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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop1.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss1.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim
similarity index 99%
rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMissBop2.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss2.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss3.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGBopMiss3.anim
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index 000000000..33113918f
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMiss3.anim.meta b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseGMiss3.anim.meta
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index 000000000..133152f2a
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseP3.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPoseP3.anim
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop1.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop1.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop1.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss1.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim
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rename from Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePMissBop2.anim.meta
rename to Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss2.anim.meta
diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss3.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/SumoBrothers/SumoPosePBopMiss3.anim
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+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
--- !u!1102 &5029365795991032076
AnimatorState:
serializedVersion: 6
@@ -886,6 +1066,32 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &7679621723889380691
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: SumoPoseGBop3
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
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+ m_Tag:
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--- !u!1101 &8743538389376590067
AnimatorStateTransition:
m_ObjectHideFlags: 1
@@ -934,3 +1140,29 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
+--- !u!1102 &9128794503636707780
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: SumoPosePBopMiss3
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions: []
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
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+ m_TimeParameterActive: 0
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+ m_Tag:
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diff --git a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
index 0ef98919f..010ab2af5 100644
--- a/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
+++ b/Assets/Resources/Sprites/Games/SumoBrothers/Animations/inuSensei/InuAlarm.anim
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time: 0
value: {x: 0, y: 0, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 0, z: 10}
- inSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 0, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- time: 0.15
+ time: 0.13333334
value: {x: 0, y: 0, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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time: 0
value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
- outSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 180, z: 10}
- inSlope: {x: 0, y: 0, z: 0}
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weightedMode: 0
inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- value: {x: 0, y: 180, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
- outSlope: {x: 0, y: 0, z: 0}
+ time: 0.13333334
+ value: {x: 0, y: 180, z: 10}
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weightedMode: 0
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time: 0
value: {x: 0, y: 0, z: -25}
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value: {x: 0, y: 0, z: -20}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: 0, y: 0, z: -30}
- inSlope: {x: 0, y: 0, z: 0}
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- value: {x: 0, y: 0, z: -25}
- inSlope: {x: 0, y: 0, z: 0}
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+ time: 0.13333334
+ value: {x: 0, y: 0, z: -30}
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value: {x: -0.009, y: -0.38, z: 0}
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value: {x: -0.05, y: -0.38, z: 0}
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value: {x: 0.03, y: -0.38, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- inSlope: {x: 0, y: 0, z: 0}
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+ time: 0.13333334
+ value: {x: 0.03, y: -0.38, z: 0}
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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+ time: 0.13333334
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outWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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@@ -279,8 +279,8 @@ AnimationClip:
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value: {x: -0.289, y: 1.042, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: -0.31, y: 1.021, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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value: {x: -0.2446, y: 1.0443, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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- value: {x: -0.289, y: 1.042, z: 0}
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+ time: 0.13333334
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value: {x: 0.24, y: 1.042, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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@@ -331,8 +331,8 @@ AnimationClip:
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value: {x: 0.2, y: 1.042, z: 0}
- inSlope: {x: 0, y: 0, z: 0}
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+ inSlope: {x: Infinity, y: Infinity, z: Infinity}
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value: {x: 0.2626, y: 1.0215, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0, y: 0.924, z: 0}
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@@ -374,8 +374,8 @@ AnimationClip:
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0, y: 0.924, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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value: {x: 0.002, y: 1.023, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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value: {x: 0.7201, y: 0.4668, z: 0}
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value: {x: 0.781, y: 0.487, z: 0}
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inWeight: {x: 0.33333334, y: 0.33333334, z: 0.33333334}
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rename from Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/BG.controller.meta
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizFar.anim.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizFar.anim.meta
new file mode 100644
index 000000000..f43849f6a
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+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/Animation/QuizFar.anim.meta
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta
index e488e3495..baefbae03 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_dunes.png.meta
@@ -103,7 +103,28 @@ TextureImporter:
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spriteSheet:
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@@ -114,7 +135,8 @@ TextureImporter:
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
index 4a8d47109..db3d6e384 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_desert_sky.png.meta
@@ -103,7 +103,28 @@ TextureImporter:
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@@ -114,7 +135,8 @@ TextureImporter:
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png
new file mode 100644
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta
new file mode 100644
index 000000000..f93b71966
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+++ b/Assets/Resources/Sprites/Games/Tunnel/Backgrounds/tunnel_quiz.png.meta
@@ -0,0 +1,305 @@
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png
index 40c88d37d..64877b4f7 100644
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diff --git a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
index 82b03bfd9..cea33b2c4 100644
--- a/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
+++ b/Assets/Resources/Sprites/Games/Tunnel/tunnelChar.png.meta
@@ -501,13 +501,13 @@ TextureImporter:
name: Tunnel - Player, Lady, and Misc. Sprites_6
rect:
serializedVersion: 2
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- y: 3145.3318
- width: 305.87872
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+ x: 2715
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alignment: 0
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diff --git a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
index 0b869b637..3a91d2f6c 100644
--- a/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
+++ b/Assets/Scripts/Games/SumoBrothers/SumoBrothers.cs
@@ -45,10 +45,10 @@ namespace HeavenStudio.Games.Loaders
function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.Bop(e.beat, e.length, e["bopInu"], e["bopSumo"], e["bopInuAuto"], e["bopSumoAuto"]); },
parameters = new List()
{
- new Param("bopInu", true, "Bop Inu", "Whether Inu Sensei should bop."),
- new Param("bopSumo", true, "Bop Sumo", "Whether the Sumo Brothers should bop."),
- new Param("bopInuAuto", false, "Bop Inu (Auto)", "Whether Inu Sensei should bop automatically."),
- new Param("bopSumoAuto", false, "Bop Sumo (Auto)", "Whether the Sumo Brothers should bop automatically."),
+ new Param("bopInu", true, "Inu Sensei", "Whether Inu Sensei should bop."),
+ new Param("bopSumo", true, "Sumo Brothers", "Whether the Sumo Brothers should bop."),
+ new Param("bopInuAuto", false, "Inu Sensei (Auto)", "Whether Inu Sensei should bop automatically."),
+ new Param("bopSumoAuto", false, "Sumo Brothers (Auto)", "Whether the Sumo Brothers should bop automatically."),
},
defaultLength = 1f,
resizable = true
@@ -68,23 +68,25 @@ namespace HeavenStudio.Games.Loaders
new GameAction("stompSignal", "Stomp Signal")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], e["look"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.StompSignal(e.beat, e["mute"], !e["mute"], e["look"]); },
parameters = new List()
{
new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations."),
new Param("look", true, "Look Forward", "The Sumo Brothers will look at the camera if transitioning from slapping.")
},
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.StompSignalSound(e.beat);} },
defaultLength = 4f,
priority = 4
},
new GameAction("slapSignal", "Slap Signal")
{
- function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"]); },
+ function = delegate { var e = eventCaller.currentEntity; SumoBrothers.instance.SlapSignal(e.beat, e["mute"], !e["mute"]); },
parameters = new List()
{
new Param("mute", false, "Mute", "Disables Inu Sensei's sound cues and animations.")
},
+ inactiveFunction = delegate { var e = eventCaller.currentEntity; if (!e["mute"]) { SumoBrothers.SlapSignalSound(e.beat);} },
defaultLength = 4f,
priority = 3
},
@@ -97,7 +99,7 @@ namespace HeavenStudio.Games.Loaders
{
new Param.CollapseParam((x, _) => !(bool)x, new string[] { "type" })
}),
- new Param("type", new EntityTypes.Integer(1, 2, 1), "Pose", "The pose that the Sumo Brothers will make."),
+ new Param("type", new EntityTypes.Integer(1, 3, 1), "Pose", "The pose that the Sumo Brothers will make."),
new Param("bg", SumoBrothers.BGType.None, "Background", "The background that appears on a successful input."),
new Param("confetti", false, "Confetti (WIP)", "Confetti particles will fly everywhere on a successful input.")
},
@@ -116,7 +118,11 @@ namespace HeavenStudio.Games.Loaders
resizable = true
},
- });
+ }
+ //new List() { "ctr", "keep" },
+ //"ctrsumou", "jp",
+ //new List() { }
+ );
}
}
}
@@ -280,8 +286,27 @@ namespace HeavenStudio.Games
sumoBrotherPHead.DoScaledAnimationAsync("SumoPMiss");
}
}
-
}
+
+ public override void OnGameSwitch(double beat) // stole code from manzai
+ {
+ foreach(var entity in GameManager.instance.Beatmap.Entities)
+ {
+ if(entity.beat > beat) //the list is sorted based on the beat of the entity, so this should work fine.
+ {
+ break;
+ }
+ if((entity.datamodel != "sumoBrothers/stompSignal" && entity.datamodel != "sumoBrothers/slapSignal") || entity.beat + entity.length < beat)
+ {
+ continue;
+ }
+ bool isOnGameSwitchBeat = entity.beat == beat;
+ if(entity.datamodel == "sumoBrothers/stompSignal") {StompSignal(entity.beat, true, true, entity["look"]);}
+ if(entity.datamodel == "sumoBrothers/slapSignal") {SlapSignal(entity.beat, true, true);}
+ }
+
+ //SetEndBeat(beat);
+ }
public override void OnLateBeatPulse(double beat)
{
@@ -316,6 +341,17 @@ namespace HeavenStudio.Games
print("sumo pose type: " + sumoPoseType);
}
+ /*private void SetEndBeat(double beat) // code stolen from crop stomp, slightly modified
+ {
+ var nextEnd = EventCaller.GetAllInGameManagerList("gameManager", new string[] { "switchGame", "end" }).Find(e => e.beat > beat);
+ double nextEndBeat = nextEnd?.beat ?? double.MaxValue;
+
+ var firstEnd = GameManager.instance.Beatmap.Entities.Find(c => c.datamodel == "cropStomp/end" && c.beat >= beat && c.beat < nextEndBeat);
+ if (firstEnd != null) {
+ marchEndBeat = firstEnd.beat;
+ }
+ }*/
+
public void Bop(double beat, float length, bool inu, bool sumo, bool inuAuto, bool sumoAuto)
{
goBopInu = inuAuto;
@@ -357,7 +393,7 @@ namespace HeavenStudio.Games
}
- public void StompSignal(double beat, bool mute, bool lookatcam)
+ public void StompSignal(double beat, bool mute, bool inu, bool lookatcam)
{
if (sumoState == SumoState.Stomp || cueCurrentlyActive)
{
@@ -379,7 +415,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { allowBopSumo = false; })
});
- if (mute == false)
+ if (inu && conductor.songPosBeat <= beat + 2)
{
BeatAction.New(instance, new List()
{
@@ -387,49 +423,55 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 2, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); })
});
-
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("sumoBrothers/stompsignal", beat),
- new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f)
- }, forcePlay: true);
-
}
+ if (mute == false) { StompSignalSound(beat); }
+
sumoStatePrevious = sumoState;
sumoState = SumoState.Stomp;
- int firstStomp = 0;
+ int stompType = 1;
if (sumoStatePrevious == SumoState.Slap) {
- firstStomp = 1;
+ stompType = 3;
} else if (sumoStatePrevious == SumoState.Pose) {
- firstStomp = 2;
+ stompType = 4;
}
- StompRecursive(beat + 3, 1, firstStomp);
+ StompRecursive(beat + 3, 1, stompType);
}
- private void StompRecursive(double beat, double remaining, int firstStomp)
+ public static void StompSignalSound(double beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("sumoBrothers/stompsignal", beat),
+ new MultiSound.Sound("sumoBrothers/stompsignal", beat + 2f)
+ }, forcePlay: true);
+ }
+
+ private void StompRecursive(double beat, double remaining, int type)
{
if (sumoState != SumoState.Stomp) { remaining -= 1; }
if (remaining <= 0) { return; }
- if (firstStomp == 1) { // Stomp Animation - Transition from Slapping to Stomping
+ if (type == 3) { // Stomp Animation - Transition from Slapping to Stomping
BeatAction.New(instance, new List()
{
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat + 1, delegate { sumoStatePrevious = SumoState.Stomp; }),
new BeatAction.Action(beat + 1, delegate { lookingAtCamera = false; }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompL", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else if (firstStomp == 2) { // Stomp Animation - Transition from Posing to Stomping
+ } else if (type == 4) { // Stomp Animation - Transition from Posing to Stomping
BeatAction.New(instance, new List()
{
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoPoseSwitch",0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp",0.5f); }),
@@ -439,10 +481,11 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else if (sumoStompDir) { // Stomp Animation - Left Stomp
+ } else if (type == 1) { // Stomp Animation - Left Stomp
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
+ new BeatAction.Action(beat, delegate { sumoStompDir = true; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
@@ -450,10 +493,11 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompR", 0.5f); }),
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
- } else { // Stomp Animation - Right Stomp
+ } else if (type == 2) { // Stomp Animation - Right Stomp
BeatAction.New(instance, new List()
{
new BeatAction.Action(beat, delegate { sumoStatePrevious = SumoState.Stomp; }),
+ new BeatAction.Action(beat, delegate { sumoStompDir = false; }),
new BeatAction.Action(beat, delegate { sumoBrotherP.DoScaledAnimationAsync("SumoStompPrepareR", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherG.DoScaledAnimationAsync("SumoStompPrepareL", 0.5f); }),
new BeatAction.Action(beat, delegate { sumoBrotherPHead.DoScaledAnimationAsync("SumoPStomp", 0.5f); }),
@@ -462,12 +506,14 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 1, delegate { if (sumoState == SumoState.Stomp && !inuSensei.IsPlayingAnimationNames("InuFloatMiss")) {inuSensei.DoScaledAnimationAsync("InuFloat", 0.5f);} })
});
}
+
+ if (type == 2) {type = 1;} else { type = 2; }
var stompInput = ScheduleInput(beat , 1, InputAction_BasicPress, StompHit, StompMiss, Nothing);
BeatAction.New(instance, new List()
{
- new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, 0); })
+ new BeatAction.Action(beat, delegate { StompRecursive(beat + 2, remaining, type); })
});
stompInput.IsHittable = () => {
@@ -475,14 +521,12 @@ namespace HeavenStudio.Games
};
- if (sumoStompDir) { sumoStompDir = false;}
- else
- { sumoStompDir = true;}
+
print("sumo stomp dir: " + sumoStompDir);
}
- public void SlapSignal(double beat, bool mute)
+ public void SlapSignal(double beat, bool mute, bool inu)
{
if (sumoState == SumoState.Slap || cueCurrentlyActive)
{
@@ -506,7 +550,7 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { if (sumoStatePrevious == SumoState.Pose) sumoBrotherGHead.DoScaledAnimationAsync("SumoGStomp",0.5f); })
});
- if (mute == false)
+ if (inu && conductor.songPosBeat <= beat + 3)
{
BeatAction.New(instance, new List()
{
@@ -517,16 +561,10 @@ namespace HeavenStudio.Games
new BeatAction.Action(beat + 3, delegate { inuSensei.DoScaledAnimationAsync("InuBeatChange", 0.5f); }),
new BeatAction.Action(beat + 3, delegate { allowBopInu = true; })
});
-
- MultiSound.Play(new MultiSound.Sound[]
- {
- new MultiSound.Sound("sumoBrothers/slapsignal", beat),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f),
- new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f)
- }, forcePlay: true);
}
+ if (mute == false) { SlapSignalSound(beat); }
+
sumoStatePrevious = sumoState;
sumoState = SumoState.Slap;
SlapRecursive(beat + 4, 4);
@@ -538,6 +576,17 @@ namespace HeavenStudio.Games
}
+ public static void SlapSignalSound(double beat)
+ {
+ MultiSound.Play(new MultiSound.Sound[]
+ {
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 1f),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 2f),
+ new MultiSound.Sound("sumoBrothers/slapsignal", beat + 3f)
+ }, forcePlay: true);
+ }
+
private void SlapRecursive(double beat, double remaining)
{
@@ -605,10 +654,10 @@ namespace HeavenStudio.Games
sumoState = SumoState.Pose;
if (sumoPoseTypeNext > 0 & randomPose) {
- poseType = UnityEngine.Random.Range(1, 2);
+ poseType = UnityEngine.Random.Range(1, 3);
if (poseType >= sumoPoseTypeNext) poseType++;
} else if (randomPose) {
- poseType = UnityEngine.Random.Range(1, 3);
+ poseType = UnityEngine.Random.Range(1, 4);
}
var cond = Conductor.instance;
diff --git a/Assets/Scripts/Games/Tunnel/Tunnel.cs b/Assets/Scripts/Games/Tunnel/Tunnel.cs
index f5e68e629..8b850014d 100644
--- a/Assets/Scripts/Games/Tunnel/Tunnel.cs
+++ b/Assets/Scripts/Games/Tunnel/Tunnel.cs
@@ -40,6 +40,16 @@ namespace HeavenStudio.Games.Loaders
preFunction = delegate { Tunnel.CountIn(eventCaller.currentEntity.beat, eventCaller.currentEntity.length); },
defaultLength = 4f,
resizable = true,
+ },
+ new GameAction("bg", "Change Background")
+ {
+ function = delegate { Tunnel.instance?.SetBg(eventCaller.currentEntity["type"]); },
+ defaultLength = 1f,
+ resizable = false,
+ parameters = new List()
+ {
+ new Param("type", Tunnel.BgOption.Beach, "Background", "Set the background to change to."),
+ }
}
},
new List() { "ntr", "keep" },
@@ -58,8 +68,7 @@ namespace HeavenStudio.Games
public static Tunnel instance { get; set; }
[Header("Backgrounds")]
- [SerializeField] Transform bg;
- [SerializeField] float bgScrollTime;
+ [SerializeField] GameObject[] bg;
[SerializeField] Material tunnelLightMaterial;
[SerializeField] Color tunnelTint;
@@ -82,9 +91,18 @@ namespace HeavenStudio.Games
[Header("Curves")]
[SerializeField] BezierCurve3D handCurve;
- GameEvent cowbell = new GameEvent();
+ public enum BgOption
+ {
+ Beach,
+ Desert,
+ Field,
+ City,
+ Night,
+ MoaiDooWop,
+ CropStomp,
+ QuizShow
+ }
- float bgStartX;
float fadeDuration = 2f;
double tunnelStartTime = double.MinValue;
double tunnelEndTime = double.MinValue;
@@ -114,9 +132,9 @@ namespace HeavenStudio.Games
{
evt.Disable();
}
- if (Conductor.instance != null && !(Conductor.instance.isPlaying || Conductor.instance.isPaused))
+ if (conductor != null && !(conductor.isPlaying || conductor.isPaused))
{
- Conductor.instance.FadeMinigameVolume(Conductor.instance.songPositionInBeatsAsDouble, 0, 1);
+ conductor.FadeMinigameVolume(conductor.songPositionInBeatsAsDouble, 0, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
@@ -139,12 +157,11 @@ namespace HeavenStudio.Games
private void Update()
{
- var cond = Conductor.instance;
//update hand position
- handProgress = Math.Min(Conductor.instance.songPositionInBeats - handStart, 1);
+ handProgress = Math.Min(base.conductor.songPositionInBeats - handStart, 1);
frontHand.transform.position = handCurve.GetPoint(EasingFunction.EaseOutQuad(0, 1, handProgress));
- if (!cond.isPlaying || cond.isPaused)
+ if (!conductor.isPlaying || conductor.isPaused)
{
return;
}
@@ -163,7 +180,7 @@ namespace HeavenStudio.Games
queuedInputs.Clear();
}
- if (lastCowbell + 1 <= cond.songPositionInBeatsAsDouble)
+ if (lastCowbell + 1 <= conductor.songPositionInBeatsAsDouble)
{
lastCowbell++;
ScheduleInput(lastCowbell, 1, InputAction_BasicPress, CowbellSuccess, CowbellMiss, CowbellEmpty);
@@ -172,11 +189,11 @@ namespace HeavenStudio.Games
// bg.localPosition = new Vector3(bgStartX - (2 * bgStartX * (((float)Time.realtimeSinceStartupAsDouble % bgScrollTime) / bgScrollTime)), 0, 0);
if (tunnelWall.activeSelf)
{
- tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(cond.songPositionAsDouble - tunnelStartTime), 0, 0);
+ tunnelWall.transform.localPosition = tunnelStartPos - new Vector3(tunnelChunksPerSec * tunnelWallChunkSize * (float)(conductor.songPositionAsDouble - tunnelStartTime), 0, 0);
}
- if (inTunnel && cond.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
+ if (inTunnel && conductor.songPositionAsDouble >= tunnelEndTime + PostTunnelScrnTime)
{
- cond.FadeMinigameVolume(cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
+ conductor.FadeMinigameVolume(conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime), fadeDuration, 1);
tunnelLightMaterial.SetColor("_Color", Color.white);
tunnelLightMaterial.SetColor("_AddColor", Color.black);
inTunnel = false;
@@ -187,7 +204,7 @@ namespace HeavenStudio.Games
{
SoundByte.PlayOneShot("count-ins/cowbell");
- handStart = Conductor.instance.songPositionInBeats;
+ handStart = conductor.songPositionInBeats;
cowbellAnimator.Play("Shake", -1, 0);
}
@@ -257,14 +274,13 @@ namespace HeavenStudio.Games
public void StartTunnel(double beat, double length, float volume = 0.1f, float fadeDuration = 2f)
{
- Conductor cond = Conductor.instance;
- if (cond.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
+ if (conductor.songPositionAsDouble < tunnelEndTime + PostTunnelScrnTime)
{
return;
}
double targetBeat = beat + length;
- tunnelStartTime = cond.GetSongPosFromBeat(beat);
- tunnelEndTime = cond.GetSongPosFromBeat(targetBeat);
+ tunnelStartTime = conductor.GetSongPosFromBeat(beat);
+ tunnelEndTime = conductor.GetSongPosFromBeat(targetBeat);
// tunnel chunks can be divided into quarters
double durationSec = Math.Ceiling((tunnelEndTime - tunnelStartTime) * 4 * tunnelChunksPerSec) * 0.25 / tunnelChunksPerSec;
@@ -272,7 +288,7 @@ namespace HeavenStudio.Games
tunnelWall.transform.localPosition = tunnelStartPos;
tunnelWall.SetActive(true);
this.fadeDuration = fadeDuration;
- cond.FadeMinigameVolume(beat, fadeDuration, volume);
+ conductor.FadeMinigameVolume(beat, fadeDuration, volume);
tunnelSoundRight?.Stop();
tunnelSoundMiddle?.Stop();
@@ -282,19 +298,28 @@ namespace HeavenStudio.Games
tunnelSoundMiddle = SoundByte.PlayOneShotGame("tunnel/tunnelMiddle", beat + (6 / 48f), looping: true);
tunnelSoundLeft = SoundByte.PlayOneShotGame("tunnel/tunnelLeft", beat + (12 / 48f), looping: true);
- double tunnelEnd = cond.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
+ double tunnelEnd = conductor.GetBeatFromSongPos(tunnelEndTime + PostTunnelScrnTime);
tunnelSoundRight.SetLoopParams(tunnelEnd, 0.1);
tunnelSoundMiddle.SetLoopParams(tunnelEnd + (6 / 48f), 0.1);
tunnelSoundLeft.SetLoopParams(tunnelEnd + (12 / 48f), 0.25);
- BeatAction.New(instance, new List()
+ BeatAction.New(this, new List()
{
- new BeatAction.Action(cond.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
+ new BeatAction.Action(conductor.GetBeatFromSongPos(tunnelStartTime + 0.25), delegate {
tunnelLightMaterial.SetColor("_Color", tunnelTint);
tunnelLightMaterial.SetColor("_AddColor", tunnelScreen);
}),
});
inTunnel = true;
}
+
+ public void SetBg(int type)
+ {
+ foreach (var b in bg)
+ {
+ b.SetActive(false);
+ }
+ bg[type].SetActive(true);
+ }
}
}
diff --git a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
index 3464d9500..ead3389e6 100644
--- a/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
+++ b/ProjectSettings/SatorImaging.UnitySourceGenerator.Editor.ProjectSettingsData.asset
@@ -17,7 +17,6 @@ MonoBehaviour:
DenseViewWidthThreshold: 512
_disableAutoReloadInBackground: 0
ImportedScriptPaths:
- - Assets/Scripts/Games/RhythmTestGBA/RhythmTestGBA.cs
- - Assets/Scripts/AppInfo.cs
+ - Assets/Scripts/Games/Tunnel/Tunnel.cs
PathsToSkipImportEvent: []
PathsToIgnoreOverwriteSettingOnAttribute: []