavenStudio.Games
[Header("Components")]
[SerializeField] Animator wrestlerAnim;
+ [Header("Variables")]
+ public int currentQuestion = 1;
+
+
public static Ringside instance;
void Awake()
@@ -44,5 +58,62 @@ namespace HeavenStudio.Games
}
}
}
+
+ public void Question(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/wubba{currentQuestion}-1", beat),
+ new MultiSound.Sound($"ringside/wubba{currentQuestion}-2", beat + 0.25f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-1", beat + 0.5f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-2", beat + 0.75f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-3", beat + 1f),
+ new MultiSound.Sound($"ringside/dubba{currentQuestion}-4", beat + 1.25f),
+ }, forcePlay: true);
+ }
+
+ public void ThatTrue(float beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound($"ringside/that{currentQuestion}", beat + 0.25f),
+ new MultiSound.Sound($"ringside/true{currentQuestion}", beat + 0.75f),
+ }, forcePlay: true);
+ ScheduleInput(beat, 1.75f, InputType.STANDARD_DOWN, JustQuestion, MissQuestion, Nothing);
+ if (currentQuestion < 3)
+ {
+ currentQuestion++;
+ }
+ else
+ {
+ currentQuestion = 1;
+ }
+ }
+
+ public void JustQuestion(PlayerActionEvent caller, float state)
+ {
+ if (state >= 1f || state <= -1f)
+ {
+ return;
+ }
+ SuccessQuestion();
+ }
+
+ public void SuccessQuestion()
+ {
+ wrestlerAnim.DoScaledAnimationAsync("Ye", 0.5f);
+ Jukebox.PlayOneShotGame($"ringside/ye{UnityEngine.Random.Range(1, 4)}");
+ BeatAction.New(instance.gameObject, new List()
+ {
+ new BeatAction.Action(Conductor.instance.songPositionInBeats + 0.5f, delegate { Jukebox.PlayOneShotGame("ringside/yeCamera"); }),
+ });
+ }
+
+ public void MissQuestion(PlayerActionEvent caller)
+ {
+
+ }
+
+ public void Nothing(PlayerActionEvent caller){}
}
}