diff --git a/Assets/Scripts/Games/CropStomp/CropStomp.cs b/Assets/Scripts/Games/CropStomp/CropStomp.cs index f6a121b03..c09a018f6 100644 --- a/Assets/Scripts/Games/CropStomp/CropStomp.cs +++ b/Assets/Scripts/Games/CropStomp/CropStomp.cs @@ -68,9 +68,10 @@ namespace RhythmHeavenMania.Games.CropStomp for (int i = 0; i < marchStarts.Count; i++) { var sampleBeat = marchStarts[i].beat; - if (cond.songPositionInBeats < sampleBeat) + if (cond.songPositionInBeats <= sampleBeat + 0.25f) // 0.25-beat buffer in case the start marching event is directly next to the game switch event. { startBeat = sampleBeat; + break; } }