From d5df0c5fdb9403828760671c68496392cf0ec4b7 Mon Sep 17 00:00:00 2001 From: minenice55 Date: Thu, 7 Mar 2024 02:05:18 -0500 Subject: [PATCH] add missing exclaim animations to the forced object types --- .../Scripts/Games/NailCarpenter/NailCarpenter.cs | 14 ++++++++++++++ 1 file changed, 14 insertions(+) diff --git a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs index cb31eec23..682047a1f 100644 --- a/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs +++ b/Assets/Scripts/Games/NailCarpenter/NailCarpenter.cs @@ -435,10 +435,24 @@ namespace HeavenStudio.Games break; case ObjectType.ForceShortCake: SoundByte.PlayOneShotGame("nailCarpenter/alarm", itemBeat, forcePlay: true); + BeatAction.New(instance, new List() + { + new BeatAction.Action(itemBeat, delegate + { + EffectExclamRed.DoScaledAnimationAsync("exclamAppear", 0.25f); + }) + }); SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.ShortCake); break; case ObjectType.ForceLayerCake: SoundByte.PlayOneShotGame("nailCarpenter/signal1", itemBeat, forcePlay: true); + BeatAction.New(instance, new List() + { + new BeatAction.Action(itemBeat, delegate + { + EffectExclamBlue.DoScaledAnimationAsync("exclamAppear", 0.25f); + }), + }); SpawnSweet(itemBeat, startbeat, Sweet.sweetsType.LayerCake); break; default: