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Binary files a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png and b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png differ diff --git a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta index 82b03bfd9..cea33b2c4 100644 --- a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta +++ b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta @@ -501,13 +501,13 @@ TextureImporter: name: Tunnel - Player, Lady, and Misc. Sprites_6 rect: serializedVersion: 2 - x: 2714.591 - y: 3145.3318 - width: 305.87872 - height: 279.4529 + x: 2715 + y: 3145 + width: 348 + height: 279 alignment: 0 pivot: {x: 0.5, y: 0.5} - border: {x: 0, y: 0, z: 0, w: 0} + border: {x: 0, y: 0, z: 1, w: 0} outline: [] physicsShape: [] tessellationDetail: -1 diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs index 0b869b637..3a91d2f6c 100644 --- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs +++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs @@ -45,10 +45,10 @@ namespace HeavenStudio.Games.Loaders function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); }, parameters = new List() { - new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."), - new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."), - new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."), - new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."), + new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."), + new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."), + new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."), + new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."), }, defaultLength = 1f, resizable = true @@ -68,23 +68,25 @@ namespace HeavenStudio.Games.Loaders new GameAction("stompSignal", "Stomp Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."), new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} }, defaultLength = 4f, priority = 4 }, new GameAction("slapSignal", "Slap Signal") { - function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); }, + function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); }, parameters = new List() { new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.") }, + inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} }, defaultLength = 4f, priority = 3 }, @@ -97,7 +99,7 @@ namespace HeavenStudio.Games.Loaders { new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" }) }), - new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."), + new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."), new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."), new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.") }, @@ -116,7 +118,11 @@ namespace HeavenStudio.Games.Loaders resizable = true }, - }); + } + //new List() { "ctr", "keep" }, + //"ctrsumou", "jp", + //new List() { } + ); } } } @@ -280,8 +286,27 @@ namespace HeavenStudio.Games sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss"); } } - } + + public override void OnGameSwitch(double beat) // stole code from manzai + { + foreach(var entity in GameManager.instance.Beatmap.Entities) + { + if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine. + { + break; + } + if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat) + { + continue; + } + bool isOnGameSwitchBeat = entity.beat == beat; + if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);} + if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);} + } + + //SetEndBeat(beat); + } public override void OnLateBeatPulse(double beat) { @@ -316,6 +341,17 @@ namespace HeavenStudio.Games print("sumo pose type: " + sumoPoseType); } + /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified + { + var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat); + double nextEndBeat = nextEnd?.beat ?? double.MaxValue; + + var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat); + if (firstEnd != null) { + marchEndBeat = firstEnd.beat; + } + }*/ + public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto) { goBopInu = inuAuto; @@ -357,7 +393,7 @@ namespace HeavenStudio.Games } - public void StompSignal(double beat, bool mute, bool lookatcam) + public void StompSignal(double beat, bool mute, bool inu, bool lookatcam) { if (sumoState == SumoState.Stomp || cueCurrentlyActive) { @@ -379,7 +415,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 2) { BeatAction.New(instance, new List() { @@ -387,49 +423,55 @@ namespace HeavenStudio.Games new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/stompsignal", beat), - new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) - }, forcePlay: true); - } + if (mute == false) { StompSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Stomp; - int firstStomp = 0; + int stompType = 1; if (sumoStatePrevious == SumoState.Slap) { - firstStomp = 1; + stompType = 3; } else if (sumoStatePrevious == SumoState.Pose) { - firstStomp = 2; + stompType = 4; } - StompRecursive(beat + 3, 1, firstStomp); + StompRecursive(beat + 3, 1, stompType); } - private void StompRecursive(double beat, double remaining, int firstStomp) + public static void StompSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/stompsignal", beat), + new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f) + }, forcePlay: true); + } + + private void StompRecursive(double beat, double remaining, int type) { if (sumoState != SumoState.Stomp) { remaining -= 1; } if (remaining <= 0) { return; } - if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping + if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }), new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }), new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }), new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping + } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping BeatAction.New(instance, new List() { + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }), @@ -439,10 +481,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else if (sumoStompDir) { // Stomp Animation - Left Stomp + } else if (type == 1) { // Stomp Animation - Left Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = true; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -450,10 +493,11 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }), new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); - } else { // Stomp Animation - Right Stomp + } else if (type == 2) { // Stomp Animation - Right Stomp BeatAction.New(instance, new List() { new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }), + new BeatAction.Action(beat, delegate { sumoStompDir = false; }), new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }), new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }), @@ -462,12 +506,14 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} }) }); } + + if (type == 2) {type = 1;} else { type = 2; } var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing); BeatAction.New(instance, new List() { - new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); }) + new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); }) }); stompInput.IsHittable = () => { @@ -475,14 +521,12 @@ namespace HeavenStudio.Games }; - if (sumoStompDir) { sumoStompDir = false;} - else - { sumoStompDir = true;} + print("sumo stomp dir: " + sumoStompDir); } - public void SlapSignal(double beat, bool mute) + public void SlapSignal(double beat, bool mute, bool inu) { if (sumoState == SumoState.Slap || cueCurrentlyActive) { @@ -506,7 +550,7 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); }) }); - if (mute == false) + if (inu && conductor.songPosBeat <= beat + 3) { BeatAction.New(instance, new List() { @@ -517,16 +561,10 @@ namespace HeavenStudio.Games new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }), new BeatAction.Action(beat + 3, delegate { allowBopInu = true; }) }); - - MultiSound.Play(new MultiSound.Sound[] - { - new MultiSound.Sound("sumoBrothers/slapsignal", beat), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), - new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) - }, forcePlay: true); } + if (mute == false) { SlapSignalSound(beat); } + sumoStatePrevious = sumoState; sumoState = SumoState.Slap; SlapRecursive(beat + 4, 4); @@ -538,6 +576,17 @@ namespace HeavenStudio.Games } + public static void SlapSignalSound(double beat) + { + MultiSound.Play(new MultiSound.Sound[] + { + new MultiSound.Sound("sumoBrothers/slapsignal", beat), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f), + new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f) + }, forcePlay: true); + } + private void SlapRecursive(double beat, double remaining) { @@ -605,10 +654,10 @@ namespace HeavenStudio.Games sumoState = SumoState.Pose; if (sumoPoseTypeNext > 0 & randomPose) { - poseType = UnityEngine.Random.Range(1, 2); + poseType = UnityEngine.Random.Range(1, 3); if (poseType >= sumoPoseTypeNext) poseType++; } else if (randomPose) { - poseType = UnityEngine.Random.Range(1, 3); + poseType = UnityEngine.Random.Range(1, 4); } var cond = Conductor.instance; diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs index f5e68e629..8b850014d 100644 --- a/Assets/Scripts/Games/Tunnel/Tunnel.cs +++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs @@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); }, defaultLength = 4f, resizable = true, + }, + new GameAction("bg", "Change Background") + { + function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); }, + defaultLength = 1f, + resizable = false, + parameters = new List() + { + new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."), + } } }, new List() { "ntr", "keep" }, @@ -58,8 +68,7 @@ namespace HeavenStudio.Games public static Tunnel instance { get; set; } [Header("Backgrounds")] - [SerializeField] Transform bg; - [SerializeField] float bgScrollTime; + [SerializeField] GameObject[] bg; [SerializeField] Material tunnelLightMaterial; [SerializeField] Color tunnelTint; @@ -82,9 +91,18 @@ namespace HeavenStudio.Games [Header("Curves")] [SerializeField] BezierCurve3D handCurve; - GameEvent cowbell = new GameEvent(); + public enum BgOption + { + Beach, + Desert, + Field, + City, + Night, + MoaiDooWop, + CropStomp, + QuizShow + } - float bgStartX; float fadeDuration = 2f; double tunnelStartTime = double.MinValue; double tunnelEndTime = double.MinValue; @@ -114,9 +132,9 @@ namespace HeavenStudio.Games { evt.Disable(); } - if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused)) + if (conductor != null && !(conductor.isPlaying || conductor.isPaused)) { - Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1); + conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); @@ -139,12 +157,11 @@ namespace HeavenStudio.Games private void Update() { - var cond = Conductor.instance; //update hand position - handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1); + handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1); frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress)); - if (!cond.isPlaying || cond.isPaused) + if (!conductor.isPlaying || conductor.isPaused) { return; } @@ -163,7 +180,7 @@ namespace HeavenStudio.Games queuedInputs.Clear(); } - if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble) + if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble) { lastCowbell++; ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty); @@ -172,11 +189,11 @@ namespace HeavenStudio.Games // bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0); if (tunnelWall.activeSelf) { - tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0); + tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0); } - if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) + if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime) { - cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); + conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1); tunnelLightMaterial.SetColor("_Color", Color.white); tunnelLightMaterial.SetColor("_AddColor", Color.black); inTunnel = false; @@ -187,7 +204,7 @@ namespace HeavenStudio.Games { SoundByte.PlayOneShot("count-ins/cowbell"); - handStart = Conductor.instance.songPositionInBeats; + handStart = conductor.songPositionInBeats; cowbellAnimator.Play("Shake", -1, 0); } @@ -257,14 +274,13 @@ namespace HeavenStudio.Games public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f) { - Conductor cond = Conductor.instance; - if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) + if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime) { return; } double targetBeat = beat + length; - tunnelStartTime = cond.GetSongPosFromBeat(beat); - tunnelEndTime = cond.GetSongPosFromBeat(targetBeat); + tunnelStartTime = conductor.GetSongPosFromBeat(beat); + tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat); // tunnel chunks can be divided into quarters double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec; @@ -272,7 +288,7 @@ namespace HeavenStudio.Games tunnelWall.transform.localPosition = tunnelStartPos; tunnelWall.SetActive(true); this.fadeDuration = fadeDuration; - cond.FadeMinigameVolume(beat, fadeDuration, volume); + conductor.FadeMinigameVolume(beat, fadeDuration, volume); tunnelSoundRight?.Stop(); tunnelSoundMiddle?.Stop(); @@ -282,19 +298,28 @@ namespace HeavenStudio.Games tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true); tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true); - double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); + double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime); tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1); tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1); tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25); - BeatAction.New(instance, new List() + BeatAction.New(this, new List() { - new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { + new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate { tunnelLightMaterial.SetColor("_Color", tunnelTint); tunnelLightMaterial.SetColor("_AddColor", tunnelScreen); }), }); inTunnel = true; } + + public void SetBg(int type) + { + foreach (var b in bg) + { + b.SetActive(false); + } + bg[type].SetActive(true); + } } } diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset index 3464d9500..ead3389e6 100644 --- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset +++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset @@ -17,7 +17,6 @@ MonoBehaviour: DenseViewWidthThreshold: 512 _disableAutoReloadInBackground: 0 ImportedScriptPaths: - - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs - - Assets/Scripts/AppInfo.cs + - Assets/Scripts/Games/Tunnel/Tunnel.cs PathsToSkipImportEvent: [] PathsToIgnoreOverwriteSettingOnAttribute: []